EA: No consumer backlash to Online Pass
"People realise bandwidth isn't free."
EA's controversial Online Pass scheme has gone down well with consumers, the US giant's insisted.
"The reception of the program has been positive," claimed EA chief financial officer Eric Brown, at the Deutsche Bank 2010 Technology Conference in San Francisco last night.
"We thought about [Online Pass] pretty carefully and there hasn't been any significant push-back from the consumer, because I think people realise that if you're buying a physical disc and it requires an attachment to someone else's network and servers, [those] people realise bandwidth isn't free.
"So the fact that we're diffusing or covering online costs is not viewed to be unreasonable. We're well into this program and there is no consumer backlash."
Launched earlier this year, the scheme asks consumers purchasing used games to spend an additional $10 to access the online portion of some of EA's sports titles.
All new copies of the relevant games ship with a single-use code allowing users to access this for free, but lock that access to the user's console.
Brown also estimated that used games now make up 20 per cent of all game sales, with an obvious adverse effect on publishers, who see no return from the purchases.
In May, Ubisoft CFO Alain Martinez announced plans during a financial conference call to launch a similar scheme. "Most of the games we are releasing next year will have from the start downloadable content available, and we are looking very carefully at what is happening with EA regarding what we are calling the $10 solution, and will probably be following that line sometime in the future."
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Comments (46) Latest comment 2 years ago
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If the owner trades it in, and some one else buys the disc and uses online.. the server is still only going to be handling 1 user.
So no extra bandwidth needed.
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(the interest for multiplayer will be constant instead of dwindling at some point)
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now its "consumers need to understand bandwidth isn't free".
next it'll be "it sucks but we're doing it anyway. cya".
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I was thinking the same thing
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an excellent point - presumably they will be refunding that 10 dollars to the original purchaser of the game as they are no longer using the bandwidth - minus an administration fee of course
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As we know publishers are forever in anguish about not getting payback for all efforts within second hand markets, which trade in retailers are profiting from for acting as swop shop.
I m fine about this as in prinicple it's fair enough if within reasonable pricing and gamers can opts to avoid online or plunges in.
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As we know publishers are forever in anguish about not getting payback for all efforts within second hand markets, which trade in retailers are profiting from for acting as swop shop.
I m fine about this as in prinicple it's fair enough if within reasonable pricing and gamers can opts to avoid online or plunges in.
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*edit* Also what happens when everyone stops playing the game and they take the servers down, does everyone get their $10's refunded?
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If that estimate was (to pull a figure out of my arse) 6 months before it's resold and then someone plays for 3 months, 6 months, whatever then that is unfunded additional server capacity without compensation to the publisher.
/feels dirty for defending this.
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If you were losing 20% of your revenue, you would be too.
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I don't see why we should have to compensate EA because they decided they needed their own layer of servers, usernames and other shit as well.
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That's a fair point. Though my experiences with most online games is they usually UNDER estimate server needs and the first week of a big online title is full of lag and connection problems.
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Source?
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It's going to be people who use LoveFilm who feel the brunt of this the most though. It'll effectively kill games rentals.
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[link url=http://www.channelregister.co.uk/2010/09/13/autodesk_software_sale_restriction_ruling/
]http://www.channelregister.co.uk/2010/09...[/link]
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Do I need to purchase an Online Pass when I rent a game?
Each Xbox LIVE gamertag or Sony PSN ID is entitled to a free 7 day trial per title. Beyond that, users will be required to redeem or purchase Online Pass access.
[link url=http://www.easports.com/onlinepass
]http://www.easports.com/onlinepass
[/link]
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Source?
Erm... The article itself?!?!
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have you seen how many plays some people rack on on games like halo, cod until a sequal comes out.
so is it a slipperly slope of a few cents per match, then creeping up to a dollar etc etc?
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If publishers are going to start charging console gamers for bandwidth, then they should start providing dedicated servers. Simple. Perhaps they could also modify the utterly retarded stat gathering aspect of BC2, which insists on communicating with EA for half a minute if I add a server to my favourites, or lose connection a minute into a game.
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They are only doing this out of greed, and because they can. Preowned games and "lost revenue" are just the bullshit excuses they feed to idiots to try and disguise their greed.
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Whilst development and production cost for other forms of media (from print through to movies) is arguably a lot less than it is in the creation of games, you don't see (or at least I haven't) any of the big studios whinging about me picking up a copy of a film 2nd hand, or a book publisher filing lawsuits when I purchase a first edition on eBay.
