A group of former Rare developers have announced plans for a "spiritual successor" to platforming classic Banjo Kazooie.
In September 2012 a rag-tag crew of former Banjo-Kazooie developers calling themselves MingyJongo announced that they were working on a spiritual successor to the bear & bird-based N64 platformer series. Unfortunately, that project is no longer in development.
A ragtag crew of ex-Rare staff have joined forces on Twitter to rally up support for a "spiritual successor" to Banjo-Tooie.
It's a CV packed with best-selling games spread out across a decade: Killer Instinct, GoldenEye, Perfect Dark, Kameo… we're talking, of course, about Rare.
Ye olde British developer Rare has had a makeover ahead of its 25th anniversary this summer.
Gamers have a peculiar relationship with the past. I'm always fascinated by the personal attachments people form with whatever games amused them as children, even when the games in question are clearly creaky and horrible museum pieces. And I'm equally fascinated by the way other people assume that anything produced before the PlayStation 2 should be sealed in a dark vault and left to rot like so much unwanted meat.
It makes reviewing retro releases a very strange balancing act. Be too critical and you enrage the first lot of people. Be too effusive with praise and the second bunch think you're an addled old fart. It's a dichotomy I've fallen foul of several times, most memorably for pointing out that the Ninja Turtles arcade game was absolute arse water, and it also found Kristan stewing in a cauldron of piping hot hatred when he declared that the years had not been kind to Rare's N64 hit, Banjo-Kazooie.
Now the sequel, the cunningly titled Banjo-Tooie, has joined its forebear on XBLA and the issue of how best to critically reappraise old games is once again smashing around inside my skull like a particularly truculent moth.
Rare has told Eurogamer that Banjo-Tooie will cost 1200 Microsoft Points (GBP 10.20 / EUR 14.40) when it's released for Xbox Live Arcade on 29th April.
The date was confirmed yesterday but the price remained unknown. We expected the inflated price point, however, as previous retro-revamp Banjo-Kazooie cost the same.
But that trip down memory lane ended in tears, as camera and control issues sullied our rose-tinted view of a game simply not worth that much of today's money. That's not to say Banjo-Tooie will repeat the same errors, of course.
Rare has just given Banjo-Tooie a 29th April Xbox Live Arcade release date.
Rare has announced that Banjo-Tooie will be released on Xbox Live Arcade in April following the release of the original Banjo-Kazooie through the download service late last year.
Microsoft plans to release Rare's Nintendo 64 platformer Banjo-Kazooie for Xbox Live Arcade on 26th November. The price: 1200 MS Points (GBP 10.20 / EUR 14.40).