Elite: Dangerous

Elite: Dangerous is a game that hides its best features behind a lot of toil, but rewards your efforts many times over.

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Key events

22nd December 2014

Elite: Dangerous review

Elite Dangerous' big Beyond: Chapter 4 update is out next week

Elite Dangerous' big Beyond: Chapter 4 update is out next week

Free to existing players on PC, Xbox One, and PS4.

Frontier Developments has announced that the fourth and final instalment in Elite Dangerous' current season of free updates will launch on PC, Xbox One, and PlayStation 4 next week, on December 11th.

Elite Dangerous' current season - the third since the game's launch in 2014 - is known as Beyond, and kicked off in February this year. Beyond marks something of a departure for the space sim; unlike previous seasons, which focussed on fancy new banner features, it's primarily concerned with quality of life and gameplay improvements, bolstering Elite's existing core.

Beyond's three previous chapters have introduced the likes of new ships (including the Chieftain), new ship-launched fighters, enhancements to Engineering, visual improvements, new multiplayer-focussed Wing Missions, and the wonderful Galnet Audio news service, which reads out the latest in-universe goings-on and offers a friendly voice in the depths of space.

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Here's Elite Dangerous' sleek new ship, the Mamba

Arriving with the Krait Phantom in next update.

Frontier Developments has unveiled the sleek (and slightly sexy) Mamba alongside the Krait Phantom - two new ships arriving as part of Elite: Dangerous' upcoming Beyond: Chapter Four update.

Frontier details Elite Dangerous' last major update of 2018

Frontier Developments has announced that the fourth and final major update of Elite Dangerous' current season, Beyond, will launch in beta for all PC players on October 30th, with a full release to follow "soon" after.

Beyond: Chapter Four, as the latest update is known, marks the conclusion of Elite Dangerous' 2018 season, which has largely focussed on expanding and improving existing areas of the space sim, rather than on introducing entirely new features.

To that end, Beyond has already brought major changes to crime and punishment in Elite Dangerous, hopefully making the multiplayer game less vexing for newcomers, as well as improvements to Engineering. It's also introduced new ships, including the Chieftain, new ship-launched fighters, and welcome features such as Galnet Audio, which reads out the latest in-game news, providing a friendly voice in the lonely emptiness of space.

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Elite Dangerous' next sizeable Season 3 content update arrives next week

Frontier Developments has announced that the third of its four planned content updates for Elite Dangerous' currently ongoing third season, Beyond, will launch on PC, Xbox One, and PS4 next week, on August 28th.

Beyond's Chapter Three update is the second of two previously announced smaller-scale updates coming to Elite Dangerous this year. As such, it doesn't feature the same kind of major game-changing additions seen in Chapter One (or indeed, scheduled for inclusion in Beyond's fourth and final update due toward the end of 2018) - but, based on everything announced during Frontier's recent Gamescom event, there's still plenty to look forward to.

Aside from more of Elite Dangerous' ongoing alien invasion narrative, which is still dealing with those pesky Thargoids - now with the added help of some ultra-advanced technology courtesy of the seemingly long-dead ancient race The Guardians - Beyond Chapter 3's primary focus appears to be on delivering plenty of shiny new hardware.

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Elite Dangerous' next big update arrives at the end of June

Elite Dangerous' next big update arrives at the end of June

Adds Alliance Challenger ship, and more.

Frontier Developments has announced that space sim Elite Dangerous' next big update, known as Beyond - Chapter Two, will arrive on June 28th.

This new free update, which launches simultaneously on PC, PlayStation 4, and Xbox One, is the second instalment in Beyond, Elite Dangerous' third season. Beyond is a bit different to previous seasons in that it's less concerned with introducing massive game-changing features, and more about offering much-needed and long-overdue quality of life improvements to the core Elite experience.

Beyond - Chapter One, for instance, which released back in February, overhauled Elite's crime and punishment system, in order to make the game generally more welcoming for new players. It also made long-requested changes to Engineers, improved trading, and added the brilliant Galnet Audio feature, multi-crew Wing Missions, and more.

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Elite Dangerous' third season kicks off next week with a massive free update on console and PC

Elite Dangerous' first big update of 2018 - known as "Beyond - Chapter One" - will release next Tuesday February 27th on PC, PS4, and Xbox One, Frontier has announced.

