
Contributor
Tom is a nomadic traveller, born in the arcades of yesteryear, who eats 16-bit gaming for breakfast and then writes all about it. He'd give his kingdom for a PC Engine and some Oreos.
Interview | A game developer's story with Vanillaware's Kentaro Ohnishi
Making Muramasa, Dragon's Crown, and plenty about Odin Sphere Leifthrasir too.
Toshihiro Kondo Takes the stand for Falcom's biggest ever interview.
Recommended | Dariusburst: Chronicle Saviours review
Something fishy.
Feature | Dariusburst Another Chronicle is still the ultimate trip
I've always wanted a thing called tuna sashimi.
Feature | Inside Shanghai's hardcore gaming heartbeat
The last arcade.
Feature | Death from Above: The making of Slap Fight MD
Mikito Ichikawa takes us behind the doors of a forgotten classic.
Review | Ys: Memories of Celceta review
That's pronounced 'eece', adventurer.
Feature | A guide to gaming's most valuable treasures
Super bank breakers: the most desirable games on everything from the Dreamcast to the FM Towns Marty.
Review | The Untold History of Japanese Game Developers DVD review
John Szczepaniak's sentimental journey into gaming's past.
Feature | Remembering Double Dragon, a true arcade icon
Two's a party.
Feature | Final Fight retrospective
Not so fast, Mike.
Feature | Strider retrospective
Blade runner.
Feature | Chronicles of Ys: A series retrospective
Millennium Falcom.
Nihon Falcom gives a rare interview about its long-running RPG series.
Feature | Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken retrospective
Atatatatatatatatatata!
Feature | Bullets and Toothpicks: Inside Hong Kong's gaming scene
Hong Kong nights.
Feature | Seoul calibre: Inside Korea's gaming culture
Oppa gaming style.
Review | BlazBlue: Calamity Trigger
Thank goodness for arcades.
Feature | ATEI 2009 Show Report
Hands and coins-on at the annual arcade trade show.
Feature | Battle of Destiny 2008
A weekend in the beat-'em-up hardcore heartland.