Sony is repackaging a number of first party PSP titles in the US at a budget price point.
As detailed on the PlayStation Blog, a range of Dual Packs go on sale this week for $14.99 (£9.40) a pop.
You can pick up Secret Agent Clank and Daxter; Syphon Filter: Loganís Shadow and Killzone Liberation; and Syphon Filter: Dark Mirror and SOCOM: U.S. Navy SEALs: Fireteam Bravo.
God of War: Chains of Olympus creator Ready at Dawn has officially finished working with the PSP.
Dan Arey spent nearly a decade at Naughty Dog, where he helped make both Crash Bandicoot and Jak and Daxter into rip-roaring successes. And the studio has gone from strength-to-strength, currently working on its first PS3 project Uncharted: Drake's Fortune - an impressive mixture of Tomb Raider and Indiana Jones.
Sidekicks are doing it for themselves; standing on their own two feet, or occasionally crawling on all fours in this case, and starring in their very own platform adventures.
Yep, Daxter's back, minus his big-eared blonde friend this time, in a new PSP game from startup development studio Ready At Dawn. But have no fear, J&D fans - just because there's no Naughty Dog logo on the box, doesn't mean this is another Crash Bandicoot: Wrath of Cortex. See, as you'll know if you read our recent feature, RAD's president was a Naughty Dog for four years, and ND's influence is clearly apparent in Daxter.
Happily, it's clearly apparent in all manner of good ways - namely an intuitive, fluid control system, inventive and varied level design, great graphics and plenty of neat little extras. In other words, Daxter is the game PSP-owning platform fans have been waiting for.
The president of startup studio Ready At Dawn has told GamesIndustry.biz that developers must stop making excuses for producing handheld games that aren't up to the same standard as their console counterparts.
"Every single developer that's tried to work on a Naughty Dog franchise before has failed miserably."
Daxter was one of the surprises of the show on the PlayStation Portable. What with all the hullabaloo elsewhere we'd almost forgotten it existed until we stumbled upon the game and a couple of members of the development team in amongst the weird Perspex hummocks in Sony's PSP area.
Jak may be the one who says "how high" when we hit the jump button, but anybody who's spent longer than half an hour with a Jak & Daxter game will know only too well that it's Daxter providing the fun to temper Jak's oft-frustrating platform mechanics. The wily, ferret-like fulminator perches atop Jak's shoulder, continuously spouting witticisms that are often actually funny, and takes a leading role in cut-scenes with a sarcastic streak wider than the near-seamless game world he's come to call home.