Steam saved our bacon - Introversion

"If you're not on Steam, you're not an indie developer of note."

Introversion's Mark Morris has recalled how a Defcon sale on Steam kept the struggling developer from closing down.

The response was "phenomenal", Morris told GamesIndustry.biz - resulting in a cool $250,000 for the (recently reduced to) four-man team.

"For the first time in a long time we've got a cash flow that extends out for two years at our size, which is nice," said Morris. "We've got two projects on the go at the moment - Subversion, which we're talking a lot about at the moment. It's new IP, very interesting stuff, but still not fully worked out in terms of which way the game will go... even on a daily basis Chris [Delay] decides more about what the game is going to look like, but we're still not quite at the point where we can put together a production plan and say, 'It's coming out in two years.'"

"We've also been working with Sony on Defcon PSN - given our Darwinia+ experience, we're a little bit less [likely] to just jump in bed with Sony if we can't find someone to share the development risk there."

Introversion thought the XBLA release of Darwinia+ earlier this year - a console-tailored bundle of Multiwinia and Darwinia - would drag the one-time Independent Games Festival winner out of the rough. But sales were "poor", according to Morris, who blamed a high, Microsoft-set price of 1200 MSP. Yet even with a discount to 800 MSP the title struggled: "The needle moved," shared Morris, "but not much."

The conclusion, for Mark Morris, is that "if you're not on Steam, you're not an indie developer of note".

Eurogamer awarded Darwinia+ 8/10 - our review explains why.

The full and candid interview with Mark Morris can be found over on GamesIndustry.biz.

Comments (35)

Comments for this article are now closed, but please feel free to continue chatting on the forum!