By Ezio's beard! Xbox has announced Assassin's Creed: Brotherhood is coming to backwards compatibility today, along with a collection of other much-loved titles.
As far as reviews go, we spend an increasing amount of our time playing old games here at Eurogamer. Some companies, like Nintendo, have always been keen on repackaging their classics for new audiences. But the current fad for high definition (or portable) "remasters" is rapidly turning what was an occasional, indulgent cash-in into an important subsector of the industry, complete with its own development specialists and standards.
The tragedy is that it became the punch line to a joke. Jokes, even. The one about Sega's failing video game hardware business, for example, and how the only truly exceptional title for its Saturn - a PlayStation-beating shoot-'em-up, no less! - was released two years after the console war was already lost. Oh, Sega, hapless Sega!
Or the one about the men prepared to pay astronomical prices for fashionable imports: a £100+ eBay price tag evidence not so much of the game's inherent quality as of the demented collector mentality, where scarcity + demand + competitiveness pushes prices beyond all reason. Look at those guys! You could buy 150 copies of Angry Birds for that money!
But the true joke is that Radiant Silvergun should have been punched by tragedy. Its pseudo-successor, vertical shoot-'em-up Ikaruga, may have enjoyed some vindication for its forebear's misfortunes, fast becoming a cult classic and making its way around the world. But the Japan-only Radiant Silvergun is the better game, bringing together all of the themes of boutique developer Treasure's oeuvre into one glorious, tightknit experience that invites long-term study.
With the season's initial surge of big hitters - the likes of Deus Ex, Driver and Space Marine - already nestled in the charts, it's time to take a breather.
Treasure's touched-up Radiant Silvergun XBLA release, DLC for Insanely Twisted Shadow Planet and a Games on Demand slot for Bulletstorm head up the latest Xbox Live Marketplace schedule update.
As detailed on Major Nelson's blog, you can also expect deals on Battlefield: Bad Company 2 and Rockstar Games' content.
Here's how the next few weeks shape up:
Radiant Silvergun launches on Xbox Live Arcade on 14th September as a 1200 Microsoft Points download, developer Treasure has revealed on its website.
We're following up with Microsoft to confirm this relates to a global release date.
Radiant Silvergun XBLA is a high definition version of the cult Japanese hit and created by Ikaruga developer Treasure.
XBLA screens from TGS.
Microsoft announced three Kinect-enabled Xbox 360 exclusives and two Xbox Live Arcade titles - all created by Japanese developers and due out in 2011 - at the Tokyo Game Show this morning.
The headline new game is codename D, from No More Heroes creator Suda51. Fresh from his appearance at EA's TGS conference, Suda51 described the Kinect title as a "very core action game" without guns and swords.
"You must fight for your life to survive an evil amusement park filled with twisted and eerie creatures," said Microsoft. "With codename D for Kinect for Xbox 360, you are the controller as you unleash devastating effects to destroy enemies and objects.