Shift 2 dev slams Gran Turismo, Forza

Hits out at the "grind" and "irrelevant" cars.

As the battle of the simulation racers heats up, one developer has revealed exactly what he thinks of his rivals.

That developer is Shift 2: Unleashed's lead designer Andy Tudor, who had some choice words for Sony's Gran Turismo 5 and Microsoft's Forza 3 when Eurogamer interviewed him to discuss his upcoming game.

"Those two games are on pedestals at the moment," he said. "When we're thinking about what we want to do in this game, it's not a numbers game. We're not going to add a thousand irrelevant cars.

"Both those games, to me, are almost like encyclopaedias. You've got a thousand cars, a thousand tracks, whatever, and basically the game is about earning cash to get another car, earning cash to get another car.

"It's like a grind. It's almost like stamp collecting."

Gran Turismo 5, released to sales success last week, features over 1000 cars. 1031 to be exact. Eurogamer listed all of GT5's cars earlier this month.

And of course Forza 3, the latest in Turn 10's Xbox 360-exclusive series, doesn't shy away when it comes to the car count, either.

For Tudor, though, cars, cars and more cars make for a boring racing simulation experience.

"That's not where the fun is," he said. "The fun is behind the wheel, feeling you're on the edge, pushing it to the limit, putting in the cars that are relevant and cool to drive, allowing you to completely customise those from factory to the works level we had in Shift 1, and giving you the chance to then play against your friends in a social way.

Developer Slightly Mad's approach is, in Tudor's own words, in opposition of "just adding five variations of the 1986 Toyota Corolla or something like that".

Tudor reckons most of the cars in Polyphony Digital and Turn 10's efforts go unused. Instead, gamers collect between 10 and 15 cars.

"They certainly don't fill their garage up with every single car there is in the game – all 500 of them."

Patrick Soderlund, the man in charge of EA's racing and driving games, has been clear in his intentions for the Shift series: he wants it to kill Gran Turismo and Forza.

"We think we can compete and ultimately become market leading in the simulation authentic motorsport segment," he told Eurogamer.

"One of the strongest points we have is, apart from the fact we have a very talented developer working with us and we now have an established brand underneath the NFS umbrella in that segment, we also have the advantage of being a multi-platform offering.

"Forza can only be bought on Xbox and Gran Turismo is only available on PlayStation. We're the only one right now that is of a significant weight that can offer something up on all those platforms."

Aggressive? For Tudor and Slightly Mad, Soderlund's goal is music to the ears.

"It's a different way of thinking, basically. We want to take those guys on. We want to make a more authentic experience."

Comments (69) Latest comment 8 months ago

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  • bdc #1 1 year ago

    Competition in the genre always welcome!
  • coolbritannia #2 1 year ago

    /had every single car in Forza 2, got the achievement for it.

    /is well on the way to do the same in Forza 3.
  • LowEnergyCycle #3 1 year ago

    They should probably let their game do the talking, rather than their over-caffeinated designer.

    A lot of people enjoy Forza and GT for exactly the reasons he's slamming them.
  • ZizouFC #4 1 year ago

    He doesn't get it.
  • Collymilad #5 1 year ago

    As much shit as this guy's gonna take in this comments thread, he is right and everyone knows it :p

    Past the fact that it's interesting to drive your own car, most of the lower end cars in forza and gt are irrelevant and useless.

    Hah -1'd already. Truth hurts.
    Edited by Collymilad at 30/11/10 @ 17:11
  • Vice.Destroyer #6 1 year ago

    With all due respect to all fans of Forza/GT, I actually agree with the sentiments that simulation racing games are a bit of a grind. Doesn't help that I suck at driving games. Having said that, how exactly is he going to differentiate his racing game? Isn't NFS essentially point to point racing and circuit racing?

    /optimism mixed with intrigue
  • jstar #7 1 year ago

    What I particularly hate is when Games Developers tell me exactly what 'fun' is. Seeing as 'fun' is somewhat subjective I'm not sure what this dude is trying to achieve. A simple example if you'll permit me. My idea of fun is earning ever increasing amounts of cash that I can use to unlock slightly better cars with which to beat my time trial records. But then there's this Austrian guy who's idea of fun was building a dungeon in his house and locking his daughter in it for 18 years. Horses for courses and all that.
  • MiniAmin #8 1 year ago

    Choice is never irrelevant. Even if they are 500 cars i'll never drive, the option to have them is great. I'd rather have too many cars than too few cars.
  • crooky369 #9 1 year ago

    10-15 cars?

