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F.E.A.R. (Page 2)

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Preview

F.E.A.R.

Supports arguments both for quick-loading and looking beyond Hollywood.
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News

Monolith gives us FEAR

Apparently it's like "The Matrix meets The Ring". (Question of the day: which came first, the snappy acronym or the unwieldy title?)
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Preview

F.E.A.R

We go hands-on with the single-player portion of Monolith's John Woo-inspired action FPS.
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Preview

F.E.A.R Multiplayer

We go hands-on with the multiplayer aspect of Monolith's action-horror FPS. Sorry: Wooooooy geeeooooooh hhhhuuuunddsss-oorrrrrnnnn wiiii-- you get the idea.
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Preview

F.E.A.R Single-Player

It stands for First Encounter Assault and Recon. We mention that now because it's not one of the factors that contribute to this being the most promising PC FPS of 2005...
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Interview

Setting the scene for F.E.A.R

We talk to Monolith director of technology Kevin Stephens about the inspiration for F.E.A.R, the strength of the technology, the fate of Lithtech, next-generation kit. Action!