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Jet Set Radio Future

Preview - one of the Xbox's most exciting prospects is brought to life by Smilebit

Everybody say 'cheese'!

Next Generation Cels

Whether we hold cel-shading against the little blighter or not, it can't be denied that Smilebit is one of the few companies doing interesting things with the technique. One look at Jet Set Radio Future tells you that. Apart from cleaning and sharpening the whole game up for the Xbox, Smilebit have added some clever visual trickery including motion blur, which comes into play when you dart off in any direction at high speed. As you move faster and faster, a small trace sidles along an inch behind you. It's one of the neatest effects this writer has ever seen and makes JSRF even more anime-esque in its presentation. Thanks to the Xbox's sterling hardware setup, JSRF croons along without so much as a jolt. Unlike the Dreamcast, the Xbox can give us a fully cel-shaded JSR with motion blur and not a whiff of slowdown. Although the demo version we witnessed on the recent Microsoft Xperience tour was a little worse for wear, we were encouraged to learn that this was somewhat anomalous, with many other Xperience-goers in other parts of the country commenting on the sheer smoothness of the game. As the name suggests, Jet Set Radio Future is set after the original game in 2024. The setting is still Tokyoto - the demo version of the game featured an enhanced version of the original Tokyoto station level - and the various characters have all been given a futuristic tweak. Beat looks like something out of the Jetsons, and we can't wait to see what Smilebit have in store for the other crews. Obviously animation has been improved, and coupled with the new visual tweaks we were utterly floored by some of the JSRF footage we saw recently. This is going to be a very pretty game.

Lighting effects waaaay beyond the Dreamcast's capabilities

Old Dog, New Tricks

Far from a one-trick pony, Smilebit has plenty of ideas up its sleeve, but it's playing its cards close to its chest. We know for instance that the game will feature a much larger and more varied selection of levels, but we have no idea of their whereabouts or the game's eventual storyline. We can only guess it will be along the same lines, and of course we can't wait to hear it all from the smooth-talking DJ Professor K, Tokyoto's number one buccaneer. Something even we noticed with our battered terminal at Xperience was the speed increase. Beat and his chums move around the city at a rate of knots that makes JSR look positively pedestrian. As you can see from the screenshots, Smilebit has made the small addition of a speed bar in the bottom right. We're not sure of their reasoning, but presumably reaching your maximum speed has some bearing on the rest of the game. In terms of the control system, we've always been sceptical of the worth of Microsoft's fat-ass controller, and with JSRF tight control is crucial, so we'll be watching out for that especially. The Dreamcast controller was poorly suited to JSR at times, and the Microsoft beast has quite a lot in common with it, but infuriatingly we'll have to wait and see. The demo didn't even include spray elements, so it was difficult to establish how well the final result will control.

Grinder's heaven

It's... Tricky?

One thing the demo did convey was the increase in grinding. Now, there was a hell of a lot of grinding to be done in Jet Set Radio. Future, for its part, seems keen on having you slide every which-way the whole city over. The new station level allowed us to grind on everything from parked vehicles to what looked like electricity wires. Crazy. Another addition is the much-vaunted multiplayer functionality. Smilebit have yet to confirm exactly how this will work, but it won't be as blasé as the Dreamcast's 'online options', which amounted to zero gameplay and a few stats. Smilebit has plans for a multiplayer mode that will utilize the Xbox's full range of features, and I for one expect to be Jet Setting myself across the face of some hapless e-sproglet every night of the week for months after the game's release. Assuming the end result merits all this hyperbole… At the moment, we don't know much about the soundtrack, but broadly speaking we can expect more of the same with a few of the more exciting tracks brought forward from the original. 90% of Jet Set Radio's impact was the kicking soundtrack, and we fully expect the sequel to blow us away when it arrives with the Xbox on March 14th. In the meantime, I think I might just pop across the hall and see if the Dreamcast is, er, alright. Scram!


Jet Set Radio Future screenshots


Ménage à Troi

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Jet Set Radio Future


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Tom Bramwell avatar

Tom Bramwell


Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.