Todd Howard working on two new games

Next feels "like you have a new console".

Bethesda Game Studios is already designing the game it will make after the one the team is currently working on - which itself has yet to be announced, executive producer Todd Howard has told Eurogamer.

While the majority of Bethesda's 90 or so staff are beavering away on the new game, which has been in development for two years, Howard said his time is split between the two projects.

"I spend a lot of my time on the game that's in pre-production, but the new game that's percolating takes the most of my time," he said in an interview with Eurogamer at QuakeCon.

Asked to confirm that he meant he was working on a second unannounced game, he said: "Right, so we're in production on the new game, and we have a design going for the one after that."

Howard said that the studio's current title will be announced soon, but he can't say exactly when. "I have a sense but we're not ready even to talk about [the timing of the announcement], because it might change. I don't want to disappoint people.

"One thing I can say is that from when you first hear about it to when it's out will be the shortest it's been for us. It's pretty far along. When we show it, we want to show a lot, because there's a lot of game there to play right now.

"You know, if [global VP of PR and marketing] Pete Hines came in and said, 'I want you to show it,' I'd be like, 'Okay, I'm ready to show it.' But we've just decided for now not to yet."

Howard wouldn't be drawn on many details about the game - thought to be a new Elder Scrolls title - but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications.

"Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that," he said. "I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game."

We also discussed downloadable content and lessons learned from the work Bethesda did on Fallout 3 and Oblivion, and Howard indicated that level caps were no longer popular at the Maryland-based studio.

"Going forward if we had to completely redo Fallout 3 we'd probably not have a level cap, because it just makes the game more fun to level up," he said.

"It just does. The sense of accomplishment every time you do something to get some XP. So I think we'll make efforts in the future to not have one."

Howard also said to expect more from the developer when it comes to characters and animation.

"I think there are other people who do it much, much better," he admitted. "That's something we've put a lot of time into - not just technology but people and talent, and how long we spend doing individual elements."

Check out the full interview with Todd Howard elsewhere on Eurogamer today.

Comments (19) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Tyronne #1 2 years ago

    Bloke working shocker...not able to discuss what he is working on exclusive!

    next week, bear takes a poop in the woods.
  • Bleemo #2 2 years ago

    It's kind of weird that Bethesda with 90 people can make a massive game like one of the Elder Scrolls games or Fallout 3 and then teams of hundreds can only make normal sized action adventures in about the same time frame. What is the difference? more experience? stable work conditions? working in a pre existing world? I know for a fact that it isn't over-crunch as I used to read the dev diaries and several of the devs talked about how Bethesda had a sensible policy on work life balance.
  • andywilkie35 #3 2 years ago

    Please please please be Elder Scrolls V
  • reelbigkris #4 2 years ago

    You almost feel like you have a new console?

    I've listened to Peter Molyneux too often and taken his words for granted! I'm not falling for this again, I've turned into a pessmistic video game supporter lol

    So I must lower myself to the lowest of all confirmation strategys..."pics or it didnt happen!"
  • NewbieZilla #5 2 years ago

    Just keep Elder Scrolls single player. I really don't like seeing people asking for multiplayer in the next TES. Probably are a lot of such people here at EG.
  • NimbusTLD #6 2 years ago

    Oh thank god about the removal of level caps. I am an obsessive gamer, and if I'm not getting exp/gamer points/trophies then it's not worth playing anymore. :p

    edit: so wait, am I being negged because people liked the level caps? Or because of my lame attempt at sarcasm?
    Edited by 2 at 16/08/10 @ 16:57
  • Miths #7 2 years ago

    "Howard also said to expect more from the developer when it comes to characters and animation."

    I sure as hell hope so. As much as I love Morrowind, Oblivion and Fallout 3, the animators employed by Bethesda would probably be more suitable for working on a free iPhone game than on award winning, multi-million dollar RPGs. Either that or the game engine or their tools are really bad in that department.
  • reelbigkris #8 2 years ago

    @newbiezilla

    Unfortunately, multiplayer games is where the money is. If you can create an online portion of the game that will extend its life with the consumer. They will take a little longer to trade it in. The companies make zero money from second hand sales so its one of the most succesful ways to combat trade ins and keep demand up for new titles.

    I allways wonder how much of the development cycle is spent on the mutliplayer portion of a game which i'll rarely play if at all. I love my single player games!
  • Stuz359 #9 2 years ago

    The least revealing interview ever? You may as well just not have bothered.
  • TruSmiles #10 2 years ago

    Oh I really hope it's another Elder Scrolls game! I still play Morrowind and Oblivion obsessively.
  • Shinetop #11 2 years ago

    Elder Scrolls V please. And no MMO rubbish either, solid huge single player fun or nothing.
  • NewbieZilla #12 2 years ago

    For an RPG, making DLC to increase shelf life is now the tried and trusted model. Look at Mass Effect 2, Dragon Age, Morrowind and Fallout 3. No need for multiplayer. Multiplayer only really becomes important if the story isn't going to take that long to clear, like Gears of War or Call of Duty. Hell, those games sell on the strength of the multiplayer, not the single player. Where again, I am the opposite.
  • Bleemo #13 2 years ago

    "No real surprise, they did it with expansion packs before the idea of DLC started kicking about. "

    I think that the idea of expansion packs and DLC have effectively merged. Where as DLC started out as downloadable dogs with laser shooting eyes. Now DLC for RPG's is essentially a small expansion pack in and of itself.
  • Mr_Brown #14 2 years ago

    I really hope it's Elders Scrolls game. I have recently just gone back to playing playing Oblivion... 4 years on. I wouldn't mind for some multiplayer in TES, definatly not MMO, but coop would be nice. Even if it's limited to world sharing. It is honestly the only thing (other than more of the same) that could improve Oblivion.
  • skuzzbag #15 2 years ago

    To be fair he never suggested that the new console you think you have is actually better.
  • Seehuusen #16 2 years ago

    Im a bit divided here. Do i want a new elder scrolls on a trustworthy but buggy engine that looks rather old nowadays, or do i want it to be made on the new ID Tech 5 engine (used for Rage) ?

    So is it really elder scrolls, or is Bethesda really gonna squeeze out another Fallout game on that engine ?
  • JensonJet #17 2 years ago

    I agree with Miths. The animation, design and art for characters, especially faces, in Bethesda games is at best described as poor. This is surely the weakest team within their business. That and the director who allows such poor voice acting to dominate these games. Take a leaf out of the Modern Warfare, Drake's Fortune, Mass Effect developers books and once you have a story and script you're happy with, get some decent actors to bring those characters to life.

    I disagree with the comments that single player is all that's needed. Any and every game I've enjoyed would have been enhanced and played much more if I could have played it co-op with at least one other person, if not three. Co-op campaign makes games better value for money, not to mention is more likely to have have players hold on to the game, lowering the need for complaints about the secondhand market by the industry.
    Edited by 1 at 16/08/10 @ 19:39
  • darth_paul #18 2 years ago

    hope itll be "Elder Scrolls 5", with lessons learned from "Demons Souls" :-)
  • smelly #19 2 years ago

    >next week, bear takes a poop in the woods.

    More like: Next week molyneux tells us more stuff!