Super Scribblenauts

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Warner Bros. and 5th Cell targeted by Keyboard Cat, Nyan Cat lawsuit

UPDATE: Nyan Cat creator speaks out, says WB "disrespected and snubbed" them, so it had to come to this.

Update: Creator of the "Nyan Cat" meme Christopher Orlando Torres explained to us that the lawsuit had been misreported in the media and that "Nyan Cat" was copyrighted in 2011 while Scribblenauts Unlimited wasn't released until 2012. He didn't know about the series' use of the meme until it appeared in the debut trailer for the its latest installment:

What is Scribblenauts Remix?

Warner Bros. nabs new domain.

Scribblenauts Remix, a new website domain registered this week by publisher Warner Bros., could point to a new game in the puzzle-solving series.

Scribblenauts lifetime sales revealed

Cute word-based puzzle game series Scribblenauts has sold 2.5 million copies to date.

That's the combined might of DS games Scribblenauts and Super Scribblenauts.

During the DICE 2011 summit at Las Vegas developer 5th Cell revealed its other franchise, Drawn to Life, has shifted 3.5 million units (thanks Joystiq).

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Scribblenauts dev unveils new shooter

Scribblenauts dev unveils new shooter

Hybrid coming to XBLA next year.

5th Cell, the studio which brought us the Scribblenauts series, is hard at work on a brand new game.

Titled Hybrid, it's a third-person shooter set in a post-apocalyptic landscape. Despite this, 5th Cell is promising "a completely new gameplay experience never seen before in the genre".

A new site is up over at Whatishybrid.com, complete with teaser trailers and storyline snippets. It seems there are two sides at war, the Paladins or the Variants, and not all the characters in the game are human.

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Super Scribblenauts

Super Scribblenauts

Send in the nouns.

Scribblenauts was magic: solve challenges by conjuring forth objects. Type in a noun, and the game would bring it to life with many of its inherent characteristics intact. Toasters would toast, vampires would drink blood, economists would wear little suits and ties and tell you that you should have had a pension in place, like, a decade ago.

It just wasn't very good magic. The game's challenges tended towards the dull (make a packed lunch? I can summon fire trucks and zombies), the objectives were often quietly confusing, and the behaviour of some of the in-game animals you were able to create could very occasionally be a bit weird. Sometimes my T-Rex would eat everybody, for example, and sometimes he wouldn't. I have no use for a T-Rex like that.

Input was the biggest problem, however. Scribblenauts' controls were only marginally less awful than that time Arnold Schwarzenegger backed over his favourite dog while taking his Hummer to the carwash. (This really happened.) Forcing all interactions character movement, object manipulation onto the touch screen meant that messing about in 5th Cell's magical universe could be claustrophobic and clumsy.

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Scribblenauts creator ditched PSP concept

Plus, 5th Cell talks up new XBLA title.

Scribblenauts developer 5th Cell started work on a PSP game but ditched the idea because the platform was too expensive to work on, Eurogamer has learned.