Uber Entertainment has cancelled its Kickstarter campaign for real-time strategy game Human Resources after it became apparent it would not meet its funding goal.
Planetary Annihilation is a real-time strategy game founded on a dream, and funded on an image. The dream was a noble one: the robotic conflict of Total Annihilation on an interplanetary scale. The image? A moon, rigged with the enormous engines of player one, rocketing straight towards a temperate world hosting the impenetrable base of an unsuspecting player two.
This month Uber Entertainment declared Planetary Annihilation complete and is selling the finished game with an even more arresting image: a screenshot of the "Annihilaser" which arrived in the last patch, allowing players to turn any of their metal planets into a Death Star and pop celestial bodies like balloons.
For posterity's sake, then: is this the biggest, silliest RTS ever?
Science-fiction real-time strategy game Planetary Annihilation leaves Steam Early Access and launches proper on 5th September 2014, developer Uber Entertainment (Monday Night Combat) has announced.
Planetary Annihilation is a game about being a massive robot, but it's really a game about being a massive jerk.
Uber Entertainment's Total Annihilation spiritual successor, Planetary Annihilation, has added a single-player campaign as a free update to its crowdfunded RTS game.
I think the genre title "real-time strategy" is something of a misnomer. It's misleading. Sure, while most such games are about assuming generalship and carefully marshalling great throngs of tanks and troops, shaping them into the savage pincers that will squeeze your opponent until they burst like a zit under pressure, being a military commander is really only part of it.
At least equally important is your performance as an economist: your ability to construct and manage an assembly line that will quickly and efficiently produce the war machines you need to perform your deadly dermatology, to wipe your enemy off the face of... whatever it is you're fighting over.
Nowhere is this more the case than in Planetary Annihilation. Not only will you need to busy yourself providing effective air support for your tanks or making sure your precious artillery units are cushioned and safe, you'll also have to pump out a constant stream of all these things, always queuing up more build orders in your factories. If there isn't quite enough power or metal to do this efficiently, you're just going to have to get your construction units to assemble more resource-generating facilities.
Planetary Annihilation, the RTS made by Monday Night Combat developer Uber Entertainment, will go into beta later in September.
Uber hopes to release the retail version in December, it said in an update on Planetary Annihilation's Kickstarter page.
"Beta is the word of the month over here," the developer said, "as the team marches towards that release. You poke your head in the office for just a few minutes and undoubtedly you'll hear it a couple times. We eat, sleep, and think beta - which, by the way, is safer than it sounds."