I'm exhausted. Not just because my fun muscles are still aching after the Eurogamer Expo, but because playing Rabbids Go Home is like being trapped on a bouncy castle full of kids who've skipped their Ritalin and pumped themselves up on Red Bull and Tartrazine all afternoon instead. And you know what? I like it.
The first thing is the sheer energy of the experience - every fibre of Go Home vibrates with an incredible intensity, a joie de vivre verging on insanity. There's a constant aural assault of squeaks, clatters and the trademark Rabbid 'BWAAAAAAAA', which reaches right into a very primal part of the brain and flicks that little 'grumpy' switch to 'off'. Graphically it's accomplished without being outstanding, but is full of enough stylised quirkiness to make the experience a visually satisfying one. Bright colours and chunky objects abound, scaling up quite nicely on a 37" full HD screen.
Here's the 'plot'. The Rabbids, for a reason never fully explored, have decided that their true home is Earth's moon and that they need to return there, in order to have a little nap. The best way of making that 240,000-odd mile journey is to collect stuff, put it in a pile and climb it.