GoldenEye legend couldn't play Flower
Because it was "so emotionally provoking".
Martin Hollis, creator of N64 classic GoldenEye 007, had to stop playing PS3-exclusive Flower because he found the experience too emotional.
Hollis, founder of Cambridge developer Zoonami, tried to play thatgamecompany's experimental downloadable title but had to put the controller down after experiencing an "upwelling".
"One of the interesting things about Flower was I couldn't play it because it was so emotionally provoking," Hollis told Eurogamer at the Nottingham GameCity festival last week.
"I couldn't play it properly because as soon as I controlled it I felt an upwelling and I had to put it down.
"That's an achievement."
Hollis was chatting to Eurogamer about the infamous games as art debate. Hollis argued that games are art if they leave a lasting impression on the player.
"Another example is Shadow of the Colossus, which I haven't played, because I've seen enough about it to know I wouldn't enjoy the feeling of killing those beasts," Hollis said.
"And yet still it's a part of me now, that game, even though I've made a considered decision not to play it.
"Again, an interesting achievement."
In the 2009 PSN game Flower players assume control of a gust of wind that blows petals around various lush 3D environments.
Hollis struggled to explain his feelings towards the game.
"There's something so magical that I'm not going to be able to explain that," he offered. "Getting analytical, I like the idea of holism and all of nature and humanity being a part of one whole.
"I don't see myself as a tree-hugging hippy, but nevertheless in another life I could have been.
"There's something very moving to me and the way the petals came together to be you, you suddenly leapt to the conclusion that that was you. That was unique and that was very moving."
Hollis, who has worked in the videogame industry for over 19 years, was head of software at famed UK studio Rare.
He was the director and producer of the critically acclaimed GoldenEye 007 and Perfect Dark, although he left Rare before Perfect Dark was released to work as a consultant on the Nintendo GameCube.
His last game was 2009 WiiWare title Bonsai Barber.
You may also like...
-
Ghost Recon: Future Soldier Review 80
-
Face-Off: Max Payne 3 113
-
Diablo 3 Review 235
-
Diablo 3 accounts hacked, gold and items stolen 121
-
Dragon's Dogma Review 121
-
Blizzard addresses Diablo 3 account hacks, outlines security measures 101
-
Company of Heroes 2 Preview: Russian Attack 14
-
Bungie's MMO style sci-fi FPS Destiny out 2013 as an Xbox 360, next Xbox timed exclusive 88
-
App of the Day: The Sandbox 7
-
Uncharted 2 DLC free from today for everybody 21
-
Silicon Knights vs Epic lawsuit only worth $1 26
-
Castlevania: Lords of Shadow 2 to launch on Wii U, PS3, Vita and Xbox 360 48
-
Sony announces F2P shooter Bullet Run 13
-
PlayStation All-Stars Battle Royale confirmed for Vita 27
-
XCOM: Enemy Unknown release date 26
Comments (43) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Edit: Aimed at Hollis, not Gearskin. Perhaps both.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Edit: Hollis, not the game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Is that such a good idea? I found the later levels a little upsetting, if he's struggled with the first couple of levels the later stuff course him to have a nervous breakdown.
However would agree with him the game does provoke a lot of emotion which is no bad thing and for me that's what separates good games from great games (MP games excluded), if a games doesn't suck you in enough to be sad when a main character dies or happy when things work out then either the games failed or your an emotionless crettin
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
yeah. last chapter is great. it's odd. doesn't really do much different, but makes you feel really triumphant.
Comment below viewing threshold Show
/Blackadder reference
Comment below viewing threshold Show
Comment below viewing threshold Show
How original.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
What's new?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ghehe LMOA! Same here, Flower doesn't have any N00B-pawning shotty's and there's no cool emblems to unlock! No destructible environments too and the lack of something controversial like cross-breeding flowers.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"In 2000, Sony was ridiculed for a document entitled "NGO Strategy" that was leaked to the press. The document involved the company's surveillance of environmental activists in an attempt to plan how to counter their movements. It specifically mentioned environmental groups that were trying to pass laws that held electronics-producing companies responsible for the clean up of the toxic chemicals contained in their merchandise."
Comment below viewing threshold Show
I guess they've started to play ball since 2000.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Emotionaly moving to the point where you are unable to even play the game? Uhhh, no, that's mental.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No. It's the PS3. It's a "Trophy".
Comment below viewing threshold Show
Comment below viewing threshold Show
I came into the game understanding the importance of plant life in the ecosystem and the dangers of environmental instability brought by industrialization. I came away from it feeling like the environmental movement was full of self-absorbed hippies who just think flowers are pretty and stuff, and that wind power will fix everything. Thoroughly depressing.
Comment below viewing threshold Show
Comment below viewing threshold Show
I pretty much respect everything he said in this interview. Flower is sick as fuck and deserves all the praise it gets. If he does not want to play SOTC or Flower then fine. Some people don't want to watch films like Waltz with Bashir or read books like The Handmaiden's Tale and that is also fine.
Mr Hollis made a couple of pretty violent games. Then he clearly got re-sensitised, probably due to having kids (I don't have any but have seen it happen to friends). Now he gets an emotional response from stuff. This sounds good to me and his life is probably all the better for it.
I don't usually post on Eurogamer and generally read the comments with a sense of what it must be like to jack off furiously at a particularly grotesque and Ballardesque motorway pile-up.
Finally, I don't see the connection between killing highly unrealistic humanoids in GE or PD and killing really pretty looking fantastical beasts in SOTC. Killing a jagged looking russian woman in GE feels exhilarating but ultimately throw away and arcade-y. Killing a massive and majestic beast is a far more involving experience. It is not like you have to climb up Alec's body for 20 mins in order to stab him in the neck.