Magicka and Helldivers developer Arrowhead's Gauntlet remake is coming to PS4 in August.
Gauntlet's a game about shooting monsters, but it's also a game about shooting food. And that's weird really, isn't it? Because shooting (or whacking) food doesn't ultimately seem to help anyone. The hectic, enemy-riddled mazes this legendary dungeon crawler throws you into can be terrifying, exhausting places, and no matter how good your teamwork is, both you and your allies are going to need a health top-up every now and then as you fight your way to the exit. Shoot the food, though, and you're shooting the health top-up. Why did you shoot the food, you noob?
Price and availability
Windows on Steam: £14.99
Arrowhead's new Gauntlet game is finally upon us, so we'll be streaming it today from 4pm BST. If you're old like us, you'll know pretty much exactly what to expect, but if you're young then you're in for a right treat. Possibly.
The Gauntlet reboot launches on 23rd September 2014, publisher Warner Bros. has announced.
It's been delayed a few weeks - it had been due out on 3rd September - giving developer Arrowhead Game Studios (Magicka, Helldivers) the time needed to "fine-tune details in order to bring gamers an even more robust multiplayer experience".
Gauntlet is due out on Steam for Windows PC. In 2015 it will support Valve's SteamOS and Steam Machines, Warner added.
Valkyrie... is about to diet. Enforced dieting. Starvation, you might call it, and it's sort of Valkyrie's fault. Early on in the dungeon, the monsters came slowly and the food was everywhere. Valkyrie gorged. But then things got tougher, her health took a battering, and she was always a second or five too slow to get to the turkey legs whenever the opportunity presented itself.
Warner Bros. has announced a reboot of the cult classic arcade role-playing dungeon crawler Gauntlet.
The new Gauntlet is described as a "completely modernised" action RPG, and is due out this summer for PC via Steam, with support for SteamOS and the Steam Machines.
It comes as part of the launch of WB Games Vault, a direct-to-digital portfolio that will deliver paid games based on Warner Bros. and Midway brands, plus original IP.
Eidos has settled on an October release date for the DS remake of Gauntlet.
Wi-Fi-enabled remake for October.
We put on our wizard hat.
Eidos has revealed it is remaking arcade classic Gauntlet for DS.
The fathomless scope of Gauntlet was a miracle to behold, leaving the four simultaneous players feeling quite insignificant when plunged into the cavernous dungeons and endless multitudes of savage antagonists. Coupled with the sheer size and weight of the mammoth cabinet, Gauntlet was a dominating giant of a game that demanded solemn, coin-operated worship.
Crashing through the established barriers of Dungeons 'n' Dragons, this labyrinthine quest stripped away the steady pace and prohibitive complexity of its spiritual grandfather to create a tense, dynamic fantasy of nonstop action and the first ever hack'n'slash dungeon crawler; the founder of what would become a prolific cult genre. The size of the mammoth cabinet was more than just a practicality for accommodating four companions on a quest for carnage, however. It was the perfect, megalithic symbol for the enormity of the game's endless number of sprawling levels; a menacing, dolmen tomb door for the vast armies of ethereal hordes and demonic fiends inhabiting Gauntlet's leviathan maze.
Unlike most shooters (a genre Gauntlet isn't far removed from), these endless packs of cruel enemies pay no heed to formation or considered attack. They swarm and stampede, desperate to claw, maim and devour the Thor, Merlin, Thyra and Questor, whose only hope of survival is cutting a savage trail through the throng of ruthless adversaries and closing the portals which continually spawn them.