Alma's having a baby.
Ramping up console creativity.
Monolith picks a winner.
550 points' worth.
Expansions for PC, 360.
Four for just over four quid.
With premium maps to follow.
Producer talks about new bits.
First encounters of the third kind.
Hands-on with the PS3 version.
On Xbox Live Marketplace.
1.07 patch arrives too.
Full game's multiplayer for free.
Hands-on with the 360 port and PC expansion.
Maps too. All in new patch.
Due out in autumn.
With new modes next month.
Another cover girl.
COUGH and patch COUGH.
And it's out today, by the way.
Lead designer Craig Hubbard explains his phobophilia.
As in John, not Karen or Richard.
16 player support.
Global release date in October.
Supports arguments both for quick-loading and looking beyond Hollywood.
The mind-killer? Maybe.
Something for the weakened.
1200 to be won...
More spooky FPS detail.
We go hands-on with the single-player portion of Monolith's John Woo-inspired action FPS.
We grab an exclusive one-to-one interview with Monolith's technology chief Kevin Stephens about the most exciting first-person shooter of the year.
We talk to Monolith director of technology Kevin Stephens about the inspiration for F.E.A.R, the strength of the technology, the fate of Lithtech, next-generation kit. Action!
We go hands-on with the multiplayer aspect of Monolith's action-horror FPS. Sorry: Wooooooy geeeooooooh hhhhuuuunddsss-oorrrrrnnnn wiiii-- you get the idea.
It stands for First Encounter Assault and Recon. We mention that now because it's not one of the factors that contribute to this being the most promising PC FPS of 2005...
Apparently it's like "The Matrix meets The Ring". (Question of the day: which came first, the snappy acronym or the unwieldy title?)