ICO, Guardian films being "fought for"

SOTC movie maker would "love" them.

If the Shadow of the Colossus film "works", then big-screen adaptations of ICO and The Last Guardian may follow, movie-maker Misher Films has said.

"Ueda-san's vision is amazing, and despite those games not being literally a part of the same series, there is a spiritual connection between them," Misher Films' Kevin Ping Chang told Play Till Doomsday.

"It is certainly something we've fought for as a production company, making the case to both SCE and Sony Pictures and saying, 'If Colossus works, this is a vision we can continue translating for at least two more episodes.'

"We would love to do that."

News of Misher Films' Shadow of the Colossus movie broke last April. We heard then that Sony Pictures wanted to make a Lord of the Rings-style "fantasy tentpole" out of the cherished IP. Thankfully, Kevin Ping Chang's recent comments describe a more respectful conversion.

"For Colossus, beyond the cinematic quality of having Wander battling these sixteen colossi, we have to effectively translate that into a narrative that people are going to want to watch for two hours," said Chang. "Without getting into the specifics of the script, that's a big challenge, especially for something so stark. 

"... So these colossi battles need to be very significant, they can't just be one after the other, there has to be something learned from them.  We need to be cognisant of that and say, 'We're not going to do a montage sequence.' Each of these battles need to feel extremely powerful from a dramatic and cinematic standpoint."

Chang explained that what makes sense to players doesn't necessarily translate to film. "We have to remember that the film versions of properties that have fervent fan bases, like the Lord of the Rings, are never completely thorough adaptations of the material," he said.

Misher Films won't go it alone. Sony Japan is "very involved" and Sony America is consulted "once a month". "As for Team Ico," Chang added, "we like to keep Ueda-san as best up to date as necessary. When we feel like we're comfortable with the product, we'll approach him and ask, 'Is this something that speaks to your vision and your inspiration?' 

"The very first meeting - probably my most nervous meeting - between him and our team, we had to explain to him what we saw for this movie.  I didn't say a thing in that meeting, it was all my boss and the writer!"

"We want Ueda's feedback as much as possible," Chang went on, "especially in terms of knowing certain character's motivations for what they're doing, where the character is born, etc.  With that information we can begin to build the movie."

Chang believes "a lot" of the nerves surrounding the project came from the game business not knowing much about the movie business and vice versa. "We have to do some hand-holding to make them feel comfortable about why certain decisions are made, but it's worth it to keep the process open," he said.

A lot of the Shadow of the Colossus film details are undetermined. There's no director, for starters, which means the question of whether to use puppets or CGI models remains unanswered [Play Till Doomsday has informed Eurogamer that the puppets remark was made in jest. Apparently it's not even an option -Ed], as does what the art style will be. "We'd love to retain [the look of the games]," said Chang "but that will be the decision of the film-maker, and hopefully we can find the right film-maker."

IMDB tentatively lists the Shadow of the Colossus movie for release in 2012.

The Last Guardian - Ueda and Team Ico's upcoming PS3 game - will be released late in 2011. Ellie Gibson watched Ueda-san tear through a demo at this year's Tokyo Game Show. Read her words, if you dare.

Comments (19) Latest comment 2 years ago

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  • Sir_TimAlot #1 2 years ago

    Games don't make good movies, except for Mortal Kombat....Annihilation...
  • CaptainQuint #2 2 years ago

    As with all these movie rumours; I won't hold my breath.
  • beastmaster #3 2 years ago

    The budget for this would be colossal.
  • geeza2020 #4 2 years ago

    When the fuck did this get decided? All i can say about a movie version of SOTC is no no no no no no NO!!! A game with little to no actual story will not make a good film. iirc there was very little even in the way of speech in SOTC so how the fuck are they going to shoehorn any kind of convincing narrative into a film version is beyond me.

    LEAVE. IT. ALONE.
  • CosmicFuzz #5 2 years ago

    It's never going to happen.