This will mark the start of Elite's third season of content updates, which differs from previous seasons somewhat in that it's primarily focussed on bringing much-needed improvements, adjustments, and refinements to the core game.

Chapter One, for instance, introduces the first of several planned visual updates to Elite's universe, in a bid to make it a more aesthetically interesting, slightly less beige place. There's also an overhaul of the Crime and Punishment system to address the way that the game responds to Commanders that harass - and explode - innocent players.

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Humans have gazed up at the sky and wondered about their place in the cosmos since the very beginning. Do the same in a game like, say, Breath of the Wild, and you're presented with vivid images of clouds, stars, the sun and the moon. It's an important part of this and many other games that helps to create an illusion of a continuous space that stretches beyond what we actually experience within the confines of the game. The sky implies that Hyrule, despite being a fantasy world, is a part of a cosmos very much like our own, and we accept this even though we cannot fly up and check.

Elite Dangerous'

Frontier has announced that its first Elite Dangerous open beta of 2018, designed to gather pre-release feedback on the new Beyond update, will commence on January 25th.

Beyond is the name of Elite Dangerous's incoming season of content updates, and it differs substantially to the previous Horizons season. Where Horizons was a paid-for expansion, focussing on big marquee additions to the Elite universe, Beyond is a series of free updates largely built around long-requested quality of life improvements to the core game.

When Frontier announced Beyond at its inaugural expo event in London last year, it explained that the new season would be split into four parts. It's the first of these, known simply as Chapter One, that will enter open beta on Thursday, January 25th.

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Elite: Dangerous' future is bright, and a little less beige

Frontier unveils 12-month roadmap, including new ships and better planets.

At its inaugural expo event in London this weekend, Frontier Developments outlined the next 12 months of updates for its currently alien-infested space sim Elite: Dangerous. There's an awful lot of exciting stuff in store, ranging from new ships and guild-owned space stations, to planets that aren't so distressingly beige.

After a 22-year absence, Elite's legendary alien menace, the Thargoids, are back. This isn't a surprise invasion, of course; developer Frontier has been teasing the Thargoids' eventual return in Elite: Dangerous for over two years now, with a masterfully orchestrated campaign of steadily escalating alien activity that did its job, leaving fans in an anticipatory frenzy. The tease is finally over though: Elite: Dangerous' 2.4 update ("The Return") released earlier this week and set the Thargoids loose upon the galaxy once and for all - and Elite's sometimes divided community has united to uncover the secrets of the series' most formidable foe.

Planet Coaster soars past one million sales

Planet Coaster soars past one million sales

Elite Dangerous now up to 2.75m.

Theme park sim Planet Coaster has now sold more than one million units, British studio Frontier announced today.

The developer's other big success, Elite Dangerous, has now sold more than 2.75m.

Planet Coaster launched in November last year to positive reviews. Eurogamer dubbed it "the finest park construction simulator yet".

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Is Elite Dangerous on PlayStation the definitive console version?

Digital FoundryIs Elite Dangerous on PlayStation the definitive console version?

Pro powers ahead but Xbox One has better performance than base PS4.

Frontier Developments' celebrated Elite Dangerous arrived on PlayStation 4 recently, joining the already established PC and Xbox One versions. There's a reason we've held off coverage until now: the PS4 build launched with v-sync disabled, resulting in a sub-optimal presentation. Frontier asked us to wait for a hotfix to roll out, which duly arrived on Monday. The outlook improves with the new update in place but it's still not quite right.

At the base level, both the base PS4 and Xbox One versions of Elite Dangerous operate using a sub-set of the PC's expansive range of graphics options, with all versions delivering a native 1080p resolution. PlayStation 4 Pro is also supported with two modes - quality and performance - but again, 1080p is the final resolution here, with no higher resolution functionality integrated yet. We have parity in resolution then, but there are differences in visual settings deployed for each device. Using the training missions as the basis for like-for-like comparisons, the Pro's performance mode offers the exact same visual set as the base PS4 version of the game - as you might expect, it's simply running the same visuals at a significantly higher frame-rate.

In turn, the Xbox One game looks much the same, the most immediate difference coming from terrain detail. Distant detail is better defined on PS4, compared to Xbox One's more simplified rendition. However, the Microsoft platform enjoys a small but significant advantage of its own: its anti-aliasing solution is a closer match for PC's top setting - SMAA - while base PS4 and Pro's performance mode opt for the less impressive FXAA, which adds a distinct blur to texture detail. Elsewhere, PS4 and Xbox One are very close with just small variations: shadow quality is matched for example, but object draw distance has an advantage on Sony's hardware.

