Codemasters already working on F1 2011

Off-track side will be focus of improvements.

Codemasters' F1 2010 will release this Friday - but its senior producer Paul Jeal and lead designer Stephen Hood have revealed that they've already started work on the next instalment.

"Paul and I have already started on '11 now," Hood told Eurogamer in an interview published today.

He explained that while most of the development staff were taking a break after finishing F1 2010, the pair were working on the feature list for the sequel. "There are some exciting things that we want to play around with," Hood said.

Although Hood hopes to be able to do a free title update for the game ("I'd love to be able to do that"), the yearly cycle leaves Codemasters' Birmingham studio no time to produce any additional downloadable content for F1 2010, Jeal said.

"Yeah, it just would have taken too much development time... the dev cycle for a yearly iteration is so short when you factor in the sign-offs and all that stuff, anyway, that we just want to get our teeth stuck into it," he said.

Jeal couldn't confirm that Codemasters would continue to produce Formula One games after 2011, but he was hopeful. "Certainly for 2011, that deal's done and dusted," he said. "I think the 2012 deal isn't a million miles away, it's not signed yet, but I guess it depends on the sales, review scores, that type of thing."

Codemasters doesn't have much to worry about when it comes to review scores; the game currently enjoys a consistent 85 on Metacritic, taking into account our own glowing 8/10 review. "The best F1 season in years deserves the best F1 game in years – thankfully, that's exactly what it's got," we wrote.

Our major criticism was that the game's ambition to let you "Live the Life" of a Formula One driver - taking part in media interviews and the politics of F1, jostling for supremacy with your team-mate off the track - seemed underdeveloped. Jeal and Hood agreed, saying they'd simply run out of time to fully realise this for F1 2010 and would be working hard on it for the sequel, along with the game's multiplayer options.

"[We have the most work to do on] Live the Life and multiplayer, just because we've had to invest that much time in the first one on the career, the meat and bones, the driving, the pit-stops, the weather," Jeal said. "We had some great ideas which have been fairly well stripped back in development for both Live the Life and multiplayer."

"Sometimes Paul and I can go into those interviews and it's hard for us, because we know how it's meant to be working," Hood said. "It's disappointing for us when we haven't quite reached that level."

Hood explained that the developers will take a more focused approach on the feature set for F1 2011 to ensure the game is more consistent.

"We're saying these are the core features, these are absolutely essential, the game will hang together if we have these things in. Everything else will be considered a bonus. That's what we haven't done in '10."

Comments (19) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • NotSoSlim #1 2 years ago

    They had 2 years to do this one and they still ran out of time?

    Don't seem right to me
  • BigDaddy82 #2 2 years ago

    Some games take time, Bioshock Infinite has a 5 year dev cycle for example and it's no different for racing games, looking at gran turismo 5 for example
  • gribb #3 2 years ago

  • arcam #4 2 years ago

    Codies, doesn't that tell you that you should only make one every two years?

    I guess it does, and now they've locked themselves in to another firm deadline with less than a year to finish off the next game.

    However I understand that's the only way to do it with a game like this that ties in with real life events. Instead of making a game and then releasing it when the game's finished, you have to set a date and make as much of the game as you can before the timer runs out.

    It's forgiveable in sports games and movie tie-ins etc, but it's much more annoying to me when it's a game that does not have such a clear hard stop.
  • I\'mListening #5 2 years ago

    Really interested in this but I am worried that this isn't quite the game they wanted to make and I don't know whether to get it now or wait for next years incarnation. Hmmm...what do you guys think?
    Edited by I\'mListening at 22/09/10 @ 13:45
  • Turrican #6 2 years ago

    I would agree that 2 year cycles with content DLC could be a better option.

    Also, not sure of the merit in talking about whats missing in a game and what you're putting in the sequel when this year's game isn't even released in the UK yet? Might put some people off...
  • metalangel #7 2 years ago

    Given Codebastards' track record with DLC anyway (Dragon Rising) I wouldn't put my faith in it if I was a fan wanting a yearly update.
  • rojjer #8 2 years ago

    I'm with metalangel on this. Those that neg probably never played dragon rising so never saw codies drop support for this game in super quick time (was it less than a year?)

    And talking up F1 2011 before F1 2010 is even (officially) released yet? Business as usual for team codies.
  • SpookyTang #9 2 years ago

    Happy enough to buy this year's release but don't come knocking on my door this time next year wanting 30-40, being told to FUCK OFF often offends.
  • sifujames #10 2 years ago

    Def think they could go to a 2 year cycle, with an update for the new season (car models/liveries, drivers/teams, and rule changes) as DLC. Charge £10 for it and everyone would be happy.
  • arcam #11 2 years ago

    Charge £10 for it and everyone would be happy.

    Charging £10 for something they would normally sell for £50 is not gonna make everybody happy.
  • jtodroc #12 2 years ago

    There's no way they'll ever have a 2 year cycle & fill in the gap with DLC as they know they'll still a couple of million next year.

    I'd imagine they have the hardest part out of the way now anyway having developed the driving model, weather systems etc for this year's game so any game they release next year will just have a couple of features added.
  • mumblyjoe #13 2 years ago

    A better availability for the pc version would be a start!
  • icelt #14 2 years ago

    What we got is F1 2011 Prologue then?
  • icelt #15 2 years ago

    HOWEVER, lets not forget they had to make F1 2010 FROM SCRATCH! Now the core elements are in place, they can simply tweek things for improvements, and make additions to the game much easier.

    That is absolutely incorrect. The game engine they used, EGO, had at least 3 major racing related gaming releases using it. You might recall their names; DiRT, GRiD and DiRT2.
    [link url=http://en.wikipedia.org/wiki/EGO_%28game_engine%29
    ]http://en.wikipedia.org/wiki/EGO_%28game...[/link]

    Put me in the the "2 year major release w/interim DLC as necessary" crowd. Year to year leaves too much to do, too much to try and debug/test correctly.
  • CB.Gamestation #16 2 years ago

    The game engine may be based on EGO.
    But the handling models,sound models,weather system track data

    All had to be built from scratch! Next year all they need to do is updates and feature additions...no bother for a year! Just think of FIFA... they manage to do 1 every year!
  • Soton4084 #17 2 years ago

    How about improving it by offering physical retail copies of the PC version?
  • icelt #18 2 years ago

    Hmmm... let's put it this way, the first CM: DiRT was "from scratch." Every game iteration since that time that has used the same game engine (or an improved version of the same engine) has been something less than from nothing. Just making sure the distinction is understood.
  • CosmicGypsy #19 2 years ago

    I love Scratch. Codies had to make F1 from it. My mum often makes Lasagne from it.

    It is versatile stuff.