OnLive does "everything" Wii U does
Steve Perlman casts doubt on consoles.
Nintendo believes Wii U will change the way we play games, but according to OnLive boss Steve Perlman, everything it does UK gamers will be able to experience this autumn.
OnLive is the cloud-based gaming system that allows users to play high-end games through the internet as opposed to a home console.
The tech, which makes its UK debut this autumn, works through touchscreen devices such as smartphones and tablets - and it's this fact that leads Perlman to cast doubt on the Wii U.
"Nintendo announced a really cool thing, but, well, I can hold up an Android screen or an iPad screen and we can do exactly what they're doing," he told Eurogamer.
"In fact, if all you want is touch, I can do it with a smartphone as well, but I'm not tethered to my Wii. I can take this away and use it in a room by itself.
"Everything they demoed at their announcement is going to be available in the UK this autumn.
"Then again, people are going to want Mario and Pokemon. So those aren't going to go away. There's going to be an evolution to it."
Some commentators believe cloud gaming services such as OnLive and Gaikai mark the end of home console gaming.
Perlman believes consoles are under threat, but their extinction will be a drawn out process.
"PC gaming is always going to be there," Perlman said. "I hope it's always there. In fact, these are the guys who are pioneering the future.
"But console gaming, look, we're six years into what is usually a five year console cycle.
"Much as what has happened with the video and music world, mainstream people just want to play the games. They don't want to deal with downloads, with obsolete hardware. They don't want to deal with discs."
Game publishers, too, are leaning towards cloud-gaming, Perlman said.
"The reality is the publishers are just getting killed with used games and piracy. The publishers do lower the price when demand decreases. But the problem when the game stores do it is no money feeds back into the development of the games.
"With piracy, the people who do pay for the games are paying for the versions of the games that are pirated.
"Publishers can lower the price of all the games and benefit for the long tail if we control that. Cloud gaming enables that.
"Let's put it this way, it takes a long, long time for an established platform to finally go. For example, Xbox Live is a good example of stickiness. People have got their ranking, achievements and friends. That's going to be something people go back to.
"In that sense, we may see a co-existence."
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Comments (47) Latest comment 12 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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And unique, exclusive IP.
Steve Perlman = Cockend.
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Maybe when the government decides its time to stop fucking over the NHS and invest money in the Internet infrastructure of the UK, this will be more feasible for us.
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Maybe in a decade's time this technology will be feasible but right now it's an interesting curiosity that would undoubtedly disappoint and annoy me if it was my only means of playing video games. For now I'll still with actual consoles and PCs, ta!
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Oh, and it also has to not look like shit.
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On the contrary, I quite like discs.
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Perlman seems to have looked at the Nintendo conference and decided that the main message was "streaming", mostly, it seems, because he runs a video game streaming service. Everyone else looked at the conference and decided that the main message was that the console would have a unique controller with a screen that offered a secondary display.
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The reason why Nintendo is limiting their cloud between a console and a nearby controller..is because they can guarantee it will actually work well..and without lag.
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I have a 40mb/10mb connection and its still incredibly pixelated. The slight lag is only just bearable...
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There are no doubt many things that OnLive can or could do that the U does, but plenty of other things that it doesn't.
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I want to bet you can use multible pads or tablets aswell. Sony, how about making the S1 and S2 work like this?
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I do agree it's kind of annoying to have to have to ditch your entire games collection to upgrade with new hardware but backwards compatibility is helping there and, besides, nothing beats the excitement of getting new hardware and discovering what it can do. Life is more than just convenience.
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You're just a fuckin online software application, while Nintendo, Sony and even MSFT are moving in a way that uses proprietary hardware to enhance games.
You guys loose before our Internet connections become very fast and reliable.
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You'll never own the games on the service, you can't play anything no matter how cheap it is when you stop paying.
Don't have acces to intternet? well no point having the device, can't connect on intternet? well sucks for you, you aint gona play anything.
But honestly, who here realy wants to play any of the console or pc games on without doubt the worst controller ever, aka the touchscreen? at least Wii Us touchthingie controller has buttons, d-pad and little twidly sticks !
