Shift 2 dev slams Gran Turismo, Forza
Hits out at the "grind" and "irrelevant" cars.
As the battle of the simulation racers heats up, one developer has revealed exactly what he thinks of his rivals.
That developer is Shift 2: Unleashed's lead designer Andy Tudor, who had some choice words for Sony's Gran Turismo 5 and Microsoft's Forza 3 when Eurogamer interviewed him to discuss his upcoming game.
"Those two games are on pedestals at the moment," he said. "When we're thinking about what we want to do in this game, it's not a numbers game. We're not going to add a thousand irrelevant cars.
"Both those games, to me, are almost like encyclopaedias. You've got a thousand cars, a thousand tracks, whatever, and basically the game is about earning cash to get another car, earning cash to get another car.
"It's like a grind. It's almost like stamp collecting."
Gran Turismo 5, released to sales success last week, features over 1000 cars. 1031 to be exact. Eurogamer listed all of GT5's cars earlier this month.
And of course Forza 3, the latest in Turn 10's Xbox 360-exclusive series, doesn't shy away when it comes to the car count, either.
For Tudor, though, cars, cars and more cars make for a boring racing simulation experience.
"That's not where the fun is," he said. "The fun is behind the wheel, feeling you're on the edge, pushing it to the limit, putting in the cars that are relevant and cool to drive, allowing you to completely customise those from factory to the works level we had in Shift 1, and giving you the chance to then play against your friends in a social way.
Developer Slightly Mad's approach is, in Tudor's own words, in opposition of "just adding five variations of the 1986 Toyota Corolla or something like that".
Tudor reckons most of the cars in Polyphony Digital and Turn 10's efforts go unused. Instead, gamers collect between 10 and 15 cars.
"They certainly don't fill their garage up with every single car there is in the game – all 500 of them."
Patrick Soderlund, the man in charge of EA's racing and driving games, has been clear in his intentions for the Shift series: he wants it to kill Gran Turismo and Forza.
"We think we can compete and ultimately become market leading in the simulation authentic motorsport segment," he told Eurogamer.
"One of the strongest points we have is, apart from the fact we have a very talented developer working with us and we now have an established brand underneath the NFS umbrella in that segment, we also have the advantage of being a multi-platform offering.
"Forza can only be bought on Xbox and Gran Turismo is only available on PlayStation. We're the only one right now that is of a significant weight that can offer something up on all those platforms."
Aggressive? For Tudor and Slightly Mad, Soderlund's goal is music to the ears.
"It's a different way of thinking, basically. We want to take those guys on. We want to make a more authentic experience."
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Comments (69) Latest comment 8 months ago
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/is well on the way to do the same in Forza 3.
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A lot of people enjoy Forza and GT for exactly the reasons he's slamming them.
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Past the fact that it's interesting to drive your own car, most of the lower end cars in forza and gt are irrelevant and useless.
Hah -1'd already. Truth hurts.
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/optimism mixed with intrigue
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I've bought about double that amount on GT already and that's before you include prize cars.
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Take Need For Speed Hot Pursuit, for example. I seem to be earning a new car after every race, so I'm trying new ones all the time and the old ones just get forgotten. There's probably one car in there that's perfect for me but I can't remember which one it was as I've done under 10 miles in most of them before moving on to the next one.
Too much choice!
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That's the only strong point you've got so far.
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What happened to GRID, are they still making them?
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I don't understand why anyone would want to collect stamps but I understand there are those who do.
People enjoy different things, catering to a specific taste makes that niché very happy. Catering to everyone doesn't
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Oh, I appear to be reading a tabloid shitrag. I thought I was reading an upmarket games site.
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True. Then again, isn't that the same thing overzealous fans of specific racing games or racing "genres", do to others who disagree with them? Hmm.
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Edit: There are 13 different versions of the Honda Civic in GT5. Do we really need more than one of those?
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Past the fact that it's interesting to drive your own car, most of the lower end cars in forza and gt are irrelevant and useless.
Partly true. Both Forza and especially Gran Turismo have way too much cars. I mean, do you really need 19 different Sprinter Truenos, or whatever? Forza is a great game though, a bit of a grind, but nowhere as bad as Gran Turismo, which is really stuck in the Playstation 1 era when it comes to game mechanics.
I don't quite agree with the "low end car" comment, there are useless cars in high end too and driving low or middle specced cars is great fun, especially online.
I think a few dozen cars with great variety is enough. The time wasted on modelling the rims of 600 cars could be used on bringing online features and AI to year 2010. Gran Turismo 5 is rife with utterly ridiculous design decisions and omissions, confusing menus and so on. Totally inexcusable.
Hint to Digital Polyphony - please come out of your offices more than once in five years and check out what other developers, like Turn 10, have been doing.
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If I read his description of fun and nothing else in this article, I'd think of Burnout. That is also fine. Burnout is a great game. It's just not the same experience as Gran Turismo.
He should read this thread all the way through. There is some very good feedback about why people like 1000 cars even though not all of them collect all the cars.
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I hope he had a similar go at his colleagues at Criterion over the endless varieties of Gallardo and Zonda in Hot Pursuit.
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I wouldn't dream of collecting 1,000 cars in any game, I don't think, but I certainly appreciate the option to choose from that range of cars which ones I'd like to drive.
And, as mentioned before, a trusted friend of mine loved Shift until it got to the faster cars, and then they stopped actually interacting properly with the road because the physics were less than perfect. This put me off ever buying it, but the brilliant way that Forza, and even Hot Pursuit, have modelled the cohesion between going really fast and the feel of the game is a far more important thing to spend your time on than criticizing your potential fan base.
