Rez Infinite, last year's VR-enabled update and expansion of Tetsuya Mizuguchi's classic 2001 head trip, now has a PC version - and it's released today on Steam.
Since its release almost 16 years ago, Rez has not only stood the test of time but there's a good argument that it has actually improved with age. Through a combination of perfectly timed sound and rich visual design, Rez delivers an experience that's difficult to forget - and now, Rez Infinite is available on PC, in both standard form and with full VR support for both Vive and Oculus Rift.
At its core, Rez Infinite is comprised of two unique pieces: the original Rez with its enhanced visuals and Area X, a new stage built using Unreal Engine 4. This new level isn't especially lengthy but it's a stunning experience, offering a tasty morsel of what a proper sequel to the original game might look like.
As PC ports go, Rez Infinite checks most of the boxes: there's great support for keyboard, mouse, and gamepad along with arbitrary resolution support. Resolution scaling is available up to 250 per cent, MSAA is included for Rez Classic - and it all runs very smoothly even on relatively meagre hardware. Let's put it this way, on an old i5 3570K paired with a GTX 970, the game runs at full 4K with MSAA disabled (adding it causes some frame drops). AMD's Radeon R9 290X achieves the same feat, with the added bonus of 4x MSAA, bringing into line with the presentation seen on PS4 Pro.
Hi, hello and how do you do. There's one last day left before the new working year starts, I've still got a whole load of gammon and wine to get through and I don't think anyone can really be bothered to do anything, you know, proper, so if it's alright with you here's a list of games I've just copied and pasted. Some people like that kind of thing, I hear.
Have you ever really played Rez? I thought I had, but now I'm not so sure. That very first time back in 2001 on the Dreamcast, through a soapy fog of weed in student halls and the hazy dawning realisation that games could offer so much more than they had done before, was just a rehearsal. Getting reacquainted a couple of years later with the PS2 version - a Trance Vibrator, borrowed from a friend, stuffed tastefully down the back of my shirt as I sat cross-legged on the floor on a brief respite from a summer's day trip - was merely a warm-up. Even playing it on a cinema projector after hours years later, using the up-rezzed HD version, fell some way short.
Publisher: Enhance Games
Tetsuya Mizuguchi sits in a swivel chair under a lamp in the middle of a dark, empty room inside an office complex by Aoyama Park in Tokyo. A totem of projectors beams footage from the director's masterwork, Rez, on three of the four walls around him while a polished Sony VR headset warms his feet. Miz, as his friends know the director, has always shown a talent for theatrics. Years earlier, while promoting Child of Eden, another game that splices music, light, and play using emerging technology, he stood before an audience at BAFTA's headquarters in London and conducted the Kinect camera like he was playing the Royal Philharmonic. A day before we meet, he appeared on stage at the sweltering Tokyo Game Show dressed in a jet-black onesie, performing the game that has, in recent months, brought him out of his retreat into academia. Squint and it could have been a member of Daft Punk grinning beneath the helmet.
Rez Infinite comes out on 13th October 2016 for PlayStation 4 and PlayStation VR.
That makes it a PSVR launch title. Sony's virtual reality headset comes out on 13th October, too. It costs Ł350.
Martin Robinson took a look at Rez Infinite back in December and declared it PSVR's best game yet.
PlayStation VR will hit retail this autumn, according to Gamestop CEO Paul Raines.
Of course this is how it was always meant to be played. Rez always felt ahead of its time - when it was released back in 2001, there wasn't anything really like Tetsuya Mizuguchi and United Game Artists' rhythmic Dreamcast game, a wilfully artful, arrestingly stylish shooter that matched club cool with slick music action. It was a delicious taste of a future that's finally arrived.
Tetsuya Mizuguchi's trippy 2001 shooter Rez is coming to PlayStation VR as Rez Infinite, Sony announced during its PlayStation Experience keynote moments ago.