Ever since Brutal Legend was a financial catastrophe Double Fine has shifted its focus to smaller games that have been created as the result of its "Amnesia Fortnight" process, in which the studio splits into small teams for two weeks and creates prototypes for future projects.
Double Fine's recent Kinect effort Sesame Street: Once Upon a Monster gets a DLC expansion next week.
Titled Unidentified Furry Objects, it's a new chapter that follows Cookie Monster, Elmo and Shelby as they come face to face with the titular extraterrestrials, while Grover chances upon a mysterious glowing egg-like device.
It's priced at 400 Points and is up for download from 22nd November.
If there's one audience that has been consistently poorly served by the games industry, it's kids. Not the older kids, the 8-12-year-olds with their Pokemons and Lego games. They're pretty well treated these days. No, little kids. The ones who have just started school, the four, five and six-year-olds. They love to play, it's pretty much their reason for existing, and yet because their tastes are so specific and so far removed from what developers are used to making, the games industry often pretends that they don't even exist.
Cue Tim Schafer's Double Fine studio and its Kinect-fuelled interactive Sesame Street storybook, Once Upon a Monster.
The question is, how to appraise such a product? In gameplay terms, this is very thin stuff - not so much a mini-game compilation as a computerised game of Simon Says. Characters do something on the screen and you copy them. For vast swathes of the game, that's pretty much all you do. For everyone weened on "proper" games, it's easy to dismiss.
Big week, this. October is in full flow. Dragon Age 2 welcomes a second lump of DLC with Mark of the Assassin, starring The Guild actress Felicia Day. There are new monsters, areas, weapons and challenges. Let's hope it's better than previous DLC, Legacy.
Brutal Legend dev's new Kinect project.
With the Cookie Monster.
The trajectory of most new video game hardware is a lot like the trajectory of a really good game of Defender: you fight for survival, you struggle to meet a specific set of criteria, and once you've done all that, the second wave swoops in and it's back to the grind. Hardware can't hyperspace its way out of trouble though. That bit of the analogy doesn't work.
Double Fine-developed monster fun.
Tim Schafer takes on Sesame Street.
Microsoft has pumped out a press release trumpeting a "blockbuster line-up" for this spring and beyond.
Tim Schafer's Double Fine Productions – maker of Costume Quest and Stacking - is creating a Kinect-enabled Sesame Street game for Warner Bros. Interactive Entertainment.