Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2 will be delisted from PlayStation Network and Xbox Live Arcade soon, Capcom has announced.
Backbone Entertainment, the developer behind Super Street Fighter 2 Turbo HD Remix and the PlayStation Network and Xbox Live Arcade version of Marvel vs. Capcom 2, may close down, IGN reports.
Arcade fighter Marvel vs Capcom 2 lands on iOS from 25th April, Capcom has announced.
All 56 fighters from the 2000 original make it into the iPhone and iPod Touch port. The publisher's announcement does not mention an optimised version for iPad.
There's no sign of a virtual D-pad in the screens below, but we're assuming that's how you'll control proceedings.
This year marked my first trip to the Eurogamer Expo. I was only able to attend the opening day, and with so many games and conferences I wanted to sample, I came up with a simple strategy: don't stay on one game for too long and try to mix it up.
Super Street Fighter II Turbo HD Remix developer Foundation 9 reckons it's the world's "largest independent game developer".
Capcom is beginning a discount promotion of its PlayStation Network games by offering classic fighters Super Street Fighter II Turbo HD Remix and Marvel vs. Capcom 2 at half price, starting today.
Microsoft is offering 800 MSP (£6.80 / €9.60 / $10) cash-back to anyone who buys all five Summer of Arcade games. Anyone who lives in North America, that is.
I like to think that I've managed to suppress the more extreme elements of my geeky nature. I don't write crossover fan fiction. I've not had the urge to dress up as a superhero since I was at primary school. The daily march of adult responsibility means I've even forgotten some of the more esoteric nerd trivia that had accrued in my brainpan.
And then I see Mega Man fighting Magneto, blasting him across the screen with a Rush Drill Super Move, and it all comes flooding back; a deluge of every base geek impulse, those long lost pleasures stimulated back into life by joyous cartoon sprites crashing into each other's universe and walloping the pixels out of each other. Marvel vs. Capcom 2 is back.
With a staggering 56 characters to choose from, all unlocked from the start for this downloadable edition, there's no end to the unlikely moments you can recreate. From the reliable ranks of Street Fighter to outlandish inclusions like Mega Man's Servobots on the Capcom side, to the heavy hitters of the comic world like Hulk, Captain America and Spidey, it's brilliantly surreal and maniacally paced.
Capcom has announced that the PlayStation Network version of Marvel vs. Capcom 2 will launch on 13th August for GBP 11.99 / EUR 14.99 / USD 14.99.
Major Nelson has revealed a bundle of release dates for this year's Summer of Arcade titles over on his blog.
Capcom has announced that PSN and XBLA remake Marvel vs Capcom 2 will be released in late July, and not late June as Marvel had lead us to believe.
Xbox Live boss Marc Whitten reckons XBLA title Shadow Complex can be as good, if not better, than Braid when it's released this summer.
There are demos aplenty on the PS3 Store this weekend, including tasters for inFamous, Red Faction: Guerrilla, Tiger Woods PGA Tour 10 and Marvel vs. Capcom 2.
There's plenty more content for existing PS3 games as well. The Chronicles of Riddick: Assault on Dark Athena gets a map pack as does F.E.A.R. 2. There are some monster-themed costumes and level-making tools for LittleBigPlanet, plus some special Live recordings by Alice Cooper for Rock Band. Alice, remember, is a man. It's so confusing.
Also, note the excellent puzzler Fading Shadows for download on PSP. This costs 12 quid but is well worth the money. Pop over to our Fading Shadows review to find out more.
Marvel Entertainment has announced a 29th June release date for PSN and XBLA fighter Marvel vs. Capcom 2. The date was revealed along with the comic-book maker's Q1 2009 financial results.
Capcom has confirmed rumours that Marvel vs. Capcom 2 will return soon for both PlayStation Network and Xbox Live Arcade.
Capcom may be working on an Xbox Live Arcade and PlayStation Network version of Marvel vs. Capcom 2.
There may be another Marvel vs. Capcom fighting game in the works.
If the Dreamcast had an abundance of anything, it was fighting games and a crowd of hardcore devotees willing to lap them up. Arguably one of the finest fighters released on the platform was Marvel vs. Capcom 2, and some two years later Capcom have seen fit to resurrect the classic to a new and far wider audience on the PlayStation 2. Publisher Capcom Developer Capcom Genre 2D beat 'em up Version reviewed PS2 60Hz mode yes Widescreen mode no Surround sound no Fight! But come on... two years? That's a long time to leave a title to mature, and most titles left for this length of time would have been surpassed long ago. It's a testament to just how accomplished this title was, then, that it still feels like a powerful contender amongst the fresher faced games bustling for attention in the genre. The Marvel vs. Capcom franchise is unique in that one on one battles are eschewed in favour of three-character tag fights, lending a completely chaotic but often strategic slant to the proceedings. The main portion of the game takes the form of the genre-staple Arcade mode. You pick three from the complement of 56 fighters, comprising favourites from the Marvel universe and Capcom classics, and enter the fray. Once the fight starts, you're able to freely switch between combatants with a click of the shoulder buttons, helping you to better suit your current opponent. While off screen, each fighter regains a little health and so simple ability-swapping strategies can evolve as the fights go on. Additionally, if your current character is in need of a little backup, another character can be brought in briefly to automatically perform a special move while you step back to work on a combo. Chaos At first, all the to-ing and fro-ing can feel like a frantic mess, but once the nuances of combos, character switching and special abilities sinks in, you'll be deftly performing devastating assaults on your opponent's team. The screen sometimes descends into a mess of colour and stuff flying all about the place, particularly when a couple of characters team up for a special attack, and losing track of exactly who it is you're meant to be controlling is a regular annoyance. The game tends to rely on intensity a little too much for my tastes however, and at first you'll be randomly bashing away at the buttons without any real sense of control; wins in the early stages can feel like a totally random occurrence. This enforces the fact that the art of playing MVC2 is an acquired taste, and tapping the hidden depths of the game could take weeks or even months. The deceptively simple approach to the game's presentation disguises an enormously complex fighting model. Visually, the game is very strong for a two year old 2D fighter. Well, we say 2D, but the backgrounds are lavish animated 3D backdrops, decorated with a wonderful painterly quality that feels both unusual and surprisingly elegant when contrasted against the bombast of the foreground effects. There are some nasty sprite scaling issues as a result of the port to PS2, but the well animated characters are flitting about the screen so fast the majority of the time, you rarely get a chance to notice. It's a shame such nicely-crafted visuals can be backed by such a horrific, lift-music oriented soundtrack and low quality sound effects, though. Finish Him Whether or not the number was up for 2D fighters long ago is something of a grey area, but this is by no means an unsuccessful cash in of a port. There are easily better fighters on the PS2 though, and so this feels more like an exercise in retro gaming than an essential and accessible purchase. One for the hardcore, then. Marvel vs. Capcom 2 screenshots (PS2) 7