    I've bought about double that amount on GT already and that's before you include prize cars.
  • SandyMcD #10 1 year ago

    I'm not a fan of having loads of cars in racing games either.

    Take Need For Speed Hot Pursuit, for example. I seem to be earning a new car after every race, so I'm trying new ones all the time and the old ones just get forgotten. There's probably one car in there that's perfect for me but I can't remember which one it was as I've done under 10 miles in most of them before moving on to the next one.

    Too much choice!
  • butler` #11 1 year ago

    One of the strongest points we have is [...] the advantage of being a multi-platform offering.

    That's the only strong point you've got so far.
  • Domstercool #12 1 year ago

    I like driving my real life car in games though. That's one of the good things of Forza/GT. It's not there's loads of cars, it's cars that people have in real life and want to upgrade them into racing beasts!
  • Raznilof #13 1 year ago

    I thought shift was an arcade racer?
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #14 1 year ago

    We're the only one right now that is of a significant weight that can offer something up on all those platforms.

    What happened to GRID, are they still making them?
  • Nuronv #15 1 year ago

    ""It's like a grind. It's almost like stamp collecting.""

    I don't understand why anyone would want to collect stamps but I understand there are those who do.
    People enjoy different things, catering to a specific taste makes that niché very happy. Catering to everyone doesn't
    Edited by Nuronv at 30/11/10 @ 17:26
  • Vyggo #16 1 year ago

    I'll stick to Hot Pursuit, I am not a fan of pure racing but I love busting racers as a cop, or outrunning the law as a racer.
  • PearOfAnguish #17 1 year ago

    I just want Flatout 4.
  • JahB #18 1 year ago

    Between the bs he makes some valid points, but I'm not sure calling your target audience boring stamp collectors is a very clever move.
  • Deckard1 #19 1 year ago

    I don't care how many cars it has in it, if the handlings as shit as the last one I won't be buying it.
  • Metalfish #20 1 year ago

    "Slams"

    Oh, I appear to be reading a tabloid shitrag. I thought I was reading an upmarket games site.
  • Diogo_Ribeiro #21 1 year ago

    "What I particularly hate is when Games Developers tell me exactly what 'fun' is. "

    True. Then again, isn't that the same thing overzealous fans of specific racing games or racing "genres", do to others who disagree with them? Hmm.
  • photoboy #22 1 year ago

    He's probably going to get murderised by all the fanboys, but I can't say I disagree with him on pretty much anything he said.

    Edit: There are 13 different versions of the Honda Civic in GT5. Do we really need more than one of those?
    Edited by photoboy at 30/11/10 @ 17:39
  • niz #23 1 year ago

    As much shit as this guy's gonna take in this comments thread, he is right and everyone knows it :p

    Past the fact that it's interesting to drive your own car, most of the lower end cars in forza and gt are irrelevant and useless.


    Partly true. Both Forza and especially Gran Turismo have way too much cars. I mean, do you really need 19 different Sprinter Truenos, or whatever? Forza is a great game though, a bit of a grind, but nowhere as bad as Gran Turismo, which is really stuck in the Playstation 1 era when it comes to game mechanics.

    I don't quite agree with the "low end car" comment, there are useless cars in high end too and driving low or middle specced cars is great fun, especially online.

    I think a few dozen cars with great variety is enough. The time wasted on modelling the rims of 600 cars could be used on bringing online features and AI to year 2010. Gran Turismo 5 is rife with utterly ridiculous design decisions and omissions, confusing menus and so on. Totally inexcusable.

    Hint to Digital Polyphony - please come out of your offices more than once in five years and check out what other developers, like Turn 10, have been doing.
  • RevanNL #24 1 year ago

    But at least Forza and GT have some decent car handling, where the cars in Shift felt like the were on ice the entire time
  • icelt #25 1 year ago

    The only issue I have with GT is mfr representation balance. So there's some 130+ Nissans and only 12 Ferraris. I think there are more versions of the Silvia than all of the separate models of Ferrari (checks list, yep I'm right 16 to 15 :(. That is just too large of a disparity in my humble opinion.
  • conchis #26 1 year ago

    A game designer should always have a clear understanding of who their target audience are. If he intends to take on GT and Forza, instead of slamming them down for their choices he should try to understand why those choices were made. These are two sim developers with decades of experience.