    Either way, I look forward to fanboys around the world moaning about it on internet forums. Why people should care if it's rubbish is beyond me.
  • lambtron #6 2 years ago

    It will either not happen at all or be an abomination.
  • Bigglesworth #7 2 years ago

    With a bit of imagination and a decent amount of money (and talent), a film that shares the aesthetics, atmosphere, and world of Ueda's games, and which takes liberties with the stories, could still be great.
  • Emmit_Assassin #8 2 years ago

    No way! But I wanted to see this movie! Can't they release it sooner? The world is gonna end in 2012! No fair!
  • tomkuryakin #9 2 years ago

    No. Just don't, please.
  • NotSoSlim #10 2 years ago

    Only company that can do these justice would be studio gibhli.

    Cannot beat spirited away and the rest for emotion and beauty imo
  • nuanimal #11 2 years ago

    No. Just no. Bad Sony.
  • waynenot #12 2 years ago

    Let's hope they lose and they never get made. They are videogames - can we just leave it at that?
  • wanderingkid #13 2 years ago

    Ueda's games don't need to be movies, they are so much more than a movie can offer already.
    It seems to me that the motivation for this is solely for profit. I hope some of the staff of Misher Films get to read these comments an act upon them !
  • Hendo #14 2 years ago

    Shadow and Colossus : Back In Action
  • neems #15 2 years ago

    I actually think it could be done well - I just don't think it will be. Cut down the number of Collossi (sorry but it would have to be done), stick to the virtually silent format, and intersperse stark, beautiful scenic shots (not too long mind, don't want to bore people) with pulse pounding, Collossus killing action. Try to instill a sense of awe, but also empathy, building to a shocking climax in the temple.

    Ideally it would want to be live action, in order to capture the world adequately, but unfortunately that would probably require an enormous special effects budget. Finally, get Tarsem (The Fall) to direct it.

    Or

    Just get Michael Bay to jizz 200 million dollars on screen.

  • GreatBlackthorn #16 2 years ago

    The reason SotC worked was because it was a game; because it was you climbing and slaying those massive beasts and exploring the desolate world. As a movie it would just be a series of boss battles.

    I'm tired of the assumption that movie narratives and game narratives work in the same way.
  • frunk #17 2 years ago

    Why that game...

    SotC must be the most difficult out of the trilogy to film... character interaction between boy, his horse and er... nothing

    At least ICO has another human to "develop a relationship" even though they do not speak one another's language.
    And TLG has a "weird thing" that has more anthropomorphic potential than a horse.
  • Kaminari #18 2 years ago

    "despite those games not being literally a part of the same series"

    Looks like Mr. Ping Chang didn't do his homework. Doesn't bode well for a 'respectful' adaptation.
  • NegativeZero #19 2 years ago

    In order for this to work commercially, they would need to adapt it to the standard hollywood formula. That would mean fleshing out the entire backstory for Mono, giving Wander a whole lot of dialogue (probably turning him into a wise-cracking asshole so they have some one-liners to stick in the trailer) and most likely screwing with the ending. Oh, and the utterly beautiful soundtrack would probably disappear because Ko Otani doesn't have the hollywood cachet that Hans Zimmer or similar does.

    The reason that the game works is that it's so minimal, and it conveys most of the story and emotion that it does via the language of games, not film. You could adapt it with minimal dialogue and strict adherence to the original game's structure, but then the only people who could follow it are fans of the game. That's commercially viable. Expanding the backstory, making the characters more solid and so on is the only way they could do it, and yet in so doing they would end up with a giant monster film in a fantasy setting involving a trite love subplot and maybe some rumination on sacrifices. God I can see the trailer in my mind already. "THIS SUMMER... HOW FAR WOULD YOU GO... FOR THE ONE YOU LOVE" etc.

    I hope the world really is ending in 2012 so this film can never be made.