Ancel attacks gratuitous FPS violence
Devs should take inspiration from movies.
As it has done for the past few years, the FPS genre dominated E3 this month. However, as exemplified by the likes of Brothers In Arms: Furious 4, Far Cry 3, Rage and Modern Warfare 3, the class of 2011 seemed to boast a particularly brutal streak.
Ubisoft's creative lynchpin Michel Ancel – the man behind the Rayman and Beyond Good & Evil series – wasn't impressed. Speaking to Eurogamer in Los Angeles last week, he argued that it's time for the industry to grow up and display a little more artistry in its approach to storytelling.
"I don't like it," he complained, before suggesting developers should look to Hollywood for inspiration.
"Yeah, I think violence is not the problem, the problem is when it's not done... if you look for example at Saving Private Ryan, the Spielberg movie. It's violent but there is really dramatic and artistic storytelling behind it.
"The problem I have with violence is when there's nothing behind it – when it's just violence."
"The thing I hate the most is when you see people doing bad things and the player can say, 'okay I have the right to kill them in horrible ways because they are horrible'. If you kill Nazis with the same methods as the Nazis themselves then you are Nazis too, no?
"It's strange," he continued. "I really don't understand the message behind those games. With Beyond Good & Evil we wanted to push it in new directions. You know, Jade is a journalist – her weapon is a camera.
"I like the way the movie industry is able to have storytelling, to talk about violence, sex and everything like that with real talent. Today, I think we have a lot of things to learn from that."
"It is very important to ask questions. We want to make games where there are those situations – how can we make the player have these kind of [violent] interactions but with some meaning?"
Next up from Ancel is the decidedly headshot-free platformer Rayman: Origins, due on PlayStation 3, Wii and Xbox 360 later this year.
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Comments (48) Latest comment 11 months ago
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Grow up everyone, see that a game doesn't need to be violent to be good.
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No. Do we need to take this argument down the Godwin's route?
I understand the argument against violence.
I can enjoy gratuitous violence(BulletStorm) on one level as a release, but I found Black Ops demonizing of it's enemies to smack more than a little of propaganda.
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She was quite happy to put guards in mortal danger by attacking the gas canister things on their backs as I recall. That and the great massive stick she battered everything that moved with.
Still, fair point Michael.
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"The thing I hate the most is when you see people doing bad things and the player can say, 'okay I have the right to kill them in horrible ways because they are horrible'. If you kill Nazis with the same methods as the Nazis themselves then you are Nazis too, no?"
Unless I'm missing some sort of clever irony in this it's the stupidest thing I've ever seen written down in my life.
"It's strange," he continued. "I really don't understand the message behind those games. With Beyond Good & Evil we wanted to push it in new directions. You know, Jade is a journalist ? her weapon is a camera."
Funny. I thought the big stick she was hitting monsters with was her weapon, no?
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This guys comes across quite snobbish about because he doesn't understand mankind likes a bit of meaningless blood and gore fun in some of their entertainment.
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However now I'm older I just don't see the point.
I much prefer more colourful peaceful games these days..
Like Viva Pinata.
And as the post above states games with shooting etc. don't need to be gratuitously violent. Red Steel did just fine.
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Personally, I'm not a big FPS fan either but the combination of brilliant storytelling with FPS elements has been proven to work: Bioshock, Metro 2033, ... Surely, I'm forgetting some but like I said: FPS is not my thing.
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Well he should look at his own backyard first before spouting off on violence. There was very little context in me slicing a poor guy to bits with a machete while he was still sitting in his jeep in Far Cry 2
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Ok then I choose the Saw films, Hostel pts I and II, most Scorcese films, Kill Bill vol 1 and 2 and the Blade Trilogy.
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Perhaps. But that wasn't his game, was it? Its one of those "my opinion and not that of my employer" kind of situations.
I can see where he's coming from... I personally feel that story gets in the way. Bulletstorm had it right.
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But why are they so popular? Anyone want to take a stab at that?
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But having said that, Heavy Rain is a primary example of a game that has an awesome storyline and sequences like a man cutting his finger off to save his child. Now that was a prime example of a designer taking cue from Hollywood or the famous torture sequence from Metal Gear Solid 3. The sequences are hard hitting and have been taken straight out of hollywood.
Its a tough call. Only few games can convey such emotion and those that do fear of not being appreciated by wider audience. Beyond Good and Evil is a perfect example of that. So Ancel, you made your point and I just made mine.
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Combat itself is a situation requiring a complex set of skills in order to "succeed" in, which is good fodder for video games. It does involve violence, but that is not the point. Who would bother playing a game where you just repeatedly hurt people with no danger to yourself, or skill required? Only people that should be on some sort of register.
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Games are the same (bar a few exceptions). When the action bits further the story, and more than just by killing a boss, then we'll not only have a more mature artform - we'll have a better one.
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What was the name of the game again that lets you put German civilians in gas chambers?
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Videogames offer something much more than books and movies--namely, control over the actions and destinies of the characters. There must be a new, as yet unthought, method of incorporating story and narrative into our videogaming. Sure, there are several excellent standouts that come close to defining a new method...Heavy Rain comes to mind. But what will be the story/narrative 'killer app' for the future of gaming? If you can answer that you will be a rich, rich man.
