Hunters was a high point for strategy games on iOS, not least for its expert take on fog of war and the big selling point of daily missions. Hunters 2 does everything bigger, better, and in even more detail. It's a much better game in almost every way, with every addition adding a little crackle to the mix. And yet it still leaves you craving something more.
The concept is simple enough, top-down turn-based strategy with teams of mercenaries versus everything else. Each turn characters have a number of action points used to move, shoot or stand guard - and some have more specialised manoeuvres. The locations have the same type of fog of war as the original, a smart system that gives you sightlines through the murk rather than a woolly ever-receding border.
Despite the mercs, Hunters 2 isn't about rushing in and trusting to the stats. The single-player campaign, a new feature for the series, introduces things gently but it's soon made clear that this is a game about careful footsteps and checking corners. Rushing anywhere is basically a death wish, with levels devilishly constructed around dark pockets of enemies, and the 'guard' icon is pretty soon a finger's best buddy.