    If I read his description of fun and nothing else in this article, I'd think of Burnout. That is also fine. Burnout is a great game. It's just not the same experience as Gran Turismo.

    He should read this thread all the way through. There is some very good feedback about why people like 1000 cars even though not all of them collect all the cars.
  • metalangel #27 1 year ago

    What's "irrelevant" is NFS: Shift.

    I hope he had a similar go at his colleagues at Criterion over the endless varieties of Gallardo and Zonda in Hot Pursuit.
  • agparrot #28 1 year ago

    I think that limiting the car collection to 10 - 25 cars is maybe ok in theory, but what will this actually mean in the game? Presumably the same few licensed cars appearing over and over and over again, with the predictable Viper/Mustang/Aston Martin/whatever-else-EA-has licensed swiftly becoming your only options.

    I wouldn't dream of collecting 1,000 cars in any game, I don't think, but I certainly appreciate the option to choose from that range of cars which ones I'd like to drive.

    And, as mentioned before, a trusted friend of mine loved Shift until it got to the faster cars, and then they stopped actually interacting properly with the road because the physics were less than perfect. This put me off ever buying it, but the brilliant way that Forza, and even Hot Pursuit, have modelled the cohesion between going really fast and the feel of the game is a far more important thing to spend your time on than criticizing your potential fan base.

    More power to Slightly Mad, though, if that's the direction they want to take.
  • EGoode #29 1 year ago

    Actually a massive part of why GT fans still by GT (5) is precisely because it's the ONLY racing series that you are almost guaranteed to find your own real life or own real life (realistic) dream car in to play with (for example cheaper/older japanese sports/performance cars).

    I love exotics as much as anyone and yes we need them too, but too many racing games are ONLY about supercars and/or the latest performance cars and leave out many classic/fun/dream cars. GT5 is the only game right now that has my 5 favourite cars of all time in (the ones I have owned, can own or will own one day). Most games, prob inc shift 2, will omit nearly all of those 5 and unless it's an amazing racing game will just be another in the sea of racers.

    Maybe cos it's made by a game developer for racing game fans rather than a car nut for car nuts. That's why GT still has fans and something these arrogant f-heads fail to realise. We want lots of cars, we want 'our' real life cars (if they are at least a little sporty, not all our real life econo-boxes of course).

    Still this game looks good, hope it's as good as they are mouthing off it's going to be.
  • berelain #30 1 year ago

    @Photobuy you forgot to mention the 50+ Nissan Skylines.

    Car numbers and all that gubbins aside, if his team can actually make a good, realistic racer then good on them. But judging by the first Need for Speed Shift, they can't quite do that yet,
  • GamesConnoisseur #31 1 year ago

    I think as others does, having high car counts is not really important, who the fuck going to collect every one of 1031 cars in GT5? How many Skylines does you really need?!!

    Better to aim for the highest possible driving experiences and the fun factor, whether its tuning, RPG levelling within the game, and also sandbox gaming.

    Where gamer decides to drive the car wrong way round, or to drive in certain conditions, dry tyre in Snow Rally track and such.

    GT5 is an excellent game as is Forza, but the 1031 cars really leaves me unimpressed, more so with the non premium condition.

    I mean if they didnt have premium cars or only premium, fine but taggered tier with two distinct driving experiences? Bad idea, and this ought to be smacked down immediately.

    Who wants other developers to opts for the half hearted treatment of old assets?

    No thanks.
  • mainaman #32 1 year ago

    Shift for consoles was shit.They mixed the SimBin's GTR handling model with Ridge Racer style drifts with predictable results.Edgy was understatement,you couldn't drive cars like the MC12 in a straight line!

    The PC version can be fixed,there are mods for restoring the physics,etc.

    At least Shift 2 wil be available for PC again,so,unless it's step down from Shift,we will have proper graphics,not just compromised console stuff.
  • MJHaylett #33 1 year ago

    one thing that Forza and Gran Turismo do that Shift did not - Grip.
  • EGoode #34 1 year ago

    @Sandy MCD that's nothing to do with 'too many cars' that's all to do with 'crappy game structure' and NFS HP is just throwing out those cars one after the other as it doesn't know what it's doing half the time (in single player). It's a really boring game for that reason and many others (including ludicrous overly arcadey physics and non sense of depth or incentive).