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Elite Dangerous will get 4K patch for Xbox One X launch

Space-faring game Elite Dangerous will get a 4K patch for the Xbox One X's launch on 7th November.

The game is being shown here in Los Angeles at E3, where Xbox One X was debuted just two days ago.

"We will of course be embracing it at Frontier," Elite Dangerous director David Braben said in a statement to Eurogamer. "Elite Dangerous runs very well on the Xbox One X, in 1080p and in 4K, at launch."

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FeatureThe state of Elite Dangerous

According to its most prominent players.

On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight:

Frontier promises to fix Elite Dangerous' bug-ridden update with early May patch

Elite Dangerous developer Frontier has announced plans to release a patch designed to squash the many bugs introduced into the game with the recent The Commanders update.

The hotly-anticipated 2.3 update came out this month and got off to a rough start. Among many issues, the update caused a galaxy-wide sim failure, with huge influence swings in systems that made the work players had put in pointless. In response, Frontier had to trigger a galaxy rollback.

Yesterday, Frontier took to the Elite Dangerous forum to announce update 2.3.01, due out "early May".

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Elite Dangerous' latest update gets off to a rocky start

Elite Dangerous' latest update gets off to a rocky start

Sim failure sparks galaxy rollback as bugs kick in.

This week Frontier pushed out the long-awaited 2.3 update for Elite Dangerous (the one that adds the Multi-Crew feature), and it got off to a rocky start, with a raft of bugs reported by players.

The update caused a galaxy-wide sim failure, with huge influence swings in systems that made the work players had put in pointless.

In Elite Dangerous, influence is a way for factions to have or gain control over a system. The factions within a system all share the influence in percentages, and it's this percentage that players can work to change by completing missions, trading, turning in bounty vouchers and selling exploration data.

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Elite Dangerous patch notes accidentally references horrific United Airlines incident

Elite Dangerous patch notes accidentally references horrific United Airlines incident

"Fixed some instances of passengers refusing to leave their cabins."

There are bug fixes, and then there are bug fixes that seemingly reference real life.

Yesterday space game Elite Dangerous received a significant update to coincide with the launch of the latest part of the Horizons series of expansions, and buried within the patch notes was the following nugget:

Fixed some instances of passengers refusing to leave their cabins

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FeatureHow things end

Alexis Kennedy on the progress of progress.

It's 1978. You're standing in front of a cabinet of monsters. This is Space Invaders, and you'll fight the monsters until your space-craft is irredeemably compromised. Once that happens, the game will end. Once that happens, you'll begin again, with the world wiped clean. Every game always ends. Nothing remains between games but high scores, memories and finger grease.

Elite: Dangerous' latest expansion caused AI spaceships to unintentionally create super weapons

Elite: Dangerous' latest expansion caused AI spaceships to unintentionally create super weapons

"We don't think the AI became sentient in a Skynet-style uprising!"

Elite: Dangerous recently revamped with the release of a big new expansion. But one of the unintended consequences was it made AI spaceships incredibly powerful - so powerful, in fact, that developer Frontier was forced to strip them of their upgraded weapons.

The Engineers (2.1) expansion made key changes to the space game's AI and NPCs. The intention was that higher ranked NPCs would be harder to beat than ever before, providing players with a tougher challenge.

Players quickly discovered that this challenge was too tough - and took to Elite: Dangerous' forum and sub-Reddit to complain.

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Elite Dangerous: Horizons hits Xbox One 3rd June

The Engineers expansions launches on PC 26th May.

A couple of Elite: Dangerous release date announcements for you today. The first: Elite Dangerous: Horizons, the name given to the space game's second season of expansions, launches on the Xbox One version of the game on 3rd June.

Elite Dangerous' long-awaited The Engineers expansion goes into beta next month

Elite Dangerous players have been waiting for this one for a while: The Engineers expansion, aka Elite Dangerous 2.1, comes out to those with beta access during the first week of May.

The Engineers is the second major release in the Elite Dangerous: Horizons season of expansions, and follows Planetary Landings. It adds loot and crafting as well as the Engineers themselves. It also adds the ability to improve and upgrade the stats on every module of your ship, and adds rare, "experimental" effects to your weapons for some "special outcomes". Here's an example:

Here's the official blurb from Frontier chief David Braben:

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Elite Dangerous official support for Oculus Rift launch confirmed

Frontier has confirmed Elite Dangerous' official support for Oculus Rift in time for the virtual reality headset's launch later this month.