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You already see it with Move and Kinect. And now the Wii U (is it starting to make sense now? - I am still not convinced!)
Anyway, Internet HD streaming speeds are about 10 years away for most gamers WW. By then I do expect the way we play games to be very different.....
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I don't really mind downloads, and frankly given the option I'd have hard copies of all my games, storage be damned!
And games consoles like the Wii show us that you don't need vast amounts of power for a good time.
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- No offline play
- A descent net connection
- A captive pricing scheme
- Loss of visual fidelity
- Public perception & feeling towards media
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UK average speed 6.2Mbps (according to latest data from Ofcom) USA average speed 3.9Mbps
Yep there are a few places faster, but you might be surprised to know that most of the rest of the world is really crap -- even in places like Australia, one of my mates moved there and his greatest winge about the place is the unbelievably poor broadband where he lives (and he lived in Cornwall before there).
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Corporate Espionage!
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It all boils down to the dynamic of ownership, really.
If you download the title, you're dependent on the hard drive, in total, essentially. Potentially costly annoyance, to say the least.
But consider the remarkable fact that you, the end user, can then purchase a new interchangeable hard drive at a brick-and-mortar within something of a stone's throw, plug it into the wall, and log into some in-game menus to reclaim your lost information from various outlets across the net...at the touch of a button. Incredible. Truly futuristic.
So yeah, regarding ownership: the lack of interchangeable physical media does, at times (See PSN), interrupt and second guess the pronounced user experience - it's like getting a bad scratch on your favorite album. Long term upsetness. Perhaps all these hackers are luddites, or whatever they're called.
Bottom Line:
As the consumer, the core question is answered by way of another question: "Do I care to be tethered?"
And go from there. Keeping in mind the fact that your dollar is your vote, of course. The bills in your wallets are your votes, literally. Vote with your opinion. (Ed: borderline soapbox.
Okay, I'm gonna go play Dreamcast - just got Half-Life. I've never played this game before.
But, interestingly, I've played its sequel - not to be confused with "successor" - two and a half times. So if this game is half as good, my excitement is justified.
And, in the effort of giving credit where credit is due: I played Half-Life 2, one and a half times on the original Xbox, via CRT.
Thanks on that one, Valve. Transcendent stuff.
Okay.
Peace, Eurogamer.
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If that ever happens I'll eat my control pad. We can already see what happens when we hand more control of content over to publishers; full rrp on digital content, activation codes, pre-order exclusives... basically doing anything to maximise profit.
It only seems old fashioned to live in a world of physical media because we're being made to feel that way by those with a vested interest in eroding our consumer rights . All they're really interested in is making sure consumers relinquish as much control of content as possible.
Its going way beyond protecting themselves from piracy and 2nd hand sales; they're just as obsessed with finding ways of making extra money from people who legitimately buy software 1st hand. It wouldn't surprise me if publishers have entire departments devoted to concocting new schemes to keep the money rolling in. Its an ugly and infuriating aspect of modern gaming, particularly as I've never pirated a game in my life and see no reason why games should be any more exempt from 2nd hand sales than any other consumer product.
OnLive may provide the capacity to do Wii U style stuff, but at least Wii U games will still be mine in 20 years time, playable when my internet goes down, or still worth something if I decide to sell them. If cloud gaming doesn't just end up being yet another way for publishers to exact their money-grabbing plans, I'll be utterly amazed.
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Nothing to choose between them, no games, functions or hardware differences that make it worth owning more than one.
Nope, not at all.
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Well, I also want physical buttons and sticks. I think it's stretching it a bit far to say, "I can hold up an Android screen or an iPad screen and we can do exactly what they're doing".
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A Developers wet dream paying full price to rent games that you will never own.
Onlive can suck it.
and from reading these comments I can see that they will only have 1% of gamers supporting them.
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When this will hit Belgium I will be sure to try it out again!
For all the haters: just try it, the account and demo's are free and you're up and running within minutes