    NFSHP was made for online it's obvious, and they tacked on that crappy single player. That's why that game feels hollow, not because of 'choice of cars' any real life car lover will never turn down more choice of cars even if they choose to ignore 90% of them there's just more chance of there being that special one they wanted. Ex: '1980s MK1 MR2 Supercharged' to name one fun, old cheap and fun to drive but rarely seen car in games . GT5 has it (amongst many other quirky/cult classics from the real world).

    In a game like Hot Pursuit I will admit having lots of cars IS pointless as the game doesn't make enough differentiation between them (non sim) nor does it matter in anyway as they all look cartoony anyhow.
  • SpookyTang #35 1 year ago

    Forza 3 awesome. GT5 damn good. NFS Shift pish.
  • davisorle #36 1 year ago

    Post deleted at 15:13:13 09-05-2012
  • Der_tolle_Emil #37 1 year ago

    He somewhat has a point. Personally I'm not bothered with the amount of cars in Forza 3 but GT5 seems a bit excessive at times. I really don't need 20 variations of the exact same car - I'd rather take fewer cars but have a proper in-car view and tune them myself. However, it's not really a problem as long as you are not forced to drive every single car of the same model over and over again.

    I haven't played GT5 but I doubt it's boring to play, Forza 3 certainly is a lot of fun. So there really is no problem. It does not seem like the amount of cars has any implications on the gameplay, so I guess everybody wins?
    Edited by Der_tolle_Emil at 30/11/10 @ 18:36
  • Red-Moose #38 1 year ago

    He is totally correct. GT5 has 11 version of the frakkign Mazda MX5 ("Miata";) FFS. Polyphony Digital should be paying *me* £40 to pretend drive a goddamn Mazda POS-box.
    Edited by Red-Moose at 30/11/10 @ 18:12
  • berryl227 #39 1 year ago

    Nope he is wrong GT and forza have always been games for petrol heads. Those exact same people who go to car shows like the goodwood festival of speed can't imagine anyone going to that if there were only 10-15 cars.

    Edited by berryl227 at 30/11/10 @ 18:16
  • UncleLou #40 1 year ago

    No sale unless I can race in something as irrelevant as this.
  • dfua #41 1 year ago

    One thing Forza 3 does really well is gift you cars that you need for the next events, as well as offer automatic upgrades. It reduces the grind and need to pore over specs and head back and forth looking for the right car. You can still do it if you want to or just get on with the racing. Oddly, GT5 sometimes gifts you cars that would have been useful in the event you've just done.
    Edited by dfua at 30/11/10 @ 18:20
  • Ashcroft #42 1 year ago

    Wasn't Shift utterly terrible? Make a decent game yourself before you start talking down the 2 biggest driving games around you muppet. And no, getting the Burnout guys to make a game for you doesn't count.
  • berryl227 #43 1 year ago

    @redmoose

    You may own a Porsche 911 or some such, but in no way is the mx5 a bad car. In fact it's well renowned for it's handling and sporty behaviour. It's obviously not a veyron beater but as a track day car it's very capable.

    Kind of reinforces my earlier point gt and forza are at the simulation end of gaming, if you don't like that stick to the arcade racers out there.
    Edited by berryl227 at 30/11/10 @ 18:23
  • Scimarad #44 1 year ago

    Yes, well thanks for telling us how we should having fun. Let's see which game sells more, shall we?
  • IMD1_Pk #45 1 year ago

    Autolog is the future. You can bet your DF:GT on that. Any subsequent Forza or GT game will copy that feature to some extent and put their own spin on it. It's going to extend the initial life of the game for players and keep them playing instead of trading in when they get bored of playing campaign or racing nobodies online.
  • Vyggo #46 1 year ago

    Wouldn't the Need for speed name be detrimental if they are going to release a more realistic, simulation type game? I never once considered Shift as anything else than an arcade racer because it is called Need for speed.
  • SavageEvil #47 1 year ago