Frontier will release an updated version of the space game that contains support for the latest version of Oculus rift for free. All existing and future customers who have an Oculus Rift consumer headset, which goes on sale on 28th March, will be able to use it.

Existing and future players who want to migrate over to the Oculus Store can get a free code from the Frontier Store, the developer said.

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Elite: Dangerous Horizons full launch delayed

Elite: Dangerous Horizons full launch delayed

"It's ready when it's ready."

Frontier Developments has delayed the full launch of season two of Elite: Dangerous - and players are worried about what it means for future expansions.

Elite: Dangerous is now divided up into paid seasons. Each of these is designed to provide new content in the form of several major expansions. Horizons is the name given to Elite: Dangerous' second season. It is, essentially, a £25 season pass for the main game.

Horizons actually launched in Early Access form in 2015 alongside its first expansion, Planetary Landings, but was set to launch proper in April 2016 alongside second expansion The Engineers, or 2.1 as it's called. However, developer Frontier announced to the London Stock Exchange earlier this week that Horizons won't launch until the first half of the company's next financial year, so at some point point after 31st May.

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Elite Dangerous: Arena launches standalone, priced £5

Elite Dangerous: Arena launches standalone, priced £5

PVP mode now available separately.

Arena, the PVP portion of Elite Dangerous, is now available to buy separately.

Elite Dangerous: Arena costs £4.99 either via Steam or developer Frontier's own store.

Existing Elite owners already have access to Arena - it is the same mode (previously named CQC) available from main Elite Dangerous menu.

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Elite Dangerous: Horizons launches today

Elite Dangerous: Horizons, Frontier's next set of expansions for its deep space pilot sim, will roll out today from 6pm UK time.

Chief among the additions is the ability to explore planetary surfaces in vehicles. A raft of other changes are also on the way, with more details and support to follow through 2016.

Existing players can make the jump to Horizons with a £10 discount.

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It's day three of EGX 2015. The halls are hot, the games plentiful, and right about now our editorial team is running on nothing but an unhealthy mix of caffeine and sugar. In between filming and sneaking off to watch the odd developer session, Chris, Ian and I even found the time to play some games, so here we are talking about them (and our favourite kids TV show puppets) in this week's Eurogamer show. Special shout-out to Johnny, who we had to bundle on a train back home to London due to ill health. We'll bring you back a hat or something.

Horizons expansion announced for Elite: Dangerous

Horizons expansion announced for Elite: Dangerous

Planetary Landings coming to the game by the end of 2015.

Frontier Developments has announced a new expansion for Elite: Dangerous titled Horizons.

The first of the expansion's new content updates is called Planetary Landings, and will provide access to the game's planetary surfaces for the first time. After scanning planets and moons for signs of crashed ships, minerals and fortresses, players will be able to explore the surface using the first of the game's planetary vehicles, the Scarab. The transition between space and surfaced-based gameplay will be seamless, according to Frontier's announcement.

Planetary Landings will be released before the end of this year, with further elements of the Horizons expansion expected to roll out into 2016. The expansion will cost £39.99 for new players, and will include all Elite: Dangerous content released to date. Existing owners of the game can pre-order Horizons at a £10 discount for a limited period of time. Those who do so will also receive an exclusive Cobra Mark IV ship as part of the pre-order package.

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Microsoft announces Xbox Game Preview early access program

Microsoft announces Xbox Game Preview early access program

Elite Dangerous available today, DayZ coming soon.

Early access gaming is coming to Xbox One via the new Xbox Game Preview initiative, Microsoft has just announced.

The scheme launches immeditately, with Elite: Dangerous and The Long Dark available today.

DayZ will also finally get an Xbox launch via the program too in the future.

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Video games often aim to take you away from the real world, but sometimes developers include something that breaks the fantasy and reminds you that there is life outside the monitor. From the humorous to the incredibly touching, I take a look at a few examples of games that bring you back to reality.

Powerplay update makes Elite: Dangerous a lot more interesting

Space game Elite: Dangerous will soon get factions players can join, developer Frontier has revealed.

The Powerplay update brings Powers to the game. Players can work for one of these Powers, gaining perks, reputation bonuses and credits as their dominance of the galaxy grows.

