Buzz PS3: What went wrong
Relentless tells its side of the story.
For Relentless Software, the book has all but closed on Buzz! - a quiz series voiced by Jason Donovan and recognised by its bespoke four-button controllers. What Sony poured champagne over during the glory days of PS2 simply failed to bubble on PS3.
Relentless now pursues other avenues. "The old business," co-founder Andrew Eades told Eurogamer, "we've pretty much closed that off now - the chapter has ended."
But why? What happened? Buzz! and SingStar were supposed to prove that Sony and PS3 could entice an audience Microsoft and Xbox 360 could not.
"I don't think anyone can be happy with [Buzz! PS3] compared to PS2," shrugged Eades. "We [Relentless] weren't enthralled by it's performance and we felt that the market got a bit too much Buzz! too soon on PS3.
"If you don't have 100 million consoles [as PS2 did when Buzz! first arrived], you don't have a broad-enough demographic to want our kind of game. Of course the idea was to bring the broad games straight to PlayStation 3 in the launch window, to try and attract that demographic.
"But to be honest, £425 for a console is not going to give you a big audience. And we struggled with price for a long time."
"My point is," he added - "and I'm not asking people, I'm not sad that people won't do it" - "when we brought out Buzz on PS2 there was a PS2 Buzz bundle, like you get a Gran Turismo bundle. You could buy the console branded Buzz!. And we're never going to get that with PS3 for a number of years because it's just not appealing at that price."
So was the demise of Buzz! Sony's fault?
"I'm not going to say that," laughed Eades. "I'm not going to accuse Sony of anything. Things we wanted to happen didn't happen, and that's not Sony's fault, that's not Relentless' fault. A lot of it is down to market conditions.
"The market changed. We haven't changed; we've always made the kind of games that we're going to continue making - that's for sure. The people we make games for don't own PS3s that much.
"A PlayStation 3 game is an expensive thing to make," he went on, "and I don't think it makes much sense to spend that much money to make a game for such a small demographic. That's not Sony's fault, not our fault - that's the way the market is."
It's Buzz! on PS3.
Nevertheless, Relentless Software broke ground with Buzz! on PS3, claiming "a number of firsts". "It's extraordinary what we did," boasted Eades. "We had the first playable user-generated content before LittleBigPlanet; we had the first Trophies ever on a PlayStation game; and we also had the first Facebook connect in a PlayStation game - on any console in fact.
"We did a number of projects on Buzz, some of which are still to see the light of day. We were very proud of what we did there."
Relentless released 12 presumably Sony-commissioned Buzz! games for PS3 - including the Junior titles. That's hardly destitution. "We did well on PS2," admitted Eades. "We also did well on PS3, frankly."
But 2010, Eades told us, "was tougher than we thought it was going to be" - a sentiment personified by a shock of redundancies at the studio recently. Those, incidentally, were unrelated to Buzz! projects.
But what of Buzz! - is it really dead?
"Sony own Buzz," Eades dodged, "so it's up to them whether they do it or don't do it."
Could Sony make a Buzz! game without Relentless?
"Well they could," mused Eades, "but I challenge anyone to be better than us at a quiz game and certainly a Buzz! game. A fresh pair of eyes might help in some respects, but when you've done Buzz! for five years it's in your bones."
As to whether Sony and Relentless will work together again - either making Buzz! on PS3 or PSP or even Next Generation Portable game - were all questions Eades wouldn't confirm or deny. He was reluctant to even say whether Relentless had toyed around with NGP.
The future for Relentless Software currently lies on iPhone with Quiz Climber, although Eades openly declared his love for Kinect to Eurogamer recently. He believes PS3 and Xbox 360 core audiences are at "saturation point", but feels Kinect can expand numbers (like Buzz! did) beyond that.
Relentless also made family-friendly murder mystery Blue Toad Murder Files - now available on PC as well as on PS3.
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Comments (32) Latest comment 1 year ago
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You can't even chose what sections you want in with custom questions.
A typical fast made game to cash in quickly.
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Also the music was shit. Really shit. Some of the tracks were fine but others sounded bugger all like the track they were supposed to be.
Like others have said, while I take his original points on board and accept them as factors, their product was far from good enough in the end. It hadn't evolved on from the PS2, and in many ways I thought it had got worse (at the core gameplay experience).
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I'll take a new Blue Toad game though please, and make it snappy!
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It took them too long to release wireless Buzz! controllers. For a long time you were getting exactly the same experience as the PS2 version, as in a mass of tangled wires and a post-game hangover of tidying up the spaghettified mess.
By the time the PS3 suitable hardware was up a and running the backlog of titles was already off-putting. Put me off anyway.
Oh, that 2008 law suit probably didn't help matters either...
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With ps3 they released at the time where i would guess 80-90% of the audience were the hardcore gamers.
Not that hardcore gamers don't enjoy buzz, but its hardly the type of game that 18-26 year olds are desperate to buy.
They should have released it now, or better still 2-3 years from now.
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Giant Bomb has a great quick look at it here
Also THQ I will stop posting bad things about Homefront if you bring over YDKJ here. Seriously.
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Arent they perhaps now the Wii Crowd?
Isnt the demographic of Buzz then was people wanting a casual quick fun, with family having a blast over xmas holiday or occasional family gatherings and forgotten all about for most of the time? Thats most of the Wii audience to the Tee.
Sony upgraded their console from the mass market must have to the hardcore gamer and multi media theatre and in the process left behind the casual crowd for the Wii to hoover up.
Now Sony making their move back with the Move and MS too.
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The last 2 buzz games on PS3, were shockingly bad. The animation was terrible, there were trophy glitches everywhere. And the games were all really variations of more of the same quiz types over and over, with only 8 chars to choose from. I really think this chap is pretty short sighted if he thinks no one can do better. The final one they did, didn't even change the trophies from the previous game, let alone add much from the previous title, it felt rushed and done on the cheap.
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That's a pity, but unfortunately it's true. I always imagine the PS3 to strike a good balance in the games it had available: mature stuff like Resistance and God of War but also light-hearted stuff like Joe Danger and LittleBigPlanet. Perhaps if the game had relased later on it would have gotten a wider audience, but we DID have 12 PS2 titles so, whatever happens, we can say the games had a good run. I love them, myself.
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Also, as the versions came out, Buzz the game with buzzers actually made less and less use of the big red buzzer. It then became a game of "who can touch click the coloured buttons fastest. That put the casual players at a disadvantage even if they knew more.
It had a good run but it is probably time to give it a rest. Now localise the new version of You Don't Know Jack, get Paul Kaye back on board and bring on the good times.
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I miss the 1v100 from xbox live as well
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I got it not too long after release with the wireless controllers, I was a decent game but it I thought it was a bit shit if there were only two of you, pile all of your mates into the living room with a few beers and it's great fun, but with just two, it gets very boring very quickly.
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Jeez all we're going to get in the future is dudebro games that appeal to the lowest common denominator. Crying shame.
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When I played it I was baffled that a company would release such a shoddy product - this interview sheds a little light on it though. A last chance to beat the dead horse!
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I guess Buzz' demise was down to a combination of factors but Relentless are being unbelievably arrogant if they don't think they contributed to it themselves.