    Some people talk too much, having choices isn't a bad thing, just means you have more of a chance to find something that you will like. Every GT game I have I've filled the garage with 600+ cars well save for GT3, and enjoyed using a lot of them. Played lots of split screen drift races in GT3 because of the fact that there was quite a few vehicles to learn to how to drift in. Lowly AE86 with it's 128bhp is a fun drift machine to learn with. EA doesn't get it, stick to what you know best and stop trying to make your own shortcomings look like strengths. Sure you can race hard and what not, I still hate that overdone in car camera shake at speed, it doesn't even make sense considering the car would shake and judder because of how the suspension was reacting to the road. If you have GT5 take a Zonda R for a spin on la Sarthe and see a slightly better idea of how your view judders from in the car because of suspension reacting to the road surface. NFS is always about flash in the pan, while it's a good deterrent to some, to others it's not deep enough to warrant playing for extended periods of time. After I beat the game I played 3 online races and never played it again. Tuning was crap, infact you never had to tune your cars, just plug and play most tuning you'd do is widening your gears on certain cars taht came with race transmission installed and you were limited to 155mph.

    I can't fault EA, their approach is very pretty and snazzy, it all lends well to arcade type gameplay. But as I have witnessed it all lends to the fact that they are basically pushing short burst gameplay and once you get to the end they have another new game for you to play...new car every year eh? I like to sink my teeth into a game and enjoy it, not one that will wear thin after a month or two. Very reason I didn't get Hot Pursuit, the gameplay was lacking to me and there is no free roam to just cruise around with buddies online when you don't want to race all the damn time. I'll stick to my FM3 and GT5, I might rent Shift 2 when it comes out and see if it was worth all the words being tossed about here by the PR guys. I don't mind grinding in GT5 and FM3, what I do hate is being tossed crap loads of money for winning easy as pie races, even on the hardest setting I would whip the AI and with nary an aid on save for tcs as a 700+hp corvette makes for wild skids at times.
    Edited by SavageEvil at 30/11/10 @ 19:34
  • cidio #48 1 year ago

    I like to have choice what cars I buy and by now already have over 50 cars in GT5 and only at level 15. As for the grind, well no race driver starts with driving in the F1 and has to "grind" his way up into higher classes and it`s good for learning and get slowly faster cars.

    So how is Shift 2 going to work? All cars free and unlocked from the start so you don`t have to "grind" for them and can drive every car in the game from the beginning?
  • metalangel #49 1 year ago

    Don't be ridiculous, cidio. You'll have to grind through a godawful career mode.
  • Der_tolle_Emil #50 1 year ago

    All cars free and unlocked from the start so you don`t have to "grind" for them and can drive every car in the game from the beginning?

    This is something that I never liked in games. Forza and PGR mutliplayer were always just the fastest car from day 1. Incredibly hard to find a game where you drive slower cars as well. I'm not saying that you should limit multiplayer car selection but that working up to faster cars is what I enjoy so much about racing games.
  • Red-Moose #51 1 year ago

    I am minus one-ing all the SDF here. K THNX BAI!!!!!
  • makeamazing #52 1 year ago

    GT5 has some problems no doubt, but as my first GT game, i am actually enjoying the car collecting and upgrading... is that wrong?

    The range of gamers out there is so wide (and sometimes i dont understand precisely why some people like certain games), you need to keep an open mind about what people like. I guess considering the sales of previous GT (which the games are similar) there are obviously alot of gamers who like collecting cars etc... perhaps they should have added that to their game.
  • zx81coder #53 1 year ago

    GT5 for obsesively hyper accurate racing thats ultra cool and unmatchable when you get it all spot on after learning the cars and the tracks through lots of hard work. Old fashioned i.e. PS2 Burnout for arcade mental terrifying non stop adreniline rush racing. The gap exists and its where Burnout used to be. Wipeout kind of fills in but is like PS2 Burnout times infinity on adrenaline but doesn't make you race through head on traffic!

    I think what I'm really saying I think is that new Burnout is boring. Please replace with good game. You know like shit PS2 Wipeout got replaced with awesome Wipeout HD
  • GaidenZero #54 1 year ago

    Each to their own, but I've found GT5 to be pretty uninspiring - I want a driving game to be fun, so I think I'll be going back to DiRT2 rather than continuing with Gran Turismo. It's a little flat :(
  • UltimateWarrior #55 1 year ago

    Slightly off topic but seeing as you're all driving fans like me. I really, really want to love Forza 3 but there's one thing stopping me. I guess it's the tyre physics but I never feel fully confident when cornering. In GT I can commit 100% becuase I know it's gonna go where I point it but in Forza it's so unpredictable I'm constantly guessing where the car might go and backing off accordingly. Is this something that can be overcome somehow?
  • nasanu #56 1 year ago

    10-15 cars?..

