Dyad

Key events

24th July 2012

Dyad Review

20th June 2011

Dyad announced for PSN

20th June 2011

Debut Dyad PSN trailer

Dyad Review

Dyad Review

All of the lights...

Dyad's lineage is rich and favoured. As you barrel down its endless tunnels, flashes of Tempest, WipeOut, Rez, Frequency and Internal Section are caught in its smeary pixels. But at its core, it's quite unlike any of these.

Rather, you must haul yourself along its inscrutable track by grasping onto light points with an esoteric grappling hook made of laser and neon, heaving the ball of light that represents you onwards. Each lurch skims your brilliant avatar forward with inertia, before it slows to a standstill until you grab the next point and pull again.

It's a game built to elicit flow - that transcendental state in which the conscious barriers between thought and game dissipate, your eyes endlessly darting around the point horizon, searching for the bright lights than represent the anchor points on Dyad's horizontal cliff face. You build speed with each tug and, if you manage to find the next latch point before you begin to slow, it's possible to accelerate over consecutive heaves with all the quickening rhythm and pace of a 100m sprinter.

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Dyad dated for PSN

Hallucinatory mind-f*** racer arrives this month.

Update: McGrath issued the following statement regarding an EU release on NeoGAF (thanks captain_Carl!):

Dyad announced for PSN

Dyad announced for PSN

Psychedelic racer channels Rez, WipeOut.

Out-there racer Dyad is all set to blow minds on PlayStation Network, Sony has announced.

Developed by absurdly-monikered Canadian studio ][, it's an "abstract racing game that has influences in many genres including racing games, fighting games, puzzle games and classic arcade shooters" according to creator Shawn McGrath's guest PlayStation Blog post.

We'd better explain exactly what that entails, but to be totally honest, we're not entirely sure. It seems that rather than trying to stick to a racing line, you'll instead be interacting with enemies "in unique and varying ways" to pick up speed.

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