Battlefield 1943 tops the bill on the PlayStation Store this week, with GBP 10 the asking price for a slice of Pacific World War II online multiplayer madness. There's a free trial to test the waters, and you can expect our final verdict later this morning.
Also up for grabs are Ghostbusters and FUEL demos. We've reviewed both, and prefer the former over the latter.
MotorStorm: Pacific Rift gains tracks, variants, vehicles, characters, paintjobs and Trophies as part of an Adrenaline expansion, while Skate 2 emulates the Maloof Cup skateboarding event through DLC.
Ghostbusters, Prototype, Bionic Commando, FUEL, Wolverine, Red Faction.
We've reached a new Face-Off milestone as the series reaches its 20th compilation-based instalment and with it, Eurogamer is happy to reveal that its coverage has evolved once more. Our comparison features have traditionally been rich with video and screenshot-based assets that are the best they can be possibly be, but with the arrival of this landmark, the brand new Eurogamer HD video player comes into play, giving you the choice of watching either the cropped 1:1 pixel-mapped embedded video streams, or else a higher-quality 720p presentation.
Just click the HD button where appropriate to get the full picture. It's worth pointing out that the default setting for the HD player is 960x540, with the 720p encoding scaled down to fit the window. To bypass this resizing, hit the full-screen button at the bottom of the screen. CPU-rending h264 encoding techniques, combined with running the full 60Hz output of each console at 50 per cent speed, allows us to retain enough quality to make the comparison videos actually work, and now you get to see the full picture. Every frame, every pixel. Nice.
Onto the games then - a six-strong line-up of the most recent high-profile releases. All killer, no filler!
The Sims 3 enters the UK all-formats Chart at number one this week, claiming the fourth biggest opening weekend for a PC game here - behind the two World of Warcraft expansions and Championship Manager 4.
Speaking to friends about Asobo Studios' FUEL, it's jarring how many are expecting an open-world follow-up to the last Race Driver. The name - perhaps introduced following Codemasters' acquisition of the publishing rights last year - is no doubt designed to bring it into line with GRID, and on that basis it's perhaps a mark of the publisher's confidence, and augers well for something new and interesting. But in truth, FUEL is no more an extension of Codemasters' excellent track racer than Overlord II is, and it doesn't even use the EGO Engine.
The engine it does use, however - one of Asobo's own creation - is certainly no slouch, and that's just as well in a game that promises the sort of open-world racing sandbox we haven't seen since Test Drive Unlimited, with a range of vehicles that echoes MotorStorm, and environmental factors more consistent with the cinematic output of Roland Emmerich. This is an all-terrain racer, an astonishing 5000 square miles of North American wasteland crisscrossed by winding mountain roads, rivers, hills and more categories of bracken and brush than you'd find in the Eden Project.
It's even got something of a story. As a surviving petrolhead in a post-apocalypse USA, you're competing for the fuel to survive, which you earn by winning races and challenges - and that's winning, not coming second. Fuel can then be spent on new vehicles and liveries to suit your needs and wants. But the game doesn't dwell too much upon this, which is just as well lest anyone suggest "fuel" might as well be "dollars", or, for that matter, that competing for combustible fossils by burning through them over hundreds of miles of arduous terrain is a peculiar logic.
Codemasters has really made a name for itself in the driving genre. 2007's DiRT and 2008's GRID set the bar high for accessible, solid racers. Continuing the obsession with capitalised four-letter words, FUEL takes things to a bigger, louder and more light-hearted place: to the other side of the apocalypse.
I always try and avoid falling back on such tired journalistic devices as claiming a game is "X meets Y", but in the narrow confines of the racing genre, where there can be barely a hair's breadth of distinction between different titles, I'm prepared to indulge in a little cliché. It's especially tempting to break out the comparisons when discussing FUEL, the latest racing franchise starter from Codemasters, home to such genre standards as TOCA, GRID and the Colin McRae Rally series.