PSP2 screen an "inch larger" than PSP's
"Sharper," too.
The PSP2's screen is an inch larger and "sharper" than the PSP's, according to a report.
Sony described the screen during behind closed doors meetings at the Tokyo Game Show as high definition, Kotaku reports.
"The screen itself is not only sharper than the current PSP's, but about an inch larger. The larger screen means that the PSP2 will be larger as well. In the private meetings, Sony is touting the screen as 'HD'."
Kotaku's sources back up PSP2 information gathered by Eurogamer over the last 18 months, including the existence of a touch screen panel on the back of the device.
"The touch panel was described as looking like a big mouse trackpad," Kotaku said. "When Sony showed the PSP2, it did not provide concrete details regarding how the trackpad will be implemented in games and instead is leaving that to the discretion of game developers."
The hardware, as we know, is currently not finalised, and specifications are expected to change.
In August Eurogamer brought you the news that Sony's vision for the next-generation PlayStation Portable was roughly the same size as the PSP-3000 and had touch controls on the reverse of the unit.
We learned that Sony was showcasing the unfinished handheld to publishers using several first-party games and had already settled on its business model for the device.
One source told us he expected it to launch by the end of 2011. Flash media support, similar to the PSPgo, seems most likely.
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Comments (51) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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1) Dual analogue please
2) Decent pricing
3) PS3 compatibility
4) Trophies
5) Decent specs and size
and you have a buyer.
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Is this another 'experiment' like the PSPGo?
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Or just for forum trolls who have jack shit to say about anything.
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This seems to be a worrying trend with new hardware (Kinect, I'm looking at you). The creators hope what they've made is good, but leave it to the developers to be creative and do all the hard work. A little guidance wouldn't go a miss here Sony.
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No dual analogs,no buttons...no buy
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Edit: Slightly more relevant to the article I suppose... I'm interested in the PSP2. Would prefer it more in a Go shape, with its slide function. Not sure about this touchpad though...
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SO why would they stick to UMD which was a bloody millstone? Hacked PSP works well as it's doesn't rely on UMD and downloads only.
Sony needs to outcompete the benefits of hacked PSP1 and also fair and hassle free DRM system.
Today Apple and others are dictating the market and where so Sony want to go from their also ran position currently?!
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Or just for forum trolls who have jack shit to say about anything."
Or for people who equate bigger screens to bigger cars for a joke and then have to sit back and watch 26 people misunderstand and get upset over nothing.
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PSP2 (Download Only) = Mega fail
PSP2 (Memcard/download) = Win
Iphone might work with download only, but it's not a dedicated games machine.
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Why do companies insist on misusing the term "HD" to describe everything that doesn't have anything to do with it? Look at how many "apps" on the iPad call themselves "HD", even though the iPad's resolution is 1024x768 (a resolution most of us used on our PCs in 1998). What's next, will the Gameboy's 160x144 be considered "HD"?"
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"Is iPad or iTouch fail as download only?"
The difference is that the Apple brand is really strong and a lot of people are willing to pay a 'premium' for that brand. And it's a brand associated with other products/services.
If the PSP2 is DL only, then it's price will have to be much higher as retailers will not have software to sell (currently retailers make little profit on hardware, but lots on software). The PSPGo was £250 at launch? How much will the PSP2 go be if it's got to have all these bells and whistles that people want? £300? Is the PSP brand strong enough to command a price that high?
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The term HD is just for marketing.
The XBox & PS3 are generally considered HD consoles - Though most of their titles use sub-HD screen resolutions.
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No chance I'll be an early adopter of this one.
edit: one of the reasons that iPhone is fine without physical media, is that iTunes is an esablished success. People are accustomed to using it.
Sony don't have such an established equivalent. They have to start from scratch, or if you like, from MediaGo's installed base. I wonder how many people have actually made a purchase via MediaGo?
I wouldn't be at all surprised if it was less than a million people worldwide.
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English is a "transmitter oriented" language, especially on the internet: i.e. it's up to you to make yourself understood rather than up to the listener to tease out your meaning.
Your post got the response it deserved, as most do.
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It's no big deal if people didn't get it. It's all harmless and perfectly self-explanatory to anyone who isn't overly sensitive to such matters.