Each Power is either an organisation or character with a figurehead, and each dominates an expanse of human-occupied space.

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Elite: Dangerous Wings 1.2 update takes flight today

The Wings update for Elite: Dangerous launches today.

Wings adds new playable ships, overhauls the communications interface, and implements AI groups to Frontier's space combat and trading game.

Player wings enable more meaningful cooperative gameplay. Beforehand, if you wanted to do multiplayer with someone you'd have to find each other and then fly around together, as if having a single-player experience together.

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David Braben on how Elite: Dangerous on console will actually work

Always-online Xbox One version integrated into PC's universe.

Elite: Dangerous was finally confirmed for a console appearance during Microsoft's GDC 2015 conference yesterday, with Frontier's space game a timed exclusive on Xbox One - and with a PS4 version expected at some point afterwards. Speaking to Eurogamer in the direct aftermath of the announcement, Frontier boss David Braben outlined what coming to console means for the space exploration game.

Elite: Dangerous confirmed for Xbox One

Elite: Dangerous confirmed for Xbox One

UPDATE: Will come to PS4 eventually, David Braben confirms.

UPDATE 05/03/2015: Frontier chief David Braben has confirmed Elite: Dangerous will release on PlayStation 4 eventually.

Braben tweeted to clarify yesterday's announcement that the space game would launch this year on Xbox One.

The Xbox One version is a timed console exclusive, Braben said, and "down the line" Frontier will release Elite: Dangerous on PS4.

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The infinite reaches of space have inspired humans ever since they first decided looking up at night might be worth a go. Elite: Dangerous gives you the chance to explore those reaches to your heart's content, which should make you feel pretty special - or at least it would if Elite didn't spend every waking minute trying to convince you you're a nobody. Rather than being dissuaded, I reckon this makes Elite: Dangerous one of the best role-playing experiences I've had in years...

Elite: Dangerous review

Elite: Dangerous is a game about graft. It's about taking the long way round, clawing your way towards an ever-changing definition of success by any means necessary. The long-awaited fourth entry in the space trading simulation series, arriving exactly 30 years after the original, it's no surprise that Elite's roots lie in the Britain of the 1980s. This is Thatcherism on a cosmic scale, Norman Tebbit's advice to "get on your bike" filtered through the Star Wars generation.

Price and availability

Windows PC: £39.99Mac version "coming soon"

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FeatureElite: Dangerous and the art of the galactic grind

How Frontier's long-awaited space sim is trying to balance commerce and conflict for a new generation.

Elite was the first game I ever dreamed about. It was a recurring dream, the sort of woozy loop of mental debris that stubbornly lodges in your mind for nights on end. In the dream, I was forever spiralling slowly towards the rotating white outline of a rectangle in an ink black void.

Elite: Dangerous release date announced

Elite: Dangerous release date announced

Docks in time for Christmas.

Frontier's space game Elite: Dangerous launches on PC on 16th December 2014.

Elite: Dangerous, which has been in various states of alpha and beta throughout the year, is available digitally from EliteDangerous.com for £35.

"No game is ever truly finished in the minds of those making it," Frontier boss David Braben told Eurogamer.

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Elite Dangerous Beta 3 goes live

Elite Dangerous Beta 3 goes live

New gameplay elements and visual effects sprinkled into the sandbox.

The third beta phase for Elite Dangerous is live now, and introduces two new ships, a larger area of the galaxy to mess around in, a host of visual and interface improvements, and new content for project backers to test before the game's anticipated release before the end of this year.

New gameplay content arrives in the form of enhanced interdiction mechanics - allowing players to interrupt the passage of others through local space - a new philanthropy missions system, asteroid mining, and the ability to scoop fuel out of nearby stars if you've rather awkwardly found yourself stranded in Alpha Centauri.

The game area itself has also been increased from the 500 systems available in the previous beta round, to nearly 2500 as of this morning. A galaxy comprised of 400 billion star systems is planned for launch, so there's still a little way to go before the ultimate scope of the game is realised.

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FeatureElite: Dangerous: the David Braben interview

On consoles, Steam, Oculus Rift and massive spaceships.

At EGX yesterday Frontier boss David Braben delivered a developer session on Elite: Dangerous, the space game currently in beta and due out before the end of 2014. In it he talked passionately about spaceships, player politics and a virtual galaxy packed with billions of stars.