    This is where carefully crafted single and multilayer modes come in. Require different cars for different events like GT5 does. Create the online mode to encourage the use of different cars online (shuffle mode FTW!) by giving people classes to race in instead of just free for all races. Variety is the spice.
  • Steroyd #57 1 year ago

    This guy doesn't get it at all, sure buy the Bugatti Veyron and blitz the game to completion but it's not about that, there's a certain thrill to driving a slightly underpowered normal car and using every tight chicane late breaking zones etc to get into first place and defending that position till the end of the race. There's a certain high you get to nailing the perfect race/lap in a normal car than it is to just ride through the game in nothing but supercars.
  • eiocreative #58 1 year ago

    @jstar I laughed so much I woke up my girlfriend. Perfectly put!
  • knightmt #59 1 year ago

    Shift had some interesting ideas in it, the handling was very adaptable and maybe that was its downfall, if you try to please everyone you are bound to fail, I was amazed at how easy it was with all the driver assists on. I did like the way it encouraged different driving styles. But lets face it there is a repetitive element to any game with lots of achievements.
  • metroid455 #60 1 year ago

    tbh i agree with some of his points, honestly i can count the number of cars in GT5 that i want on one hand!
    i would rather have 50 cars from the best of the best rather than 1000 cars the majority of which are boring and uninteresting!
    sorry but thats just how i feel, im loving hot persuit and i will be keeping an eye on shift 2 me thinks
  • Turbotim3 #61 1 year ago

    It's too bad shift sucks. Just because you add some weight to the controls doesn't make it a simulation or an authentic experience. I tried really hard to like shift but in the end it just couldn't cut it and by the way some people enjoy driving the "1000 irrelevant cars" because it's fun to take a car that might be sitting in your driveway for a spin and push it to limits that wouldn't be legal on public streets you jackass. Also show some appreciation for the automobile, the car enthusiast, the motörhead, the gear head and the grease monkey and these two games because orbit weren't for GT5 and FORZA you wouldn't even be trying to cash In with you piece of crap game
  • Turbotim3 #62 1 year ago

    It's too bad shift sucks. Just because you add some weight to the controls doesn't make it a simulation or an authentic experience. I tried really hard to like shift but in the end it just couldn't cut it and by the way some people enjoy driving the "1000 irrelevant cars" because it's fun to take a car that might be sitting in your driveway for a spin and push it to limits that wouldn't be legal on public streets you jackass. Also show some appreciation for the automobile, the car enthusiast, the motörhead, the gear head and the grease monkey and these two games because if it weren't for GT5 and FORZA you wouldn't even be trying to cash In with you piece of crap game
  • oupe #63 1 year ago

    Realism my ass, give me more OFFERS ON SHOES!!
  • waggy79 #64 1 year ago

    The man speaks the truth
  • Spekingur #65 1 year ago

    I know of one game that would obliterate all three of these games if it ever got released on current gen consoles.

    Carmageddon.
  • des #66 1 year ago

    The problem with GT5 is that it simply feels outdated,racing dinosaur...trying to do everything,putting tons of irrelevant content and spreading itself too thin
    More focus is needed,much shorter dev time so that you can keep up with the competition.
    Autolog is a brilliant feature,expect to see it in lots of other games.
    Maybe next Forza brings something new...maybe,not hoping much
  • stonecrowe #67 1 year ago

    Im sure that cut the developers at polophony and turn 10 deep
    im sure they where weeping all over the sales report that shows their products vastly outselling every single NFS game ever made
    how will they ever recover from such a venomous sting?
  • paulf #68 1 year ago

    two different things, racing and driving, whereas both forza and gt may be good at the driving side I can't say i've really had a good 'race' in either of them, usually its a case of beat everyone to the first corner then just try and best your laptime or ramp the difficulty up and come a dismal 8/8.

    I have however had plenty of great races in nfs-mw, shift, burnout paradise and the pgr series
  • pmamba45 #69 8 months ago

    Shift on pc is welcome particularly when content gets forever lost on consoles due to consoles shedding skin for a new one. Shift 1 (if anything is to go by) has the smartest AI when compared with Forza's and Turismo's.

    The cockpit is the place to experience perks and a white knuckle ride and it doesn't get any better than the way Shift 1 breeds it without prejuduice.