Steam saved our bacon - Introversion
"If you're not on Steam, you're not an indie developer of note."
Introversion's Mark Morris has recalled how a Defcon sale on Steam kept the struggling developer from closing down.
The response was "phenomenal", Morris told GamesIndustry.biz - resulting in a cool $250,000 for the (recently reduced to) four-man team.
"For the first time in a long time we've got a cash flow that extends out for two years at our size, which is nice," said Morris. "We've got two projects on the go at the moment - Subversion, which we're talking a lot about at the moment. It's new IP, very interesting stuff, but still not fully worked out in terms of which way the game will go... even on a daily basis Chris [Delay] decides more about what the game is going to look like, but we're still not quite at the point where we can put together a production plan and say, 'It's coming out in two years.'"
"We've also been working with Sony on Defcon PSN - given our Darwinia+ experience, we're a little bit less [likely] to just jump in bed with Sony if we can't find someone to share the development risk there."
Introversion thought the XBLA release of Darwinia+ earlier this year - a console-tailored bundle of Multiwinia and Darwinia - would drag the one-time Independent Games Festival winner out of the rough. But sales were "poor", according to Morris, who blamed a high, Microsoft-set price of 1200 MSP. Yet even with a discount to 800 MSP the title struggled: "The needle moved," shared Morris, "but not much."
The conclusion, for Mark Morris, is that "if you're not on Steam, you're not an indie developer of note".
Eurogamer awarded Darwinia+ 8/10 - our review explains why.
The full and candid interview with Mark Morris can be found over on GamesIndustry.biz.
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Comments (28) Latest comment 1 year ago
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It shows you that you can earn more money developing a PC game and putting it on steam for a few dollars.
Than going through loads of agravation and trying to sell it on LIVE.
Jeff Minter said exactly the same saying that it wasn't worth developing for LIVE and that STEAM saved his bacon as well.
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I loved Defcon when I first played it, and I'm probably just stupid, but anytime I try and go back for a quick game I find I've entirely forgotten how to play it and can't be arsed re-learning. I don't get this with games like Command & Conquer, Galcon Fusion or Risk; so while I'm happy to accept I'm just a dumbass, it does make me wonder whether their games could do with being a bit more focused on being able to pick up and play from scratch.
I'm inclined more towards this opinion because I get the exact same thing when I try to play Darwinia again these days after having played the original a million years ago. That's personally the reason I never bothered with the XBLA version - I can start playing World of Goo, Galcon Fusion or the XBLA version of Carcasonne without worrying about the rules as either it's immediately obvious, or the interface guides you through it without making you resort to a tutorial.
I do feel sorry for them though, it's always heartbreaking to see a development house who are focused on gameplay underselling. I might pick up XBLA Darwinia later.
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The Steam interface does give games more exposure as we are all OCD and browse between games. I know when on the consoles I was always more interested in the big retail games than (most) of the marketplace or PSN games and didn't tend to browse or buy as much on the more pricey consoles as much as I do now on Steam.
As Valve has proven to the industry the Wonderful world of Steam sales help immensely to (and not just for the indies either), picked up the awesomely addictive Nation Red from Diezelpower last week myself for just £3.99.
"Gabe is god"
[link url=http://www.youtube.com/watch?v=GGIsj46BnQU&feature=rel ated
]http://ww w.youtube.com/watch?v=GGIsj46Bn...[/link]
EDIT - Argh! How on earth do you do the links on the front page now??
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I do love the Introversion guys, but can't help but think their own ambition is going to be their downfall. Subversion has been in development for a while and by the sounds of things is going to be there for a long while to come. And, what with the devs chopping and changing their minds about features and graphics, it seems like it could be a complicated creation process. If it's their only output for the next few years, it's hard to see how they can keep it up, tbh :/
I do hope it's amazing though.
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I find myself being far more attracted to buying things out of Valve and Apple's downloadable game stores because they just charge me direct to my debit card, and don't force me to go through this awful two-stage purchase, spare points shit - not to mention the fact that you feel like you're being ripped off if you don't buy points cards from the likes of Tesco or Amazon cause they sell them cheaper than MS do, so you have to order a card, wait for them to post it, then kick off a download...
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Also, how long until Subversion comes out? I remember seeing a teaser trailer for it many moons ago, but it certainly doesn't seem like it will be any time soon judging from the article. Nevertheless, I will be there when it does finally release.
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Just direct charge your CC or paypal.
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I find myself being far more attracted to buying things out of Valve and Apple's downloadable game stores because they just charge me direct to my debit card, and don't force me to go through this awful two-stage purchase, spare points shit - not to mention the fact that you feel like you're being ripped off if you don't buy points cards from the likes of Tesco or Amazon cause they sell them cheaper than MS do, so you have to order a card, wait for them to post it, then kick off a download...
Just so you know, I haven't tried them yet but one of the guys at work uses these people and is very happy with them. They email you the code moments after you buy it and their prices seem to be the same as Amazons.
http://ch eapxboxlivecodes.com/cheap-micr...
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Just direct charge your CC or paypal.
And pay a CC fee on every microtransaction. Great idea!
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MS arent flexible enough with pricing. Should be any number of price points and deals should be offered to everyone and on more games.
MS should add the option to buy with real money and not points. By all means keep points for people who don't want to use a credit/debit card.
MS should relax their certification process to make it easier for these smaller studios or make Indie Games more attractive to use (option to apply for achievements etc)
In short...tight, theiving, controlling wankers...and I'm an MS fan!
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If that would happen you would have to pay Microsoft prices.
And not order points from a third party and save half.
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So jump to it!
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But still, if Steam was their lifeline, good for them and well done Steam.
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I paid full price for Darwinia+ on XBLA before outraged idiots vote me down.
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[...]
But sales were "poor", according to Morris, who blamed a high, Microsoft-set price of 1200 MSP. Yet even with a discount to 800 MSP the title struggled: "The needle moved," shared Morris, "but not much." "
PC gaming still dead.
P.
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Get a fucking grip, you probably paid 30,000 for a car that lost 3000 as you drove it away.
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Get a fucking grip, you probably paid 30,000 for a car that lost 3000 as you drove it away.
Yeah but I sold the car for £20,000, I can't sell the game on at all,
and neither did I buy the car from the most expensive place possible, knowing it was £15,000 elsewhere
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I would appreciate any further news about Steam's substantial impact on the indie scene be limited to the PC wire, so I don't have to wade through the console rubbish.
Thanks in advance!
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The fixed price point should in theory prevent an issue of one dev spending ages and a considerable amount of money on creating a game then having another company make a crappier cheaper version and sell it a lower price point to steal sales.
While the pricing of the points may be a concern the major concern for Live is in its navigation and highlighting quality games that deserve your money.