BioShock 2: Protector Trials Review
The splice is right?
Version tested:
BioShock, eh? Moody, thought-provoking stuff. Troubling stuff. Deep stuff, allegedly. How about adding a challenge mode?
Actually, why stop at that? Why not throw in a rhythm action section too? We can get the Puppini Sisters to record a bebop version of Manilow's classic Bermuda Triangle - sample lyric: Bermuda Triangle, it makes people disappear / Bermuda Triangle, don't go too near - and I'll cave a Little Sister's head in every time we get to a drum break.
So 2K isn't being particularly creative in the way it extends the BioShock 2 universe yet - apparently the new gadgets and story content are up next - but that hardly matters. The Protector Trials may not be the most exciting attraction in Rapture (that's the cheap real estate coupled with the fact that plagues, insanity and spreading leaks have really tackled inflation) but it's good for a few hours of frantic action all the same.
A single-player mode that tasks you with protecting a Little Sister while she gathers ADAM, the Trials have a few smart touches. There are six arenas on offer, all of which are culled from the single-player campaign - after all, "Challenge Mode" is French for "We didn't build any new art assets" - but there are three trials set within every location, each forcing you to use a different load-out of Plasmids, weapons, and Tonics. The longer you can hold the Splicers off, the higher the Little Sister's ADAM multiplier grows, and completion of each level leads to a fuzzy mess of Star medals, grades and unlocks.
This is about rhythm as much as the ability to create new strategies on the fly, with each trial quickly conforming to a familiar pattern as you pick up your Little Sister, scope the area, lay traps, and then start the collection and hunker down for the Splicers. The ensuing fire fight, meanwhile, has a pace of its own as you move between likely spawn points, being careful to stay within reach of the vending machines and keeping a weather eye on your depraved little darling.
You have to kill Splicers to earn the cash you're going to need for regular health boosts - you'll need those if you're as wonky with a shotgun as I am, anyway - and if you're not careful, you can find yourself out of ammo, EVE, and meds and without a penny to your name in some of the later, trickier encounters.
More on BioShock 2
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Hands On: BioShock 2
Put a shock in it.
Interview: BioShock 2's Jordan Thomas
Daddy's back.
Hands On: BioShock 2
Going deeper.
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Screenshots: BioShock 2
The six maps add their own tactical twists. The best are both claustrophobic and cheekily warrenous, such as the Adonis Baths, with its dangerous split levels and handy shallow pools for bursts of mass electrocution, or the echoing, limpet-encrusted cul-de-sacs of Persephone Cellblock F. Most tend to be fairly compact, and only Pauper's Drop feels a bit rushed: with a turret gun in the load-out, it's a bit too easy to simply camp in a corner, and that pretty much drains the fun out of the whole experience.
All of the maps play on your sense of vulnerability, because the Protector Trials is purely concerned with that particular aspect of BioShock: the frantic, outnumbered-and-feeling-slightly-picked-on part. The load-outs are an inspired touch, completely transforming the feel of a map depending on whether you've been given an arsenal that favours direct attacks or traps, but there are still times when you'll wish 2K's modern classic was, you know, a better shooter: moments when you'll wish that the guns had more of a connection to the controller, that the aiming movement was tighter, and that the HUD didn't favour style over readability quite as much. That said, when the penny finally drops and your Plasmids and weapons suddenly click in an unexpected way, you may find yourself with an entirely new strategy that you'd never have thought of otherwise.
You can unlock concept art and seven new Achievements (or Trophies) if you're the kind of person who goes nuts for such things, but the main event here is the combat. That's never been the sharpest part of BioShock (and certainly not the aspect of the game that has earned it its classic reputation) and there's not too much in the way of replayability once you've fought through each encounter. But it's still nice to be back in Rapture, even if you're only there to shoot the place up a bit.
6 / 10
Bioshock 2: Protector Trials is out now for 400 Microsoft Points (£3.40 / €4.80) on Xbox Live and Games for Windows Live, and £3.19 / €3.99 on PlayStation Network.
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Comments (21) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Edit: On topic, I'm glad this is a cheap DLC, they could have easily tried to charge 800 points and gotten away with it, seeing how many cost 1200 these days.
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I wonder if a GOTY edition of Bioshock 2 is on the cards.
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Also : quote : "That's never been the sharpest part of BioShock (and certainly not the aspect of the game that has earned it its classic reputation)"
.. if the GAME isnt the part which earned it its reputation what the hell was? Surely you didnt give it a high score solely on it's story? If so that's a sorry state of affairs for GAMES in general really isnt it?
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.. But yeah the only thing which made the first game even approaching good was the story, this doesnt even have that.
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Anyone remotely interested should pick it up (especially at its current cheap price) and ignore the stupid, stubbornly cynical naysayers.
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/sarcasm
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It is dull to begin with, but stick with it.
I liked Bioshock 2, but the "defend a little sister against waves of Splicers" sections really weren't the best bit - in fact, far from it. Big Daddy and Big Sister battles were enjoyable once you'd gotten sufficiently tooled up with decent weaponry to make it an even fight and in that sense the game got progressively more enjoyable as it went on. Then the developers go and save by far the best three levels for the game's finale and you end up with a title that feels like it's treading water in the wake of its predecessor for far too long (long enough to make plenty of people give up on it) and then does a spectacular sprint to the line for a photo finish.
Sorry for the mixed metaphors there, but you get my gist. Basically it goes from "meh, more of the same: 5/10" for the first two thirds of the game, yet redeems itself with 10/10 brilliance right at the end. So for me it averaged out at a respectable 8.
Oh, and I have to admit I next to no interest in this DLC, sorry.
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BUT, the problem was:
1. I played it through 3 times in a one week rental.. part time. Most games i struggle to complete even once in that time.
2. The first games story was better and actually took you by surprise in a few places
3. the "big sisters" were dull - just launch a barrage of stuff at them - and done.
4. Same as my problem with the first game - you have all these upgrades you can use, but only really need a couple of them and just keep blasting fireballs and electricity depending on situation.
5. it was incredibly easy
6. and short (see #1)
7. felt like i'd REALLY just seen it all before
Now that's DEFINITELY NOT to say i hated it - far from it (or i wouldnt have played it through 2 WHOLE times). But like the first, it was overrated... Glad i only rented this one (still pissed off i bought the first one, no-one ever wanted to buy it off me 2nd hand - and no, i wont sell to game stores out of principle).
In fact - take away the online from bioshock 2 (which i admit to not playing - i hate online gaming!), and it could've just been a mission pack to the first game...
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Not buying the DLC though, it's not Bioshock. It's an 'extra'. Or bonus. As is the mp. I liked BS2, and I think it's underrated.
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engagement rings
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Why did Steve Jobs trying to explain away the iPhone antennae problems leap into my mind after reading that?
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Oh and why do the little sisters all look the same?
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I do not think Bioshock 2 is the attention it deserves, and the launch of this package seems to show that the extra points. Many journalists and critics have fallen a bit 2K 'difficult, but you seem to see beyond the beauty of this package.
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This add-on is awesome, Should get more than 6/10! Just because they didn't make lots of new assets doesn't mean it's not fun and well worth the 400msp.
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