Elite: Dangerous beta 2 launches this month

Elite: Dangerous beta 2 launches this month

The original 1984 version of Elite is now free.

Elite: Dangerous' second beta is due on 30th September, developer Frontier Developments has announced.

This second beta will add a host of upgrades including an additional 500 star systems to explore, a reputation system that influences merchants' attitudes and prices towards you, new weapons and upgradable life support modules, in-game news feeds about events in the galaxy, and plenty more.

Elite: Dangerous' first multiplayer beta is available right now for £50 ($75 and €60) through Frontier's online store, while you can pre-order the Elite: Dangerous Mercenary Pack - which includes the Eagle fighter, paint jobs, day one decal and other digital goodies - for £35.00 ($50 and €40).

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Frontier reveals Elite: Dangerous launch price

After the £200 alpha, the £100 premium beta and the £50 beta comes the launch price for space game Elite: Dangerous: £35.

That's what it costs to get the Mercenary Edition, which developer Frontier gives to all who pre-order the game. The standard edition costs £39.99.

So, what do you get in the Mercenary Edition? Here's the list:

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£50 Elite: Dangerous Beta 1 goes live

£50 Elite: Dangerous Beta 1 goes live

Marks the beginning of the final phase of development.

Frontier Developments has launched the latest beta for space game Elite: Dangerous.

Beta 1, as Frontier calls it, costs £50 from the Elite: Dangerous online store, and includes access to all beta development stages and a download copy of the final release version.

The final release version costs £35 and will be out before the end of the year.

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David Braben explains Elite: Dangerous £100 premium beta

David Braben explains Elite: Dangerous £100 premium beta

"It looks like a terribly capitalist way of doing it."

Frontier Developments raised eyebrows when it charged £200 to get in on the alpha for space game Elite: Dangerous, and did so again when it launched the Elite: Dangerous premium beta for £100.

For those who backed the £1.5m Elite: Dangerous Kickstarter, the prices did not come as a surprise as they correspond to the alpha and premium beta tiers - and Frontier was keen to avoid undercutting those who helped the game become a reality in the first place.

But for those not involved in the game's crowdfunding effort, Elite: Dangerous came across poorly, with some accusing Frontier of charging customers £100 for the privilege of being a beta tester.

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Elite: Dangerous Premium Beta dated, entry costs £100

UPDATE 30/05 2.45PM BST: The Premium Beta has begun, welcoming more than 10,000 people to Frontier's new space game.

Elite creator and Elite: Dangerous project leader, David Braben, commented: "This is a significant and sensible step-change with which to test the next level of scaling of our cloud-based systems and servers as we move towards the very large numbers of people we will eventually have playing."

All the content added through the alpha phases is available to play, somewhat obviously. That means five solar systems to explore either super-cruising within them or hyperspace jumping between them. There's trading, pirating, hunting bounties and, you know, pretty space stuff to see.

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FeatureThe resurrection of Elite: Braben talks Dangerous

"If this were on console, there would be an expectation it would be dumbed down.”

It started with an acorn. An Acorn Atom, to be precise, unwrapped by the young David Braben on Christmas morning, 1981. This simple, inexpensive computer with its 1MHz CPU and 2KB of RAM was enough to plant a seed in his imagination that would, with the help of Ian Bell, soon stretch right out to the stars. Some two years after receiving his first computer, his idea would lead Braben to the offices of a London publisher to show the demo for his 3D space epic, Elite.

FeatureEurogamer readers' most anticipated games of 2014

Your top 10 choices for the year ahead.

We've had our say already, and typically we were probably well wide of the mark, so it's now your turn to let us know what games you're looking forward to over the next 12 months. Thanks to all who voted (but no thanks to whoever suggested Pong, and to the handful of people who put forward Half-Life 3, well... I'm sorry). The top 10 are presented in reverse order below - and it was incredibly tight out at the front, with the top result beating out the runner-up by only a couple of votes. We've also included some of your comments, although since the submission form was anonymous we can't say exactly who made which point. Sorry about that - if you feel particularly proprietorial about one of your insights that we've highlighted, tell the world in the comments. Onward!

Elite: Dangerous Oculus Rift support confirmed

Elite: Dangerous Oculus Rift support confirmed

Oculus Rift version to be made available to backers at no extra cost.

Elite: Dangerous will support virtual reality headset Oculus Rift, Frontier Developments has announced.

