Why zombie MMO Class3 is 360 exclusive
Microsoft is "aggressive" about online.
Yesterday, World of Warcraft co-creator Jeff Strain took the lid off his new project, an ambitious "online world" zombie-survival game codenamed Class3 coming exclusively to Xbox Live Arcade.
Whether it succeeds or fails, it's an intriguing prospect and one that many PC and PlayStation 3 users might feel sore about missing out on.
So why did Strain's Undead Labs studio choose to team up with Microsoft Game Studios rather than go multiplatform?
"We talked to everybody," Strain explained to Eurogamer.
"This was not a religious decision for us. We love the PlayStation 3, we love the Wii, we love the PC. What it came down to was that we found that Microsoft, as a publisher and custodians of the Xbox, are very excited and aggressive about the online future of the platform.
"They embraced our vision of where we wanted to go with this and just got in there and said 'Hey guys, let's get in there and make this happen.' That gave us a lot of confidence.
"Also," he added, "there's the very real aspect that we're here in Seattle, and they're over in Redmond. It's a 15 minute drive. When you're dealing with a publisher-developer relationship, you can't really discount how nice that makes things in terms of being able to get together and work through issues."
Despite the game's proposed MMO elements and Strain's background in desktop staples Warcraft and Guild Wars, there are no plans to bring it to the PC either.
The Undead Labs founder explained that he sees Class3 as an opportunity to bring the genre across to a console audience. The only way to do that, he argued, is to build it from the ground up with the console's strengths in mind, rather than porting across a PC experience.
"We believe starting from the ground up is the right way to make a full online world experience that feels at home on the console platform," he insisted.
"But it takes you having to take a deep breath and leap, right?
"Right now the market for online world games is on the PC side of the fence and to say to yourself I'm going to make this investment and make this kind of game and not make it for that platform – that's not a trivial undertaking. One of the reason we've partnered with Microsoft is that they're willing to take that bet."
No release date has been confirmed for the game yet, other than the fact that it won't be here in time for Christmas 2011.
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Comments (48) Latest comment 1 year ago
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I might be wrong, but I feel as though MS is putting its focus on exclusives for Kinect and XBLA these days, and perhaps away from boxed, 'core' exclusives (Halo and Gears aside).
Really interested to see what the strategy for MS is come E3....
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Translation - Microsoft is aggressive with online PRICING on the platform. The entire live experience has been built around ads, paid DLC, and gold subscriptions. It's what caused me to eventually sell my Xbox360, I was tired of not being able to turn on my system without seeing a slew of tabs for "HALO REACH MAPS" "COD DLC PACK". If I'm paying, at least give me the decency of customizing my setup. Can you imagine if windows had random adds for your service provider in the background of your desktop?
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Also, it was single platform (i.e PC) Most MMO's are.
If Class 3 is good, then I wish it every success.
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So the way you see it, when Sony pay for exclusive PSN titles which they do and also publish, its for the good of the industry and the happy development of the developers but when MS does it with their own publishing company, they are hurting the industry, exploiting their power and corrupting developers.
Or could it be like the man said. They shopped around, MS Studio loved the idea and Funded the project on the 360. Its pretty much as simple as that. MS game Studio only publishes exclusives on their platform which is pretty easy to understand why. Sony has incentives to go exclusive with their Platform as well but I guess that's cool because it's Sony.
With a small studio and a huge project, it's probably best to limit the platforms for your game so you can make a better product on one then end up having a sub par game on the many.
Interesting enough, for some of you, I do not see you crying when the PS3 gets an exclusive for the PSN store.
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"We talked to everybody"
'What it came down to was that we found that Microsoft, as a publisher and custodians of the Xbox, are very excited and aggressive about the online future of the platform.'
and when you say aggressive you mean willing to spend millions for exclusives right?
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To some, don't be so down on MS for running with an oppurtunity like this game. Sony helped fund the awesome Demon's Souls, yet didn't want to back it outside of Japan, so Atlus stepped into the breach. Shame on Sony, but as a result, the sequel Dark Souls will now get to more gamers on 360 and PS3.
I just hope that we see more commitment from MS, than we did for 1 vs 100.
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I also don't understand all this venom towards exclusives. All the consoles do it. Ultimately the developers, publishers and console manufacturers are profit making organisations, not charities. If exclusives make them money, then great, good for them. You cant seriously expect Microsoft Game Studios to publish a unique and likely very tempting game on the playstation 3, anymore than you would expect Sony to publish their games on the xbox. Not that I'm saying their attitude is best for them, the games or the industry, but its business - you dont find Manchester United shirts on sale on at Chelsea football club, sainsburys food for sale at tescos etc.
