Order & Chaos makes $1m in 20 days

iOS and Android gamers to play together.

Gameloft's mobile MMO Order & Chaos Online has notched up revenue sales of just over £600,000 ($1,000,000) in the 20 days since its App Store debut.

With a retail price of £3.99 ($6.99) which also includes three months of subscription time, the figures suggest that around 140,000 MMO gamers are currently playing the heavily WOW-inspired title. Those numbers will no doubt be bolstered further with an upcoming Android release that will see players on both platforms battling together.

Once the initial three months of game time are up, players can choose to continue subscribing at a cost of £0.59 for one month, £1.19 for three months, or £1.79 for six months. As well as in-game gold that can be purchased from the developer, players can also buy Runes which are used to obtain temporary stat and XP boosts, as well as vanity items such as pets.

The game has already attracted the attention of third-party gold sellers, attempting to undercut the game's official store. Eurogamer spoke to Gameloft's Callum Rowley this morning: "We have a dedicated team within Gameloft who are dealing with the problem of players selling gold for real money and we actively encourage our players to report anyone who they suspect is involved in such transactions", he explained.

"We don't view it as detrimental to the game's economy or player gameplay experience because we offer players the opportunity to purchase in-game gold – the game is balanced and tailored accordingly. But if players turn to 3rd party sellers rather than Gameloft's own in-game store, the profitability of the game decreases, making it harder to justify future updates for the game."

A content update expected in June will provide new quests, dedicated language chat channels and a server migration service. Further content updates will bring new dungeons, as well as player-versus-player arena environments to the game. Paid-for expansions may be offered in the future, but for now the developer is focusing on expanding the core game at no extra cost beyond the subscription fee.

Gameloft declined to comment on the development costs behind Order & Chaos Online, but did confirm that the title represented the longest and biggest project undertaken by the company, with around 30 core production team members involved.

Expect a Eurogamer review of the game in the coming weeks.

Comments (11) Latest comment 1 year ago

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  • Grump #1 1 year ago

    What Gameloft have managed to achieve with this is mindblowing. It really does feel like WOW on a handheld.

    BUT - there's a major flaw. It only works on wifi. This kind of defeats the purpose of a 'mobile' MMO.

    It's still great though and best played on an iPad. I for one will definitely be extending my sub once the free period ends. £1.79 for six months is peanuts.
  • Ninja_Tino #2 1 year ago

    I haven't got it and I know it couldn't look more of a WoW clone, but, well, it looks pretty good. And cheap. Very cheap.
  • Zozzilla #3 1 year ago

    That looks pretty damn awesome, may have to pick it up on my shiny new iPad 2.
  • CaptainQuint #4 1 year ago

    The game certainly looks the part, but does if have a heart? This being Gameloft an all.

    Review please EG.
  • Whitster #5 1 year ago

    I have been sorely tempted to try this, even if it is just for the 3 months trial, however as mentioned the lack of 3G support puts me off.
  • telboy007 #6 1 year ago

    So you pay for it, you then pay a sub and you can buy in-game stuff on a mobile game? Gameloft I salute you!
  • GamesConnoisseur #7 1 year ago

    Mobile MMO is bad news for people who are seriously addicted to MMO, they can do so while eating, on the bog and the last to go off a second before going to sleep or booted up a second after waking!

    Otherwise a sign of maturing for mobile gaming platform?
  • mingster #8 1 year ago

    It's good I like it. I'm level 30 already and haven't spent any money other than the initial app cost. Infacr I've made money out of selling items I've found in the game through the auction room
  • Ahskay #9 1 year ago

    Article highlight; Those numbers will no doubt be bolstered further with an upcoming Android release that will see players on both platforms battling together...

    Very nice, the big console hot-shots in the world can learn from this.
  • HoloDust #10 1 year ago

    @Ahskay

    Well actually Gameloft is owned by the same guys that own Ubisoft - Guillemot brothers
  • Ahskay #11 1 year ago

    Yes but why can't i play Brink with 360 people or pc gamers? Or (i hate myself for this) COD with 360 and pc players? Portal 2 and this sets a fine example for a better gaming purpose. I hope it catches on.
    Edited by Ahskay at 03/06/11 @ 17:45