Eurogamer is back for its latest tour of duty at the frontline of the console war with this new instalment in our rolling series of PlayStation 3 vs Xbox 360 cross-platform face-offs.
You know the form by now. We take an impartial look at a range of games that appear on both consoles, providing additional comment to the reviews already published on the site. Technical differences are highlighted, with any impact on the basic gameplay being of primary concern.
As usual, backing up the analysis is a range of comparison screenshots of each game, losslessly extracted with full 24-bit RGB precision from the HDMI ports of the Xbox 360 Elite and PlayStation 3 courtesy of a Digital Foundry HD capture unit. 720p shots are provided as standard for all games, but where the PS3 version supports 1080p (either scaled or native), we supply additional 'True HD' screengrabs to compare the games' respective performance for those privileged enough to have access to top-end displays.
Call of Duty 4: Modern Warfare has dominated European charts this week, taking the top three spots in Germany and third, fourth and seventh in Spain.
Couple of fantastic PS3 exclusives doing the rounds. As far as opening statements go, that isn't one we've often felt compelled to write thus far. But on the games side, that's precisely the case right now. And for the aforementioned "couple" we have Sony stalwarts Insomniac and Naughty Dog to thank.
I find wrestling fascinating. Not in the sense that I obsess over the fine stitching on Rey Mysterio's mask, but in the sense that over the fifteen years or so since American wrestlers chased our homegrown spit-and-sawdust sportsmen off the screen, like invading grey squirrels with outrageous mullets, it's grown into such a bloody weird phenomenon.
Let's face it, nobody takes it seriously as a sport, hence the euphemistic "sports entertainment" tag, and so the TV shows have actually begun to reflect this with evermore outlandish storylines and audacious twists. Yet the guys who take part are clearly incredible performers putting themselves through punishment that, while never as dangerous as it's made to look, still requires astonishing physical skill. It's an utterly unique collage of the realistic fakery and fake-looking reality, where fans can openly talk about the quality of the script while discussing those taking part as if they were more than just the stars of a corporate soap opera performed in the style of a theme park stunt show. And it's this schism that runs right through the latest Smackdown, a game that treats the fights as actual full-contact combat while openly admitting the carefully choreographed nature of the phenomena itself.
Now that I've incensed those readers who invest too much energy into following such things, let's take a look at how Smackdown's 2008 iteration plays as an actual videogame. And I mean, how it actually plays.
THQ has oiled up a new demo for WWE SmackDown vs. Raw 2008 and slipped it onto Xbox Live.
This past week, my brother's been on a Duke of Edinburgh expedition, trawling through the mud, wind, and monsoons of the Lake District, in the hopes of getting a piece of paper that says he can put up a tent with some competence, and has enough common sense to manage to survive on his own for a week. It's almost ironic then, that at the same time my brother is most likely bailing out his tent, I myself have suffered a similarly testing experience, standing sunning myself in the Penthouse suite of the Mayfair hotel in central London, surrounded by food, drink, and people waiting on my hands and feet, enjoying a cold beer with top WWE star, Mr. Kennedy...
THQ wants to get us all into the ring this afternoon, as it announces a fresh instalment to the WWE SmackDown vs. Raw series.