Average EA shooter Army of Two: The Devil's Cartel was destined to be "underwhelming" due to the low team morale experienced while working on the project, the game's executive producer has claimed.
28th March 2013
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Brilliant BioShock Infinite has flown to the top of the UK video games chart.
People sometimes ask me if it's hard to write about the really bad games. It isn't. Those are the easiest to write about, as their obvious flaws create a natural shape for the review and demand to be explored. No, the hardest games to review are games like Army of Two: The Devil's Cartel. Games about which there is almost literally nothing to say. This is gaming as a plain cheese sandwich; blockbuster action as supermarket muzak.
It has always been thus. Army of Two is a franchise that has made its way to three games without generating much passion, urgency or momentum. Gameplay is functional but, after the passably decent first game, no extra effort has been spent to give the series anything that might resemble a personality of its own. Beefy men in hockey masks shoot hundreds of bad guys across hundreds of rubble-strewn courtyards, drop a few macho quips, then stomp off to the next shoot-out. Repeat, repeat, repeat.
There can be entertainment in such a well worn template, and The Devil's Cartel sticks so slavishly to what's expected that it can't help but deliver basic point-and-shoot amusement. Yet despite explosions and headshots and bloody melee kills galore, it never musters enough energy or character to pull you all the way in. It's the world's most violent interactive screensaver.
In the age of incredible realistic graphics and hardcore mechanics, we have forgotten that games are meant to be fun.
EA has let go an undisclosed number of staff at its Montreal and Los Angeles bases.
Army of Two: The Devil's Cartel launches in Europe on 29th March 2013, EA has announced.
It goes live in the US on 26th March.
The co-op third-person shooter, built using the Frostbite 2 engine from Battlefield maker DICE, is in development at Visceral Games.
Maybe you didn't get the message, amigos, this is the bad guy's Mexico.
That's the message spat out in the very first Army of Two: The Devil's Cartel trailer, revealed at Gamescom today.
Judging by the brief story, a mission to drug cartel-riddled Mexico went a bit wrong. So, we rewind and see some of what went on.
The third game in the Army of Two franchise has been revealed as Army of Two The Devil's Cartel by publisher EA.
Slated for release in March on Xbox 360 and PS3, The Devil's Cartel is helmed by Dead Space and Dante's Inferno developer Visceral Games. It will feature both online and split-screen co-op as the duo of PMC operatives Alpha and Bravo try to resolve a drug war in Mexico, ostensibly by slaughtering everyone involved.
The Devil's Cartel promises "a deeper and more advanced upgrade and customisation system," according to EA.
Stargate Atlantis star Joe Flanigan has inadvertently confirmed the existence of Army of Four.
Flanigan, who played Major Lt. Colonel John Sheppard in the sci-fi show, is doing voice over work for the unannounced EA game, according to his Twitter page.
"Just signed on to do the new AO4 video game for Electronic Arts," he tweeted. "Some splinter from Battlefield. Finally, my kids think I am cool again."