Black Box behind Nov 2011 Need for Speed
EA does a COD with alternating dev strategy.
EA's vision for the Need for Speed franchise involves alternating the developers behind every November release in a similar way Infinity Ward and Treyarch alternate development of Call of Duty games.
This November's game, Hot Pursuit, was created by Criterion. November 2011's game, unannounced at this stage but confirmed to be in EA's plan, will be created by Need for Speed: Undercover developer EA Black Box in Canada.
EA also plans to make a franchise out of side series Need for Speed: Shift – designed to compete with the likes of Forza and Gran Turismo in the authentic simulation racing genre.
EA's new NFS strategy was revealed by executive Patrick Soderlund in a wide ranging new interview with Eurogamer.
"We want to reach a mass-market audience, and Hot Pursuit is a more mass-market appealing product than Shift," Soderlund said.
"We want to come back with an action adventure type of product on an annual basis, but from a developer that's been working on it for a couple of years.
"Maybe there are two or three developers going at it every second year. Then, when the market permits and when we feel ready, we'll come up with Shift versions as well."
Soderlund's new vision for the franchise was born out of a frustration at the quality of previous games in the series.
Developers were only given eight to 10 months to create a NFS game. Under the new strategy multiple developers will each get two years development time, allowing EA to stick to its traditional annual release schedule without reducing quality.
While November NFS games will differ on account of the studios behind them, Soderlund promised gamers they will all share core NFS tenets, and even game features.
"We want Auto Log to be something that follows with the consumer to the next NFS product," he explained. "We want them to use their log in and their details they had from the previous game into the next. If they're a loyal consumer to us we would reward them for that."
Despite the plan, Soderlund refused to confirm that Guildford developer Criterion is now a NFS exclusive studio. "What happens to Criterion in the future, we'll see," he offered. Soderlund also confirmed that the Burnout series, loved by so many of Criterion's fans, is not dead.
"I hope to see more Burnout games in the future. But it's about prioritising what we want to do. At this point we haven't made a decision to whether Burnout does this or that, but it's not dead for sure, no."
And on Shift, which debuted last year with Slightly Mad's effort, Soderlund outlined ambitious plans for EA to overtake Sony's Gran Turismo series and Microsoft's Forza franchise as gaming's leading simulation racer.
"We think we can compete and ultimately become market leading in the simulation authentic motorsport segment," he said.
"One of the strongest points we have is, apart from the fact we have a very talented developer working with us and we now have an established brand underneath the NFS umbrella in that segment, we also have the advantage of being a multi-platform offering.
"Forza can only be bought on Xbox and Gran Turismo is only available on PlayStation. We're the only one right now that is of a significant weight that can offer something up on all those platforms."
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Comments (24) Latest comment 2 years ago
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or : how a publisher could kill a franchise...MEHH...
I have a feeling independant developers this generation are a myth, they are more professional independant workers waiting to get a job for a limited time...do me a new devil may cry, I want you to create a Need for speed game like the predecessor one on ps1, and you I want you to work on a tomb raider game, you a dead rising game..;etc etc etc
When those so called independant developers could sign a real contract with their own new innovative IP ? today it is more like having summer jobs...
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So much for the new EA...
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Oh that'll be easy; NFS appeals to people with a pulse.
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I'm encouraged that the series is in the hands of Criterion. Although I didn't especially enjoy Burnout Paradise, I did love their earlier games and the NfS Hot Pursuit demo reminded me a lot of those. The day time coastal race even looked like the one from the earlier Hot Pursuit 2 game on the Xbox although thankfully it looked and played a hell of a lot better.
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By all means get Criterion to make it better... but we don't need a game like this EVERY year... every 2 years is fine, then I won't get the weird cross-talk thing happening when you try to work out which is the good one. With one per year you get one launched and the hype for the next one has already begun.
ENOUGH!
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Or just get away from calling them NFS... start a new IP to differentiate the different styles... stop it with the meaningless sub-title.
I am dumb - take pity on me!
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They were also only given eight or ten months to make them.
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EDIT:
i mean for the forza + GT in the interview.
there no forza + GT on PC.
so only Shift, alone.
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Activision have created a situation where they do not have other IP to fall back on. EA have made effort to expand their portfolio with a wide range of IP, they would be wise not to abuse this.
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Yeah reminds me of Windows NT patches back then (the even ones were the ones to apply, the odd ones were the ones to avoid at all costs).
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"Compete with Gran Turismo? Good luck with that."
Its not gonna be that hard if they release NFS every other year. Only hard part might be the year that grand Turismo actually gets released. The other 47 years they should have it
Fixed that for you.
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This is the first NFS game in years that looks interesting.
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"yeah, the SHIFT can success on PC. There literally no competition on PC. Only Shift."
What about the GTR Series, Race Series, iRacing and RFactor series (once RFactor is released)??
Plenty competition and all much more authentic and realistic than Shift.
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