Assassin's Creed Unity: Dead Kings

Assassin's Creed Unity: Dead Kings review

Assassin's Creed Unity: Dead Kings review

Is Ubisoft's DLC peace offering a crowning achievement?

They say time heals all wounds, but Assassin's Creed Unity: Dead Kings opens with Parisian Assassin Arno still nursing his injuries and laying low, having left the French capital firmly behind him. Ubisoft's add-on acts as a coda to Unity's main campaign and - without wishing to spoil that - it's fair to say our hero is in a bit of a slump.

His mood is fitting of the Assassin's Creed series as it stands today. Unity, last year's major release and the first built specifically for PlayStation 4 and Xbox One, was a technical embarrassment for Ubisoft, whose executives were forced to publicly apologise to fans, cancel the game's Season Pass and instead offer Dead Kings for free. But even if it had launched without bugs, it was still unlikely to have found a place in fans' hearts alongside the seafaring fun of Black Flag or the high points of Ezio's Renaissance trilogy.

Poor Arno. His mood is reflected in the DLC's deliberately dour, downtrodden surroundings: the muddy, provincial town of Franciade where he plans to bargain his passage overseas. It's a dark place, its mists seen through an Instagram filter, and like Arno it has suffered through the destruction of the recent Revolution. Its foggy, muck-filled streets are a marked change from the bright, blood-soaked cobbles of Paris and while much of the architecture is familiar, a couple of environments stand out.

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