EA has earmarked another 18 online multiplayer servers to be shut down this year.
EA has announced that the Need for Speed series has sold more than 100 million units since its launch in 1994.
Scratchy Marvel superhero Wolverine is the growl of the town this week; the film launched on Wednesday and the game arrives tomorrow. There's a demo here to try out, and our review is poised, ready to strike. Hint: brutal but banal.
The other eye-catcher is the Steel & Titanium map pack for Killzone 2, adding an extra pair of multiplayer maps. The Cops and Robbers mode - does what it says on the tin - for Burnout Paradise might be worth a look, too. Expensive, though.
The rest is fairly run-of-the-mill. Incidentally, the Brain Challenge Bundle is a brain-teaser game plus add-on packs.
It's that time again. If the recent F.E.A.R. 2 and Street Fighter IV features did not sate your face-off needs adequately, we're back with the more traditional roundup format, boasting a six-strong set of releases that collectively sum up both the good and the bad of multiformat development as it stands right now. And this month's assortment adds a new meaning to the term 'cross-platform', as we get to see what PS2-era assets look like in a brand new PS3/360 game!
As per the norm, we've worked hard in bringing you the best-possible assets to show you how the games compare on both platforms: that'll be digitally lossless 24-bit full-range RGB grabs freshly and brutally culled from the HDMI ports of our PlayStation 3 and Xbox 360 Elite, and accompanying h264-encoded videos from the same sources. You all know the score by now - streaming video actually becomes relevant for the purpose here, by slowing down the video and zooming in on a section of the screen, with one pixel in the excellent Eurogamer video player equating to one pixel on your HDTV.
So, bearing in mind the additional title-specific coverage you've been enjoying of late, there's a somewhat pared-down roster this time, combining some of the most recent 2009 releases with a bunch of high-profile 2008 tail-enders that worked hard in avoiding our radar.
Call of Duty: World at War has clung onto the UK all-formats top spot this week despite a chart stuffed with newcomers.
Style over substance. Lowest common denominator. Appalling frame-rate. Cheesy cut-scenes. Flattened difficulty curve. BANG BANG. Sorry readers, the Need For Speed review generator escaped. Won't happen again. Once in a blue moon, EA actually gets things right, as anyone who ever played Hot Pursuit or Most Wanted will attest, and the fact that Undercover brings back some of the best ideas - namely the cop chases - from both of those titles bodes well for it not being another pile of Pimp My Ride nonsense.
This time, the predictably ludicrous premise is that you're an undercover cop 'going deep' with the Tri-State criminal underworld, gaining their trust and respect by having unintentionally amusing facial hair and driving competently. To do this, you dive into a series of jobs and race challenges and periodically face off against stern-faced individuals recovering from irony-bypass surgery. When you're not arching your eyebrows implausibly, you'll be mixing it with improbably-toned women who like the throb of well-tuned innuendo.
Silly story aside, on the surface Undercover has all the ingredients for a solid and enjoyable, albeit derivative openworld street-racing game. It's certainly varied, with all the modes you could ask for from standard Circuit races to solo checkpoint-based affairs, sprints and face-offs, where staying ahead of a rival for a set distance or amount of time is the aim.
As Good Queen Bess noted in her review of the original Need for Speed in 1601, in-between denouncing its vinyl-clad carriages and under-horse neon as Godlessness, if not a plot by villainous Spaniards, this is a series with legs. She meant wheels - and she was right. These days, the yearly refresh has become as much a part of Christmas as Die Hard reruns or that nasty annual bout of conjunctivitis.
Nintendo has made official noises about releasing Wii Music in Europe on 14th November.
This is the game Shigeru Miyamoto was playing on stage at E3, should you ever forget. Our hands-on impressions of Wii Music can fill you in on the rest.
EA has also locked down a release date for the Wii versions of 21st November for Skate It and Need For Speed: Undercover. We've not heard about the other versions of these, but they're unlikely to be too far from that.
Logitech has decided to make a force feedback racing wheel for Wii to work with Need for Speed Undercover.
Actress Maggie Q, star of Need for Speed Undercover, reckons videogames have work to do before Hollywood accepts them as a viable acting vehicle.
The next instalment in the Need for Speed series will be out in Europe on 21st November.