F.E.A.R.

Spotlight

F.E.A.R.

Frighteningly good.

FeatureThe FEAR Effect

Lead designer Craig Hubbard explains his phobophilia.

FeatureF.E.A.R And Loving In San Francisco

We grab an exclusive one-to-one interview with Monolith's technology chief Kevin Stephens about the most exciting first-person shooter of the year.

Key events

10th September 2007

F.E.A.R. sequel named

18th October 2005

F.E.A.R.

18th October 2005

FEAR patched to 1.01

25th May 2005

New F.E.A.R. trailer

F.3.A.R to be revealed next month

Alma's having a baby.

Sierra keen to risk new IP

Ramping up console creativity.

F.E.A.R. sequel named

Monolith picks a winner.

New F.E.A.R. maps on Live

Frighteningly free.

Yet more F.E.A.R. maps

550 points' worth.

E3: More F.E.A.R. this year

Expansions for PC, 360.

Premium F.E.A.R. maps on Live

Four for just over four quid.

New F.E.A.R. modes for 360

With premium maps to follow.

FEAR PS3 confirmed for April

Producer talks about new bits.

F.E.A.R. PS3 slips too

Frightfully annoying.

F.E.A.R.

First encounters of the third kind.

F.E.A.R. factor

Hands-on with the PS3 version.

Fuzion Frenzy 2, F.E.A.R demos

On Xbox Live Marketplace.

F.E.A.R. Combat out today

1.07 patch arrives too.

F.E.A.R. Combat unveiled

Full game's multiplayer for free.

F.E.A.R. Combat teaser

20-day countdown.

F.E.A.R. The Future

Hands-on with the 360 port and PC expansion.

New modes for FEAR

Maps too. All in new patch.

F.E.A.R. 360 at E3

Due out in autumn.

FEAR gets mod support

With new modes next month.

Xbox 360 gets the F.E.A.R.

Another cover girl.

New official FEAR map

COUGH and patch COUGH.

F.E.A.R.

Frighteningly good.

FEAR patched to 1.01

And it's out today, by the way.

FeatureThe FEAR Effect

Lead designer Craig Hubbard explains his phobophilia.

Carpenter talks F.E.A.R.

As in John, not Karen or Richard.

FEAR multi demo this month

Global release date in October.

F.E.A.R.

Supports arguments both for quick-loading and looking beyond Hollywood.

F.E.A.R. demo released

The mind-killer? Maybe.

F.E.A.R demo out on Friday

Something for the weakened.

New F.E.A.R. trailer

More spooky FPS detail.

F.E.A.R

We go hands-on with the single-player portion of Monolith's John Woo-inspired action FPS.

FeatureF.E.A.R And Loving In San Francisco

We grab an exclusive one-to-one interview with Monolith's technology chief Kevin Stephens about the most exciting first-person shooter of the year.

FeatureSetting the scene for F.E.A.R

We talk to Monolith director of technology Kevin Stephens about the inspiration for F.E.A.R, the strength of the technology, the fate of Lithtech, next-generation kit. Action!

F.E.A.R Multiplayer

We go hands-on with the multiplayer aspect of Monolith's action-horror FPS. Sorry: Wooooooy geeeooooooh hhhhuuuunddsss-oorrrrrnnnn wiiii-- you get the idea.

F.E.A.R Single-Player

It stands for First Encounter Assault and Recon. We mention that now because it's not one of the factors that contribute to this being the most promising PC FPS of 2005...

Monolith gives us FEAR

Apparently it's like "The Matrix meets The Ring". (Question of the day: which came first, the snappy acronym or the unwieldy title?)