New Rainbow Six adds morality - report
Players asked to make difficult choices.
The new Rainbow Six game thought to be in development at Ubisoft will feature a complex morality system that asks players to think carefully about the consequences of their actions.
According to a Kotaku report, this branching path feature is a key aspect of the revamped tactical shooter.
One particularly visceral sequence in the game reportedly sees your team attempting to stop a terrorist group from blowing up a bridge leading into New York.
The bomb is strapped to an innocent stranger and you'll have to choose between immediately killing the civilian to save the bridge or risk hundreds of lives by trying to rescue him.
The HUD apparently shows the blast radius of the bomb, how many people are in its range and where the other members of your team are located.
The report claims that one possible outcome has you pushing the man off the bridge, viewing some of his memories as he falls, and then witnessing him explode.
Kotaku's sources also managed to procure a couple of early screenshots, reproduced here.
Earlier this month word sneaked out that the back-to-basics game, which Ubisoft still hasn't confirmed exists, sees your team attempting to thwart a homegrown US terrorist cell hellbent on reducing Manhattan to rubble.
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Comments (44) Latest comment 11 months ago
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That's all very well but it's hardly as tough as questions like "who do you give your last Rolo to?". Add a bit of realism to games and this game'll be madder than a box of frogs who have gone down to the bus stop realised they've missed the bus. And it's raining AND they've left their umbrellas at home! THIS IS MADNESS!!!!
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PRESS B TO FLIRT WITH TERRORIST
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OR
CRASH THIS CRUISE SHIP INTO YOUR DAD
SEALS MAKE TOUGH CHOICES EVERY DAY
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Now just ditch the Kinect bollocks, for the love of Jebus. Doesn't exactly add to the realism!
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Press B if target is freedom fighter
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can i take the Father Ted route of decision making and sit around drinking cups of tea talking it through and then decide to have another Mass?
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Now that's a place we've never been to before...
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Now that's a place we've never been to before...
How game developers see the world: http://i.imgur.com/V36KM.jpg
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Sorry this this is a really weird question, but are you a redditor?
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ಠ_ಠ
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although the setup makes no sense, why would shooting the innocent person with the vest on stop the bomb?
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When you push someone off a bridge, you can see his memories? That's awesome, gotta try that.
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In the British campaign, you're enroute to your destination when you come under mortar attack. There are clearly insurgents hiding all around the sides of the valley, spotting you. Order your vehicles to keep going and get out of danger (but leave the mortar team covering the road), or stop to go deal with them and risk one landing right in your laps as you stop your vehicles and disembark from them?
Both great examples of a realistic split-second decision in battle, and no schmaltzy 'look into the life you just destroyed' out of body experience.
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/splash
/muffled BOOM
"Yeah, high five!"
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That, I feel, was an excellent moral choice, even though it wasn't obvious: if we disregarded the hostage's safety we could have saved him by just bursting in the room, but instead we cared too much, and ended up doing nothing while he died.
The one described here isn't a choice at all really. Greater good and all that. Just shoot him.
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are there any more tactical shooters left?!
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Seriously, these stories in video games are getting repetetive.
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Press A to shoot terrorist. Press B to push terrorist off bridge.
They can dress it up as a moral choice if they like, don't care so long as someone's getting shoved off something.
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In fact, just remake the engine for the 360 and I'd probably buy it again and be perfectly happy.
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"moral choices? Civilian bomb vest? No! We have gone for the... Erm ... Majority vote... Yeah... What actually worked in our games"