ICO, SOTC Collection due spring 2011
US to get ending they missed out on.
Sony has confirmed that a special edition version of ICO and Shadow of the Colossus will be released next spring.
The confirmation came during a session with Fumito Ueda at the Tokyo Game Show. It was also announced that both ICO and SOTC will be on the same disc.
The US version will feature the ending American gamers missed out on last time around. And they're looking into providing better box art for the US, too.
The aspect ratio for ICO will be reframed for widescreen, techfans. Check out the first screenshots and reveal trailer of the Collection below.
Don't expect any extra content, though. "There are elements I looked back on and wished I could do this or that, but now I look back and think maybe this is a complete product," said Ueda.
However, there's an awful lot of texture upres and the like going on. "There are areas where we are brushing up the content, so that, you can look forward to."
Not familiar with ICO or Shadow of the Colossus? Check out our ICO review and our Shadow of the Colossus review and you will be.
Earlier this week Eurogamer reported that retailers expect the collection to launch in Europe next March or April for around £24.99.
Digital Foundry recently emulated ICO and SOTC in HD to see how they might turn out.
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Comments (34) Latest comment 2 years ago
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Thankfully, the Team Ico Collection remastering makes my day.
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/Happy sauce...
Cant bloody wait for this...
Sounds like they are going to make the required updates for the HD consoles so this should be just amazing.
Also, Bit of trophy support too? EG - Investgate a little more...
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Also... IT'S GONNA BE IN 3D!
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Spring 2011's gonna be busy!
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A definite buy, of course.
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How was the ending different in the US release? Or was it simply omitted entirely?
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Bad news spring 2011 seems like a long way away!
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Either way, this is such a must buy it's not even funny. Both games have failed to sell big the last time round (Ico was even republished whenSotC dropped but again in a very small run) but I guess now, if Sony makes all the right noises, they could turn into a moderate hit. I am actively preventing myself from playing them again because I'd like to play them in 30FPS when the collection comes.
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Instant pre-order.
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SOTC with improved frame-rate. Ico with improved textures?
Both of them on my projector...
/wees self
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Despite already owning the PS2 version of Colossus, I'll be more than happy to buy the HD reduxes as the God of War ports were excellent (I even own the PS2 versions of those too).
How about ports of Metal Gear Solid 2 and 3 next?
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i will, however, play ico over and over again. can't wait.
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Good job I'm not in power then, obviously. However, I am getting this without fail.
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EDIT : AYTS AYN 3DAYYY!!! yeeeeehooo!!
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I'd also imagine any pre-rendered FMV will also be standard definition too as it was honestly the only thing that let the God of War remakes down as they looked quite jarring alongside the sharp, clean looking in-game visuals (kind of ironic really when it was the other way round on the actual PS2!).
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To be honest though and this really doesn't matter in the grand scheme of things, I wish the games came separately because this isn't ICO 1 and 2. They are 2 unique games. Also it would look better in my collection that way
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Frame-rate seems to have an effect of the way we feel about what we're watching and lower frame rates seem to move us more than higher ones. I'm sure there's a study somewhere to back this up. Ie. pro video makers pusing for 24FPS on 5D Mk II DSLRs, rather than the original 30FPS as released, because it gives a more 'film like' quality.
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A very interesting idea, although personally I think I have to disagree. While I do agree that 8mm Cine film has a very distinctive look and feel, through its now-unusual 16fps frame rate and reletively long inter-frame blanking period (which leads to the classic 'flickery' appearance), I think it's more the content of those films than the specifications that creates an emotional response in viewers. If the latter did contribute, wouldn't today's filmmakers be emulating the same conditions in modern films?
I don't think 60fps necessarily leads to 'unrealistic' graphics, providing other visual effects are being employed to fake up the appearance of filming real events on a conventional camera (which is the main reason games employ lens flare and motion blur, for example).
Again, I think its the content that matters most, as its that which is drawing out emotion in the viewer, whether its in a flickery 16fps Cine film, a jerky, low-res PS2 game or a 60fps reinterpretation on PS3.
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I think I'm right in recalling that all the cut scenes in Ico and SotC were rendered by the realtime engine... Remember being able to move the camera throughout the intro sequence? =)
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So it seems more likely that as the games are now unrestrained by the hardware limitations of the PS2, this is truly the way the developers wish the games could have always been presented.
On another note, when I recently played SotC I noticed that the environment textures are actually incredibly impressive (when you look at them from straight above) for the time, but the lack of texture filtering meant you could barely notice this since they became a pixellated mess more than a few feet from the character. Being able see detail of the textures is the aspect that perhaps excites me most, as that was the visual weakness that was most jarring.
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^
^
I'm sure that turning on 3D support will reduce the frame rate enough for those purists who want an authentic SoTC experience.
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http://www.andriasang.com/e/blog/2010/09...