It may not be the best decision, if Sony and MS act as publishers and put their games one each others consoles they might well make a lot more money.. but none of us work for them and so cant have any real idea of what revenue a decent exclusive brings through console sales, as opposed to the increased unit sales of a multiplatform release for MS or Sony as a publisher. Either way, they are entiteld to run their business however they please and there is nothing wrong or unusual in how they are doing it.
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But this is not one of them...
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Why would he have to tell you that MS paid to have the game exclusive when MS is the publisher. The fact that you do not understand that simple concept is a problem of your ignorance more than the developer somehow trying to pull one over our eyes. Really, is it that hard for some of you to understand this simple concept. MS game studio is the publisher, of course they funded the project and thus decide which platform the game will be on. Do you see any Sony published or funded games on the 360. I am simply at a lost as to why you would be piss at something so simple to understand.
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@Comben - publishers pay money to the developers of the games they publish. Games developers will tie in to a publisher based on the strength of the deal that publisher offers. The above article explains some of the reasons why they tied in with microsoft games studios, which all sound plausible to me. The fact that money change hands is irellevant, it aways does.
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I don't think you really get it. There isn't anything hidden or unspoken. There isn't any honesty to come out with. MS game studio is publishing the game. MS game Studio only publish games on their system. MS game studio is a publisher and just like every over publisher of course they are funding the game. These are very basic concepts that the developer doesn't have to convey. If you are blaming the developer for your ignorance then that's on you but it doesn't make how you feel any more right.
Also do you know what the word ignorance mean. It means you lack knowledge. I do not have to know you to know that you lack basic knowledge about the situation based on your own comments. You developed some emotion about the developer because you feel he did not relay some information you felt was important but in actuality, it was your lack of knowledge that led to your emotion.
"We talked to everybody," Strain explained to Eurogamer.
That one line right there tells you what you need to know. They shopped around for someone to publish the game. Pretty basic.
"This was not a religious decision for us. We love the PlayStation 3, we love the Wii, we love the PC. What it came down to was that we found that Microsoft, as a publisher and custodians of the Xbox, are very excited and aggressive about the online future of the platform.
They talked with all the OEMs and some third party publishers. MS gave them the best deal. They have a large platform that and the infrastructure to do what the developer wanted.
"They embraced our vision of where we wanted to go with this and just got in there and said 'Hey guys, let's get in there and make this happen.' That gave us a lot of confidence.
MS gave them everything they wanted and probably some incentives based on how successful their game is. New startup, with ambitious game. Goes to MS and they are the only publishers really excited about their game, give them the funding thus reducing the risk, give them the ok with their ideal on where they want to take the IP. It makes sense, making games is a business, you go with the best deal that reduce your risk and increase your chance of success. Really, if the man has to break it down for you so you feel better at night, just maybe you should look into the mirror and ask yourself why.
"Also," he added, "there's the very real aspect that we're here in Seattle, and they're over in Redmond. It's a 15 minute drive. When you're dealing with a publisher-developer relationship, you can't really discount how nice that makes things in terms of being able to get together and work through issues."
He tells you that communication was also a big key and if you every dealt with a partner relationship like a publisher has with a developer you would know how invaluable such easy access is.
You take those comments as fluff but people who understand the business, who have been in those situations understand very easily where he is coming from. You want that man to write you a story about every little decision that led the team to go with MS studio, most people can easily piece it together by those simple comments. I guess The man should be sorry that he did not know you needed more in depth info on their decision to make you happy. Or is it that you want him to say something you have no ideal is truth but its what you believe to be true. You want him to say that the decision was solely based on money and that's it. That would be a very arrogant stance on your part because you nor I know if that was the case and to get mad because he didn't say such a think shows more about you than the developer.
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Minecraft?!
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What the hell are you on about ? You make no sense.
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I have no problem paying for an MMO on the 360 because lord knows we've been crying out for one since day one of Xbox Live, and there have been a few non-starters along the way which people were really looking forward to (and a few which came out in Japan and Asia but didn't arrive over here).
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Ha, I rarely comment in the threads anyway and even more rare would be me looking at someone profile to see if they were serious or not. Anyway, its all good.
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Just give up man, ignore will make'em even more ragged and funny to read. Third place is where it is at, so they say. (lol)
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Too many 360 MMO only have goten cancelled in these past few years, it wouldn't be surprising.
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Reasoning with fanboys of any console is a waste of time. If you don't get something for your system, you whine, period. At least come up with a less transparent reason for it.
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