Owlboy

It's taken nine years to land, but Owlboy is well worth the wait.

Owlboy is a real treat to play. The presentation is gorgeous and the story manages to be by turns witty, touching and heartbreaking. Of course, hopefully you knew it wasn't a turkey from Joe Donnelly's review published earlier this week.

Owlboy review

RecommendedOwlboy review

Rules the roost.

Owlboy's greatest achievement is how it has managed to stay relevant. Against the deluge of retro-inspired sidescrolling platformers that have been thrown at us over the past several years, Owlboy doesn't just stand head and shoulders above its competition - it's an outstanding example of how the genre can, and should, be done. Development started back in 2007, and while there are no obvious reasons as to why it took so long to reach full release - beyond its small development team and multiple iterations - it has done so looking and feeling remarkably polished. You wonder how Owlboy might have fared had it released into a world pre-Braid and the likes. Nonetheless, in 2016 it's still a fine accomplishment.

Owlboy

Developer: D-Pad Studio

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Nine years in the making, the beautiful Owlboy prepares to launch

Owlboy, a game in development for nearly a decade, is finally ready to take flight.

Developer D-Pad Studio started work on Owlboy in 2007. It's now due out this autumn on PC, with console versions to be announced.

Owlboy is described as a flying platform adventure, a "a high-bit platform exploration game with a unique mix of flight and platforming".

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