Gaming to thank for falling US crime rate?
Study: violent games keep kids off the street.
It might come as news to CSI fans, but murder and robbery rates have been on the decline in the US since 1991, with an especially sharp drop reported in the last two years.
As summarised today by the BBC, the various hypotheses put forward to explain the trend include better police work, decreased demand for crack cocaine, the "Obama effect" and, perhaps surprisingly, the increased popularity of gaming.
A study carried out in April by researchers in Texas working with the Centre for European Economic Research has rejected the widely-held perception that games potentially make consumers more violent, and instead insisted that the pastime is actually helping to keep them occupied and off the streets.
Titled Understanding the Effects of Violent Videogames on Violent Crime, it claims that an increased volume of violent game sales over the given test period has corresponded with a decrease in criminal incidents reported to law enforcement officers.
The report's basic argument is that any anti-social tendencies that games might inspire in users is offset by the time it takes to play them.
"We argue that since laboratory experiments have not examined the time use effects of videogames, which incapacitate violent activity by drawing individual gamers into extended gameplay, laboratory studies may be poor predictors of the net effects of violent videogames in society," wrote the report's author, economist Michael Ward
"Consequently, they overstate the importance of videogame induced aggression as a social cost."
Those with an appetite for algebra and reams of impenetrable data can download the full report from Social Science Research Network.
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Comments (38) Latest comment 11 months ago
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What sort of crime? According to whom? Ah, the FBI via the Beeb have this to say:
"Murder and robbery rates nearly halved from 1991-98".
Ah, so murder and robbery are down. But why?
" A study released last month suggested video games were keeping young people off the streets and therefore away from crime. Researchers in Texas working with the Centre for European Economic Research said this "incapacitation effect" more than offset any direct impact the content of the games may have had in encouraging violent behaviour."
Sounds like crap research to me coupled with a spurious conclusion.
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On a side note, professional athletes have become much bigger and better role models, which might also be related.
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I wonder what the suicide rate is among gamers, though?
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I was raised by an old school, belt off, aggression towards children, violence is the first, last and only answer kind of father, who slipped through the modernization of parenting net, and missed the memo about not beating your children so hard that their bones snap like twigs, so that shoot first, ask questions later programming is within my consciousness whether I like it or not. Apples don't fall far from trees and all that.
I have to make a conscious effort to not think about aggression as my first response, and the more violent and realistic videogames get, the better and longer the effect they have on me. Why go on a shooting spree, when fallout or Cod will suffice?
Now all I do is play on weekends, and it typically lasts me the whole week without punching or shooting anyone in the face, for reals.
Its when the fuckwits in parliament and the parent brigade finally get their own way and ban all violent video games, that this world will really have to start worrying.
And not just about me, about all undiagnosed "sick" gamers in the world using games in this manner as "treatment".
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Generalizing an entire country full of people isn't nice. Infact, its somewhat sad
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I can only hope you do wind up living there then.
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Well the third option would be to leave the games to those that play them and not to people who never played a game yet appearently know everything about it.
Always reminds me of those children's handbooks and whatnot, where people who don't have a child tell me how to raise one.
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Video games used to be blamed for violence in youths and now it reduces crime?
Honestly i think it's all bullshit
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New study concludes that gaming is creating a nation of stay at home psychopaths.
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Take a statistically significant number of murdering psychopaths who do not play video games, put them all in a house together and provide games consoles with CoD, GTA etc.. It is important they believe they are not being monitored or watched. Periodically introduce a defenceless potential victim and see if they get murdered.
This of course would need to be paired with a control house containing no games consoles
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Maybe you should get your head out of your arse at some point.
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Come on everyone! If we all club together we can get him a one ticket to the states. For the greater good!
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OK, that's the next hit reality-show right there...
This is old news though, I read a similar statistic/correlation a few years back in Playboy were they noted that since the release of GTAIII the computer games market had quadrupled, while violent youth crime had halved.
It's not good science, as such, as it is mixing up correlation and causation, but it is a very good argument against the "other side", as their arguments are mostly based on even flimsier anecdata.
and @RazorObsession: You need to write an article for a newspaper about this.
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“Gaming can reduce crime rates around the world, but this has had an unfortunate effect on childhood obesity, but also has a great effect of the sales cheesy puffs"
See I just did it…
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@RazorObsession - rock on mate. I have a friend in an uncannily similar position. He copes, but it takes work to drive out those instincts. I also second what Atropos said: get your story out in the open.
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I too had a very hard childhood
But i broke the chain for my kids,i still have anger issues all these years later,but with online shooters,i can let go of my anger without hurting anyone else in the real world.
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