Update: Atlus staff have confirmed that this "manoeuvring" won't affect the company's game output.
Atlus; I'm sorry. I said some things I didn't mean, and I'm sorry.
When I was reviewing the original Digital Devil Saga - which I liked, remember? Remember how we smiled at each other when Eurogamer awarded it 8/10? - I said that people wanting to play a game with good storytelling should look elsewhere. Look, I was angry; I thought you were being obtuse when you made me play through pretty long and, let's be honest, somewhat barren dungeon sections just to get to the next morsel of storytelling. I didn't mean to say that you weren't spinning a good yarn, just that maybe you could have spun it a bit faster. In hindsight, that was cruel and uncalled for. I shouldn't have said it. I can admit my mistakes; I'm sorry.
You see, now that I've played the next chapter in the saga, my eyes have been opened. I've seen what you were trying to say all along, and I've seen the destination at the end of the occasionally bumpy road. Don't walk away from me now. We can work this out together. I love you.
Ghostlight plans to bring Shin Megami Tensei: Digital Devil Saga 2 to European PlayStation 2 owners in early 2007.
Following on from what it describes as the "resounding success" of the first RPG (highly rated around here), DDS2 will be released on 16th February.
Described as a new and final chapter in the game's story, DDS2 sounds as though it concentrates on refinement and modification rather than outright revolution - there's one new character (Roland), a "Berserker" mode in battles (where characters exist in a state halfway between human and demon), and a system of "Karma Rings" for modifying stats.