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Thanks!
I think you're right, it's the drama and tension that only mortal combat can bring. I suppose I could just as easily have asked why so many games have your life in constant peril. It's thrilling, particularly when we are made to feel it's only our wits that are keeping us alive. But we still get a thrill when seeing someone's head pop or from a short section of aerial mass mini-gun murder that offers no real danger. That goes a bit deeper...
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And what is that stick thing? A love bat?
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In practice I don't have any problem with gratuitous violence, when it's honest and well done. I have a much greater problem with gratuitous justifications for said gratuitous violence; tacked on, trite and ultimately hollow moralizing that never leads to any genuine exploration of consequence. There's probably been less than a dozen videogames ever made that might claim any real exception to that, and all the credit in the world should be due them, and all encouragement to those in the future.
But saying a few prayers isn't going to turn a cutthroat into a saint, and dropping a few throwaway moments of canned introspection into the next FPS bloodbath will on no way change what it is. If the core progression of a game is about destruction and violence, then the tenets of "good gameplay" in that structure is about making that fantasy killing FUN.
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Thanks.
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Killzone 3 - The Helgast are basically space Nazi's but weather Guerilla games meant it or not... I was rooting for them (does that make me a Nazi!?!?!) because they had a bit more story than the (typically wafer thin American) good guys (and WAY better voice acting!).
Although having said all that GTA4 divided people because it went off and tried to be more serious. Looking at its origins a huge part of its success was how violent and "fun" it was.
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But i agree with Ancel. Complexity in games is not a bad thing.
However, like the hollywood he aspires to, there is the gratuitous action movie flick of the 80s, that revels in its paper thin plot in order to get to the violence and mayhem
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There are plenty of nasty or violent for violents sake films out there.
If you want tp play a game that is not mindless then don't play one in which the lead character has to kill thousands of characters to progress, just as if you don't want to see mindless violence in films don't watch any gore-fest films (BrainDead, SAW, etc.)
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I'd love to see if you can do it.
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I'd suggest that gaming is going through its "80's" period as far as violence goes. Even games that purport to be realistic treat gunshot wounds in a way that has absolutely no analogue in real life, and wouldn't stand up to modern television standards. For gaming to be taken seriously, games are going to have to start incorporating realistic portrayals of violence that have weight and consequence attached. I look forward to the day when pulling the trigger in a game presents me with a moral dilemma, and I find myself making enormous efforts to avoid killing someone.
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Are you disturbed? Why look for stuff like that?
I love violence in films and games but hate it in real-life. Seeing people getting hurt makes me really angry with humanity. To me games are an outlet. I don't need a story as I have my own story, I just want the action to work my anger out on. If you give me a story about all these atrocities that are being done to make my game killing make any sense then that is likely going to make me more angry with the world rather than help me chill (now it sounds like I'm the disturbed one).
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NO!
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Thats because there isnt one maybe ? They are just a game....
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What developers more than anything need to come up with is just an inspired and cohesive context where every separate game element organically intertwine.
The reason H-L2's "story" works so well is simply due to the fact the entire game is framed within a very clear, distinguished and well-defined context.
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I have been using the internet quite heavily for over 15 years now (developing web sites, online games, etc) and managed to not see a single video like that. I know there are some dodgy sites out there that show this sort of stuff and dodgy porn, but I avoid them. If you don't want to see it it is very unlikely you will see it. For instance a decapitation video. Is it not obvious what might be going to happen? Did you not stop the video?
Each to their own though.
This is really off topic now so I'm gonna drop it.
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No - being a Nazi is more to do with ideaology. The problem is just violence is so friggin' cool.
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Now, I'm not saying theres anything wrong with this, as I'm aware that the majority of people playing games are capable of realising they are just games and not real life. However, I'm sure many will agree with me, I'm freaking bored of shooting stuff in another corridor shooter where you have your standard weapons (pistol/submachin gun/shotgun/sniper rifle/assault rifle) and then usually your gimmick weapon (HL2 gravity gun, the plasmids in Bioshock, the powers in Crysis 2) but none of them really bring anything other than ANOTHER way of killing people. Where are the big innovations in story telling and character building? When I see the release schedules most weeks and they are populated by casual shovelware and more fps's it make me yearn for a future of games with true interactive story telling with more going on than just shiny games of whack-a-mole and farmville. Its just a pipe dream really, especially now the money men are have gotten involved in, and are now pretty much in charge of gaming, they realise that cheap thrills and kills, and cheapo casual rubbish is what sells, and keeps the shareholders happy, so I cant see any huge leaps forward in storytelling and or character building happening any time soon and this makes me a sad panda
sorry for the rant
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Sorry to pick on you again man but nobody normal is going watch a kitten being crushed by high heels. its fucking disgusting
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Anyone else arguing otherwise is not thinking clearly.
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As my teacher always used to tell me, must try harder
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make the film Commando, it took the games industry 28 years to make Heavy Rain.