Frontier said the Oculus Rift version of the crowd-funded space trading and combat game will be made available to all backers who have an Oculus Rift headset at no extra cost.

"We've been playing with the Oculus Rift dev kits and are excited about the potential - just glancing around your cockpit or being totally immersed in a space battle," said Frontier boss David Braben.

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David Braben explains how Elite: Dangerous trailer was made

David Braben explains how Elite: Dangerous trailer was made

Rendered in-engine, but with extra spot effects.

Frontier has re-released the eye-catching Elite: Dangerous Capital Ship Battle trailer published last month - this time with commentary from boss David Braben.

This sixth developer diary, above, focuses on the creation of the trailer, which was designed to inspire potential composers to create music for the space trading and combat game. The original video is below.

At the time the trailer was released we were told it was captured in-game, but with post-processing effects layered on top. In this latest video, Braben explains exactly how the video was made, confirming it was rendered in real-time using Frontier's game engine but with extra spot effects.

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Elite: Dangerous trailer outlines Frontier's vision for next-gen space combat

Frontier Developments has released a new video for Elite: Dangerous designed to showcase the space trading game's music.

But it also gives us an idea of Frontier's vision for what the crowdfunded game may end up looking like when development is complete.

The capital ship battle video, below, was used as part of the composer selection process for Elite: Dangerous, and contains music created for the pitch by the winning composer, Erasmus Talbot.

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First images of Elite: Dangerous surface

"I'm sure many of you will recognise the location."

Elite: Dangerous producer Michael Brookes has revealed the first in-progress screenshots of Frontier Developments' resurrection of the space trading and combat series.

What a year Kickstarter had in 2012

How many game ideas do you think were pitched?

What a year Kickstarter had in 2012. Tim Schafer's Double Fine kicked the crowd-funding website into orbit back in March, raising more than $3 million to make an old-school adventure game.

Elite: Dangerous teaser trailer released as Frontier adds PayPal pledging option

Elite: Dangerous teaser trailer released as Frontier adds PayPal pledging option

Crowd-funding two thirds of the way to target with 15 days to go.

Frontier Developments has released the first Elite: Dangerous teaser trailer and added a PayPal pledging option to its crowd-funding drive.

The project is two-thirds of the way to its target of £1.25 million with 15 days to go. The Elite: Dangerous Kickstarter needs £430,012 to succeed - that's about £30,000 a day from now until the end. It's going to be tight.

UK-based Kickstarter projects like Elite: Dangerous require those pledging to enter their credit cards details into the site, unlike US projects, Frontier explained.

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FeatureAre the rich old men ruining Kickstarter?

The true nature of crowd-funding is being obscured by big names and nostalgia.

At the time of writing, Peter Molyneux's Project Godus, a new god game, has raised £247,044 towards its £450,000 goal on Kickstarter. There are 10 days left to go. Meanwhile, over in Cambridge, Peter's buddy David Braben has raised £699,729 out of £1.25m to make Elite: Dangerous with 24 days left to go. Neither project is guaranteed to be fully funded, but the point is that these grand old men of the British games industry have attracted almost £1 million of support from random people on the internet by promising to return to their roots.

Elite: Dangerous dev diary shows multiplayer gameplay as Kickstarter pushes past £500k mark

Elite: Dangerous dev diary shows multiplayer gameplay as Kickstarter pushes past £500k mark

Sci-fi author launches Kickstarter to raise £4.5k to be allowed to write Elite book.

Frontier Developments has released a new video that shows off multiplayer combat in Elite: Dangerous.

The game's first developer diary was published over the weekend. It shows Frontier boss and Elite co-creator David Braben flying a spaceship, dodging enemy fire from a colleague. Braben narrates the video, going into detail on the multiplayer portion of the space trading simulator.

The video comes at Elite: Dangerous' Kickstarter drive pushed past the half a million pounds raised mark. At the time of publication £585,633 was raised from 12,697 backers. There are 39 days left to hit the £1.25 million target.

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FeatureThe Bold and the Braben

From the archive: The Elite co-creator gets nostalgic

Every Sunday we present a feature from our archives, either for you to discover for the first time or read again. This week it's John Bedford's encounter with Elite co-creator David Braben, who gets surprisingly nostalgic about things.

More LostWinds blowing in

Frontier offers Elite IV, Outsider updates too.

Fans of delightful WiiWare platformer LostWinds rejoice – there's more on the way, developer Frontier has revealed.