Champions' F2P switch does the business
Early TDU2 sales meet expectations.
MMO maker Cryptic Studios has once again propped up parent company Atari with money made from Star Trek Online and Champions Online.
Both games helped online revenue for the first nine months of the 2010/2011 financial year rise nearly 500 per cent from the previous year to €18.4 million (£15.4 million).
Much of this improvement was down to Champions Online's switch from a subscription based MMO to free-to-play, the initial results of which were "promising", Atari said.
Early sales performance for online-enabled racer Test Drive Unlimited 2, which Oli awarded 7/10 to, were "in line with expectations".
Still, French company Atari's revenues for the 2010 holiday quarter were down 52.5 per cent from the year before to €11.4 million (£9.5 million).
And nine month revenues for the fiscal year (1st April to 31st December 2010) were down 55.7 per cent at €41 million (£34.3 million), compared to the same period in the previous financial year when Terminal Reality's Ghostbusters: The Video Game was released.
Atari blamed the decrease on its new focus on selling fewer but more profitable games and online games.
"Over the next few months, we look forward to new game releases based upon our classic Atari game franchises as well as Ghostbusters, Dungeons and Dragons and The Witcher," CEO Jim Wilson said.
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Comments (11) Latest comment 1 year ago
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Why aren't we seeing newer releases starting off with F2P if it's going to make more money?
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I suppose that many MMO dev cycles that are getting started now are going to consider supporting F2P/store options from the get-go.
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I appreciate some companies aren't that forthcoming - but it would be nice to try. Surely profit is more interesting than revenue - and would give a n insight into how companies are managing?
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"F2P seems to be increasing revenue for most MMO's now.
Why aren't we seeing newer releases starting off with F2P if it's going to make more money"
Probably because being able to 'launch' at £30 at retail then go F2P 6 - 12 months later is proving rather profitable.
The revenue generated from those initial launch sales is no chump change.
/my thoughts.
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Negged?
For what?
Someone is offended by an observation?
/puzzled.
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Are you sure you are reading this financial statement properly or is this entire article just a bunch of incorrect assumptions?
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Obviously I could be wrong and Atari could be claiming that, but if they are it's a claim I find dubious.