More power to Slightly Mad, though, if that's the direction they want to take.
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I love exotics as much as anyone and yes we need them too, but too many racing games are ONLY about supercars and/or the latest performance cars and leave out many classic/fun/dream cars. GT5 is the only game right now that has my 5 favourite cars of all time in (the ones I have owned, can own or will own one day). Most games, prob inc shift 2, will omit nearly all of those 5 and unless it's an amazing racing game will just be another in the sea of racers.
Maybe cos it's made by a game developer for racing game fans rather than a car nut for car nuts. That's why GT still has fans and something these arrogant f-heads fail to realise. We want lots of cars, we want 'our' real life cars (if they are at least a little sporty, not all our real life econo-boxes of course).
Still this game looks good, hope it's as good as they are mouthing off it's going to be.
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Car numbers and all that gubbins aside, if his team can actually make a good, realistic racer then good on them. But judging by the first Need for Speed Shift, they can't quite do that yet,
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Better to aim for the highest possible driving experiences and the fun factor, whether its tuning, RPG levelling within the game, and also sandbox gaming.
Where gamer decides to drive the car wrong way round, or to drive in certain conditions, dry tyre in Snow Rally track and such.
GT5 is an excellent game as is Forza, but the 1031 cars really leaves me unimpressed, more so with the non premium condition.
I mean if they didnt have premium cars or only premium, fine but taggered tier with two distinct driving experiences? Bad idea, and this ought to be smacked down immediately.
Who wants other developers to opts for the half hearted treatment of old assets?
No thanks.
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The PC version can be fixed,there are mods for restoring the physics,etc.
At least Shift 2 wil be available for PC again,so,unless it's step down from Shift,we will have proper graphics,not just compromised console stuff.
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NFSHP was made for online it's obvious, and they tacked on that crappy single player. That's why that game feels hollow, not because of 'choice of cars' any real life car lover will never turn down more choice of cars even if they choose to ignore 90% of them there's just more chance of there being that special one they wanted. Ex: '1980s MK1 MR2 Supercharged' to name one fun, old cheap and fun to drive but rarely seen car in games . GT5 has it (amongst many other quirky/cult classics from the real world).
In a game like Hot Pursuit I will admit having lots of cars IS pointless as the game doesn't make enough differentiation between them (non sim) nor does it matter in anyway as they all look cartoony anyhow.
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I haven't played GT5 but I doubt it's boring to play, Forza 3 certainly is a lot of fun. So there really is no problem. It does not seem like the amount of cars has any implications on the gameplay, so I guess everybody wins?
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You may own a Porsche 911 or some such, but in no way is the mx5 a bad car. In fact it's well renowned for it's handling and sporty behaviour. It's obviously not a veyron beater but as a track day car it's very capable.
Kind of reinforces my earlier point gt and forza are at the simulation end of gaming, if you don't like that stick to the arcade racers out there.
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I can't fault EA, their approach is very pretty and snazzy, it all lends well to arcade type gameplay. But as I have witnessed it all lends to the fact that they are basically pushing short burst gameplay and once you get to the end they have another new game for you to play...new car every year eh? I like to sink my teeth into a game and enjoy it, not one that will wear thin after a month or two. Very reason I didn't get Hot Pursuit, the gameplay was lacking to me and there is no free roam to just cruise around with buddies online when you don't want to race all the damn time. I'll stick to my FM3 and GT5, I might rent Shift 2 when it comes out and see if it was worth all the words being tossed about here by the PR guys. I don't mind grinding in GT5 and FM3, what I do hate is being tossed crap loads of money for winning easy as pie races, even on the hardest setting I would whip the AI and with nary an aid on save for tcs as a 700+hp corvette makes for wild skids at times.
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So how is Shift 2 going to work? All cars free and unlocked from the start so you don`t have to "grind" for them and can drive every car in the game from the beginning?
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This is something that I never liked in games. Forza and PGR mutliplayer were always just the fastest car from day 1. Incredibly hard to find a game where you drive slower cars as well. I'm not saying that you should limit multiplayer car selection but that working up to faster cars is what I enjoy so much about racing games.
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The range of gamers out there is so wide (and sometimes i dont understand precisely why some people like certain games), you need to keep an open mind about what people like. I guess considering the sales of previous GT (which the games are similar) there are obviously alot of gamers who like collecting cars etc... perhaps they should have added that to their game.
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I think what I'm really saying I think is that new Burnout is boring. Please replace with good game. You know like shit PS2 Wipeout got replaced with awesome Wipeout HD
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This is where carefully crafted single and multilayer modes come in. Require different cars for different events like GT5 does. Create the online mode to encourage the use of different cars online (shuffle mode FTW!) by giving people classes to race in instead of just free for all races. Variety is the spice.
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i would rather have 50 cars from the best of the best rather than 1000 cars the majority of which are boring and uninteresting!
sorry but thats just how i feel, im loving hot persuit and i will be keeping an eye on shift 2 me thinks
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Carmageddon.
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More focus is needed,much shorter dev time so that you can keep up with the competition.
Autolog is a brilliant feature,expect to see it in lots of other games.
Maybe next Forza brings something new...maybe,not hoping much
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im sure they where weeping all over the sales report that shows their products vastly outselling every single NFS game ever made
how will they ever recover from such a venomous sting?
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I have however had plenty of great races in nfs-mw, shift, burnout paradise and the pgr series
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The cockpit is the place to experience perks and a white knuckle ride and it doesn't get any better than the way Shift 1 breeds it without prejuduice.