For that matter, when purchasing antiques how can you put a value on the time and dedication an individual invested to gain the talent and skill to produce whatever the artefact is? I never hear stories of estates banning art collectors viewing the pieces they've bought until they've paid a charge to cover themselves and any of their friends they may want to show them too.
You've published and distributed x hundred thousand copies of a title, therefore you know exactly how much profit you potentially expect to get back (assuming you've not pumped half the money into creating a shoddy title and the other half into the marketing budget). Everything else, surprisingly, *like* everything else in this world, is fair game.
It's worth bearing in mind that it is the content, whether it be purchased first or second hand, still promotes the developer and the publisher whilst building the brand and the IP, potentially influencing a future day one purchase from those who become fans of a series.
If you want to stop the trade of second hand games, make the games we buy worth keeping in my bookcase rather than on the shelf of a second hand distributor.
All about lazy business models and greed, reducing development costs in creating exceptional content and they know exactly what they're doing.
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Easy solution EA - remove your unnecessary servers.
Oh wait, that excuse for wanting the money was a lie, gotcha.
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I don't know about you, but I want EA to continue making quality games with original IP. Despite all the bleating about originality and quality that goes on on boards like this one, it seems most gamers are reluctant to put their money where their mouth is when it comes to original titles. If EA need to do this to keep themselves from turning back into an Activision-style shit-factory like they used to be, so be it.
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This kind of false recategorising is the staple of politicians and ceo's. The people really at fault here are the journalists who publish these sophistries without giving a balancing viewpoint. Have the comments in blogs become the last bastion of truth in journalism?
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These days every retailer does it because they have potential to make more money on that than on new game sales.
You go into a game store these days and from the moment you cross the threshold to the moment you pay for your game you are surrounded by posters, stickers and prompts from sales staff to get a pre-owned copy for £5 less.
You can kind of understand why suddenly publishers are worried.
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I am not going to give them money just in case they decide they might feel like making more original IPs in future.
Certainly they've had well over a year with the Project Ten Dorrah revenue and the games haven't improved.
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It's only in the game publishing business this is a giant problem apparently, because it has no logic. Sony don't put unlock codes in their stereo equipment to keep it from being resold. Neither does blurays or DVDs catch fire when resold.
10 years from now the IKEA tables will self-destruct when they change owners.
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The question is, if I buy FIFA 11 from a shop, is it still EA's game or is it mine?
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Why is this so obvious, surely a 25% larger market has a for more positive effect on a market than negative?
How obvious is the efforct of the loss of try before you buy renters and the presence of games in rental shops?
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EA keep getting confused about the reasons for this, because its simple. It's all about money.
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EA is shooting itself in the foot.
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Quite right EA, bandwidth isnt free. Thats why I pay for it every month. Why should I pay you too?
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Would be fair: Pay less if you don't play online.
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I know many people that are the same especially with the HMV replay store card deal. I do not do this myself as I'm always on catch up. However there are many people that use second hand sales as a way to fund there release purchases.
Taking away the second hand market will result in these people being very picky and perhaps half the amount of release day purchases they make over the year.
The people that buy a lot of second hand games will then just wait for their games to be sold on line cheaper a month after release or even longer for GOTY edition with all the added DLC.
I can guarantee release day sales will decline if this does happen.
Electronic Assholes
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they got paid for each and every one of those preowned copies, there's only one user using it at a time, they'd prefer it was gathering dust on a shelf rather than somebody else enjoy it?
and bandwidth?
the bandwidth that the users provide 99% of by hosting your shitty fucking games?
that bandwidth?
your useless servers tell our machines where to find other players and then they play no further part, and they can barely fucking do that properly.
i swear with the greed of this industry growing all the time piracy is looking like a more attractive option in principal.
i'd consider pirating the games and then not even playing them just to fuck over ea like they've been fucking over the users year after year with their identikit sequels.
it'll be a long time before i ever buy an ea game new again that's for sure.
and as for no consumer backlash, that's like saying everybody loved the poll tax.
i swear this has made me so fucking mad.
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Let's not forget that with a new Fifa every year, the people buying Fifa 10 second hand are more likely to buy Fifa 11 new.
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I remember when I finally got round to playing skate last year I was not allowed to upload any footage. I was not bothered about the skate celeb cheevo but I had purchased the game brand new for £10 in a HMV sale!
We all pay for Xbox live for the on line experience yet pieces can be taken away without your knowledge. I think Skate 2 may of been out for some time but it is still cheeky taking away a feature of a game just because I was slow to play it.
you cant have it both ways if I'm expected to keep all my games then I want EA to forever support the servers even if no one uses them as fairs fair IMO.
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a) People will pay for it
b) It's money for nothing
c) They can
Simples.