Hunters 2

Key events

22nd March 2012

Hunters 2 trailer

App of the Day: Hunters 2

App of the Day: Hunters 2

Lonely planets.

Hunters was a high point for strategy games on iOS, not least for its expert take on fog of war and the big selling point of daily missions. Hunters 2 does everything bigger, better, and in even more detail. It's a much better game in almost every way, with every addition adding a little crackle to the mix. And yet it still leaves you craving something more.

The concept is simple enough, top-down turn-based strategy with teams of mercenaries versus everything else. Each turn characters have a number of action points used to move, shoot or stand guard - and some have more specialised manoeuvres. The locations have the same type of fog of war as the original, a smart system that gives you sightlines through the murk rather than a woolly ever-receding border.

Despite the mercs, Hunters 2 isn't about rushing in and trusting to the stats. The single-player campaign, a new feature for the series, introduces things gently but it's soon made clear that this is a game about careful footsteps and checking corners. Rushing anywhere is basically a death wish, with levels devilishly constructed around dark pockets of enemies, and the 'guard' icon is pretty soon a finger's best buddy.

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Rodeo Games announces Hunters 2

Rodeo Games announces Hunters 2

Out on iPad, iPhone and iPod spring 2012.

Guildford-based developer Rodeo Games has announced Hunters 2, due out on iPad, iPhone and iPod in spring 2012.

Hunters 2 is the sequel to science-fiction turn-based strategy game Hunters: Episode One, which was inspired by board games such as Space Hulk and classic turn-based video games such as XCOM.

Hunters was downloaded over 600,000 times. According to Rodeo's Ben Murch, Hunters 2 makes some key additions, including a campaign mode, new enemies, and environments built using a new graphics engine.

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