Enslaved: Pigsy's Perfect 10

Making friends

Eurogamer investigates the complex world of companion AI.

Games used to be such hostile places. Dropped behind enemy lines or sneaking through monster-infested caverns, everyone you'd meet on your journey seemed to want to kill you. Over the last ten years or so, there's been a gentle rebalancing, however. From Pey'j to Yorda to Alyx Vance, designers have started giving you friends as well as enemies.

Enslaved sales break 700k barrier

Enslaved sales break 700k barrier

Tekken 6 continues to do the business.

Fighting game Tekken 6 sold 1.15 million units in the US alone during publisher Namco Bandai's 2011 financial year - despite the game launching in 2009.

Ninja Theory's excellent PlayStation 3 and Xbox 360 adventure game Enslaved: Odyssey to the West, which launched in October 2010, shifted 730,000 units worldwide by the end of March 2011.

Although the new figure is up from the 460,000 worldwide sales Namco Bandai reported for the game in February, the Japanese publisher will still consider Enslaved to have performed poorly it initially targeted a million sales.

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Enslaved: Odyssey to the West  Pigsy's Perfect 10

Enslaved: Odyssey to the West was a rare thing. No, not because it was fabulous and nobody bought it (although it was and nobody did), but because the story was good and well told, and ultimately meant more to players than the gameplay it dressed up.

In a genre where most developers struggle to instil basic humanity into their characters, Enslaved's cast found themselves overflowing with pathos. When you first met Trip and she was frightened and vulnerable, hugging her knees, that was a real human being, and a moment not worth trading for a thousand Lara handstands.

But it's Pigsy, the well-fed junkyard king Trip and Monkey band together with for the game's final act, who is the subject of the game's first downloadable add-on. Set prior to Odyssey to the West, Pigsy's Perfect 10 begins with a beautiful hand-painted animation.

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