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Comparing resolutions for in-hand devices and televisions or monitors is equally nonsensical unless the discussion is about fill-rate or something equally technical. When comparing "sharpness" of display then dot-pitch is more meaningful, but even then the distance to screen is important.
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@Psychotext:
I hope, for your sake, that you came upon such sensitive information on one of those nightly adventures with the night-vision goggles of yours.
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From what I'm hearing from the foaming ether, this new PSP is a curious beast indeed. Reports about the screen, overheating and the anaolog touchpad on the back... It sounds like somebody trying to describe a elephant, when they can only see it through the lens of a telescope.
My opinion - It's probably going to be quite nice.
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Yes if you believe it has grown by 1 inch in certain areas, is touch sensitive in parts, and comes with 2 analogue nubs.
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Personally, by making it (and going after) download only, it kills it for me. Not sure what will happen to UMD by the time it comes out though - Sony might , yet again, bulldozer over those users and just declare a UMD-free future.
Let's not even talk about costs...!
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When Sony say HD in today's market, they probably mean Full HD, or HD ready with 2^(12bit x 3RGB) = 68.7 billion colour shades, instead of 8bit colour which most manufacturers mean.
I also suspect the screen will be using some form of power efficient OLED technology, built on the 11” screen R&D experiment(£2,500)Sony XEL-1 from a few years back.
Either way, I'm interested in this new handheld and the 3DS, but the quality of the PSP Go that I recently bought is so good, that it is a year too early for me to buy one(most probably).
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I guess he could've been referring to the PSPgo, but you'd think he'd have mentioned that model specifically, as when people talk about the PSP it's the 1/2/3000 series that normally comes to mind.
Also, the likely hood of using 36-bit colour depth being used is slim to remote, especially when you factor in that only the most recent graphics cards incorporate true 30-bit and higher colour depths. The quotation of 32-bit is often a misnomer as it normally refers to 24-bit colour + 8-bit alpha data. Besides, they're talking about HD, which refers to resolution, not colour depth.
As for OLED screens, this is probably true as Samsung mobile phones are now using Super AMOLED. Not sure why you referenced the Sony XEL-1 as it's an 11" TV that uses tech that is 3yrs old.The screen they'll use in the PSP2 will more likely be based on current mobile phone tech.
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High dynamic range lighting on PS3 is using 128bit in the GPU as far as I'm aware. And I'm pretty sure that was what Sony & Mark Rein said in 2006 in the Unreal PS3 demonstration, the hardware was full 128bit throughout and commented that High dynamic range colour and sound is also part of the high definition experience.
But talking about screens is slightly different anyway. Sony's flagship TVs use 12bit for each RGB pixel component (or maybe even 14bit in the latest ones), as do many plasma's. But an any-old-brand HD ready screen typically use 8bit per pixel component, massively reducing the colour gamut.
The reason I mentioned the XEL-1 is that it was the first commercially available TV to use the organic LED technology and was/is the thinnest TV at 3mm thick. We know the PSP2 screen will be better than a any-brand portable screen in a mobile, just like the PSP Go's is.
Sony have significant R&D, patents and manufacturing to use when it comes to screen technology and don't need to buy it in like Apple, Nintendo or Microsoft do. So expecting an amazing screen is normal from a PSP.
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"Actually, the iPad's screen is 960x640 but never mind that."
Erm, no it's not. The iPad has a 9.7 inch 4:3 Aspect IPS LCD with a resolution of 1024x768. The iPhone 4's Retina screen, however, is a 960x640 res on a 3.5 inch screen - giving it a dpi of 326, apparently above the human ability to distinguish pixels, and better than printed magazines.
But never mind that.
Pedant's corner over. agree with those posters saying that the actual resolution - accepted "HD" or not - is immaterial in a handheld, it's the dpi. Sony shouldn't be putting a screen on it north of 3.5 inches, 4 max, otherwise it moves out of portable territory. They should be trying to match the iPhone 4's resolution though. That would be more than "HD" enough on a handheld.
Of course, if Sony had any sort of sense in the current market, it would be a phone as well, but these days it seems to be one step forward - the PS3 Slim - to two bloody big steps back - the PSPGo counts as two
Really struggling to see Sony making a success of this, esp. if they go bleeding-edge crazy again.
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You can't prove anything.
/slinks into shadows
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The reverse touchpad sounds interesting. Maybe that could work, or at least, work better for some purposes than navigating cursors with the current nub.