The developer of The Darkness, Riddick and Syndicate is making a free to play game called Cold Mercury.
Grand Theft Auto 4 has now shipped a gargantuan 22 million copies worldwide since its April 2008 release.
The Darkness developer Starbreeze's long rumoured Syndicate reboot may be set for a Gamescom reveal.
Swedish developer Starbreeze is making a new downloadable game.
Starbreeze, maker of The Chronicles of Riddick and The Darkness - and the developer rumoured to be behind EA's unconfirmed Syndicate revival, has signed a long-term licensing deal to use Gears of War engine Unreal Engine 3.
2K Games has announced sequel The Darkness II for PC, PS3 and Xbox 360.
The game arrives this autumn.
The sequel will not be made by The Darkness developer Starbreeze. Instead, Digital Extremes, developer of Dark Sector, will do the honours.
ZeniMax Media - the company that owns Bethesda, id, Arkane and Tango - has bought another studio: MachineGames.
A sequel to the The Darkness is still being planned, comic book publisher Top Cow has revealed, but legal issues are currently impeding progress.
Comic maker Top Cow has announced that a sequel to The Darkness is in development.
The news spilled from a panel at Comic-Con, according to Newsrama, where The Darkness comic author Paul Jenkins was named as game writer.
But developer Starbreeze will not return to make the sequel, according to studio boss Johan Kristiansson. He told vg247 that Starbreeze is "not involved in anything like that right now", but is "busy" working on two unannounced projects for EA.
Comic creator Top Cow has all but confirmed a sequel to The Darkness.
Speaking at the recent Comic Con event in New York, the picture-book maker made rather blatant suggestions that a follow-up game was on its way.
"We can't say 'Darkness' and 'videogame sequel' in the same sentence. So: 'Darkness.' Wink. 'Sequel,'" said a Top Cow panel (watched by TheQuarterBin).
Electronic Arts has secured the talents of Swedish developer Starbreeze to rework one of its major franchises for PC, PS3 and 360.
Once more Eurogamer returns to the front-lines of the next-gen console war, as we present our latest batch of cross-platform games available on both Xbox 360 and PlayStation 3, and put them to the test. Which titles are better on which console? More importantly, where there are differences, is there a fundamental effect on the gameplay?
As is the norm, there's a range of comparison screenshots accompanying each game, acquired digitally and losslessly at full 24-bit precision from the HDMI ports of the Xbox 360 Elite and the PlayStation 3 respectively, courtesy of a Digital Foundry HD high-definition capture box. Not too much we can add here other than to say that every pixel of each console's video RAM can be extracted, meaning there's no better way to judge the graphical capabilities of each game on each console - short of mailing you all a disc.
So, onto the roster of software up for discussion then - another gaming mixture that once again encompasses the good, the bad and the fugly of cross-platform development.
An Xbox 360 demo of Starbreeze's excellent The Darkness is now on offer through Marketplace, having appeared and then disappeared for some reason late last week.
Sony's PlayStation Network shop has been updated with a playable demo of The Darkness in the UK, while the US store welcomes the addition of a PS3/PSP-compatible Castlevania: Symphony of the Night.
I'm facing a bit of a dilemma, dear readers. You see, beloved colleague Rob Fahey got a bit carried away when he wrote the first impressions piece of The Darkness. He liked it so much, he not only played it all the way through (all 15 hours), but he detailed almost every interesting feature in-depth, told us about the excellent narrative and back-story, the tentacle-waving combat, and the darkness powers and summed up by saying the game was a "fascinating prospect" that any fan of first-person shooters or horror games should buy. Lucky for us we don't pay by the hour.
So what's left for me to say other than slap a deservingly high score on the end and expand on the online multiplayer side of the game? Fortunately for you, review fans, a fair bit.
There are things about The Darkness that will have you gurning with frothing appreciation and leave you in no doubt that Starbreeze is among the most talented developers in the world. Its ability to consistently inject new life into a resolutely tired genre shouldn't be underestimated. Just as Starbreeze managed with The Chronicles of Riddick: Escape from Butcher Bay, the pacing's exquisite in that the game twists and turns in new directions just when it's required.
2K Games has confirmed to Eurogamer that the PlayStation 3 version of The Darkness has been delayed until July in Europe.
The concept of the hero, it strikes me, has become somewhat diluted in recent years. Where once the chivalrous knight in shining armour was the absolute, straight down the line gold standard of heroism, these days we like our heroes a bit more tortured; a bit darker. Modern heroes wear black trenchcoats, blow up buildings, grapple with their conscience more often than you or I grapple with a bowl of corn-flakes, or dress up like bats and shout in the faces of upside-down men until they wet themselves. Errol Flynn it ain't.
2K Games has confirmed to Eurogamer this morning that The Darkness will launch across Europe on 29th June.
One thing that's obvious from the outset is that The Darkness is not a game that's aimed at kids. Whether it's the gloriously bump-mapped trailer depicting a trenchcoated hitman laying waste to a room full of criminals, or the potty mouths of the game's protagonists (it's all motherclucking this, motherfugging that - and wall to wall fecking assholes), this game is being aimed squarely at a mature audience.
It's not set to emerge blinking into the daylight until early 2007, but The Darkness is definitely near the top of our Most Wanted list following another solid showing at the Leipzig Games Convention.
The Darkness pretty much blew everyone away at this year's E3 with its sinister graphic novel styling and menacing horror undertones. Following on from Starbreeze's equally gloomy and dangerous re-imagining of The Chronicles of Riddick, it was hardly a great shock to find that its use of next generation visual technologies were being put to very good use. Locations that drip with atmosphere, coupled with a sensitive use of the source material deliver a stark lesson in how best to use licensed material.
The Darkness isn't a game you'll have heard that much about. You might know that it's by Starbreeze, the guys that put out the rather wonderful (but criminally ignored) The Chronicles of Riddick: Escape from Butcher Bay. You might also know that it's based on 'The Darkness' comic book, by Top Cow. For bonus points, you might also recall that Majesco originally signed the game. But none of that matters. What matters is that out of all the games we saw at E3, The Darkness is easily one of the most promising.
The future didn't look too bright for comic book tie-in The Darkness earlier this year, after troubled publisher Majesco finally fell over - but now things are looking up.
Chronicles of Riddick developer Starbreeze has released a teaser trailer for its PlayStation 3 and Xbox 360 project The Darkness, based on the Top Cow comic of the same name, which was on display at E3 last week.