Jason Bourne isn't much of a talker. Jason Bourne is a doer, with deeply imprinted training that makes him act so instinctively and decisively, it can seem like brutality, even to him. For the first act of Doug Liman's The Bourne Identity, he's a confused amnesiac in a scruffy orange jumper, just starting to get a handle on his previous life as a chameleonic, blackest-of-black-ops assassin. Reconciling lethal muscle memory with his innate sense of self is clearly twisting Bourne up inside - it's the rubber-band motor that powers the entire movie and, subsequently, the Bourne franchise. It's also a slippery question: how can he do these things?
I didn't know BioWare had a James Bond-like spy RPG on the cards back around the time Dragon Age: Origins was released (2009).
Ludlum Entertainment has re-aquired the rights to make games based on the works of Robert Ludlum, including the Bourne and Covert One series.
Our groins suitably girded, we return once more to the great cross-platform console development debate with the latest in our ongoing face-off comparison coverage. As if you didn't know by now, the aim here is to supplement existing Eurogamer reviews with console-specific commentary, backed up with a range of 'assets' losslessly extracted from the hardware during our testing.
This is achieved with the now ubiquitous Digital Foundry TrueHD capture kit, the only equipment in the world capable of ruthlessly plundering the HDMI ports of the respective consoles at full 24-bit RGB precision. Literally every single piece of digital information pumped out by the hardware is ours - ours I tell you - and from there we can supply ultimate quality screenshots and comparison videos.
Flash's support for h.264 combined with Eurogamer TV technology allows for video comparisons that actually work, with as much detail retained as possible. One pixel in the video is one pixel on your HDTV, and we've manfully done our best to sync up the two versions of each game to provide the best comparison coverage.
Super Smash Bros. Brawl has headbutted its way to the top of the UK all formats chart this week, thumping previous leader LEGO Indiana Jones down to three.
Being Jason Bourne may look glamorous, but in reality it's probably not. Yes, you get to bring down the silly old CIA using rusty old cars and biros and then go and live on a beach with Franka Potente, but you also have to remember numbers, sleep rough, wipe down hotel rooms and put up with headaches. We'd still rather own a Velcro patent or get a discount at Thresher. Fortunately High Moon Studios thought of that and so Bourne Conspiracy is about doing all the cool things in Robert Ludlum's books and the Matt Damon films, and in some respects it does them well.
There's the nucleus of a fun game in Bourne's hand-to-hand skills, for instance. You have two attack buttons, which allow you to perform a range of basic combos, and as long as you remember to block when the other guy hits back you can quickly build up "adrenaline" and do Bourne's signature takedowns: slick, violent finishing moves that smash goons into the wall and elbow them in the head as they bounce away, or crush their windpipes and crack their knees in one fluid motion.
The fighting snaps the dynamic camera to the side so you can see what's going on, but otherwise we're in third-person shooter territory, running around docks, embassies, yachts and airports ducking behind cover and shooting people with pistols, shotguns and assault rifles. Bourne's super-assassin intuition is replicated by a "Bourne Instinct" button that feeds waypoints to a mini-map and lights up enemies, helpfully guiding your gun-sight to them, although leaving you to adjust the aiming rather than locking on. Aiming is awkward and movement is ungainly, with too many controls to worry about on the first couple of levels, but you get into a tolerable rhythm.
2002 was a momentous year for the spy movie. It was the year James Bond finally jumped the shark in Die Another Day, figuratively with that absurd invisible car, and almost literally in the laughable para-sailing sequence. It was also the year that Jason Bourne made his big-screen debut, anticipating a fundamental shift in the nature of espionage which ultimately led to the back-to-basics brutality of Daniel Craig's beefcake Bond in 2006's Casino Royale.
Sony has updated PlayStation Network with a couple of PS3 demos, a couple of PSP demos and a bunch of packs for PSP navigation software Go!Explore.
It was all sun, sand, sea and Sierra games for Eurogamer the other week when the artist formerly known as Vivendi took us on a press trip to Mallorca. You might have already seen our previews of Ghostbusters, Prototype and 50 Cent: Blood on the Sand, but they weren't the only games on show.
Update: High Moon Studios has clarified that a Bourne Conspiracy demo will be available on Xbox Live on 19th May.
High Moon Studios has explained why Matt Damon won't be appearing in the new Bourne game - arguing it'll be just as much fun to play without him.
Sierra Entertainment has said The Bourne Conspiracy will be unleashed here on 27th June.
Bound to be rubbish, right? Let's see. The Bourne Conspiracy is a bit of an anomaly in the world of movie-licensed titles. There's no movie of that name in existence, for a start - and although some of the game's sequences are taken from the first movie, The Bourne Identity, it's described as a companion piece to the existing series rather than a re-telling. There's also no sign of Matt Damon, or any of the movie's stars; Bourne himself is a re-imagined, brown-haired everyman with piercing eyes and a nasty line in lethal combat.
Internal Vivendi developer High Moon Studios has said The Bourne Conspiracy will be a game that "stands on its own two feet".
Vivendi Games division Sierra has revealed Robert Ludlum's The Bourne Conspiracy for PlayStation 3 and Xbox 360, a stealth-action game due to debut at E3 next month.