Chime

Key events

3rd February 2010

Chime

Chime 2 announced for PC, Mac in 2015

Rhythm-based puzzler Chime is getting a sequel, publisher Chilled Mouse has announced.

Chime 2 is set to release later in 2015 on Windows, Mac and Linux.

An early version of the game is playable this weekend in London at EGX Rezzed.

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Cheap This Week - 06/07/11

Juarez! 3DS! DiRT 3! LBP2!

Strap yourselves in folks, there are bargains galore this week. We've two nicely discounted consoles available, a stellar pre-order offer, a couple of fairly recent releases getting their first proper discount, and a bite-sized game for just a quid. If Cheap This Week every Wednesday isn't enough for you, you can always find more cheap games over at SavyGamer.co.uk.

Chime sales make $96,000 for charity

Chime sales make $96,000 for charity

OneBigGame keeps only $4000.

How much money did charity publisher OneBigGame actually donate from the proceeds of XBLA game Chime? Around $96,000, OBG has announced.

In total, the non-profit organisation OneBigGame made $100,000 last year by releasing one game, Chime, in February.

That's a whopping 96 per cent given to charity.

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OneBigGame: From Live Aid to Chime

Martin de Ronde talks about life after Guerrilla.

Guerrilla Games founder Martin de Ronde has told Eurogamer that his original vision for charity OneBigGame was to do a compilation game, where famous developers pitched in on a single product, but that it was ultimately impractical for a number of reasons.

Chime

Chime

Definitely Moby.

It's a quirk of puzzle games that you tend to define them by what they aren't. So Chime has chunky, malformed playing pieces that look - at a first glance at least - rather familiar, but it isn't Tetris. It has a sweeping timeline and holds music close to its beating heart, but it isn't Lumines either.

There's a little of both swimming around in its genome, inevitably, but, despite that Chime manages to feel genuinely new. And that's because of the other, most important thing that it isn't. It isn't one of those block games where you're trying to clear the screen. In Chime, you're trying to fill it up.

Zoë Mode's latest plonks you into a world of wafting melodies and shimmering neons, presenting you with a spacious play area onto which you stick a variety of five-block tiles.

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Chime

Band Aid.

"Whether we were developing the game for Save the Children or a puppy-killing Evil Mega Corp is irrelevant to me." Ste Curran, creative director at Zoe Mode, is adamant. "I still want to make something that people think is awesome. The aim wasn't to make a game as a half-hearted thank-you to people for donating money to charity. It was to make a game that's worth every one of your 400 Microsoft Points, with the added warmhearted glow that comes with gaming philanthropy after purchase.