Probably one of the most impressive demos released on PS3 and Xbox 360 recently, X-Men Origins: Wolverine, is to put it in very basic terms, excellent fun. The concept of melding Marvel Comics' most beloved berserker with God of War-style gameplay is simply inspired, and I'm looking forward to taking a look at the full game in more depth for the next Face-Off feature.
Initial analysis of the demo code reveals a number of curiosities. The game is powered by Unreal Engine 3, and its performance cross-platform (while generally sound) seems to vary according to the skill of the developer. In the case of Wolverine, the general conclusion appears to be that the PS3 code offers a higher frame rate in the cut-scenes, while the Xbox 360 version offers tangible performance advantages in-game.
Screen tear appears to be the main difference between the two sets of code. A vertical green line on the graph notes the presence of a torn frame on 360, while a light blue line serves the same purpose on PS3. As you can see, there are a hell of a lot more blue lines than green ones, most especially prevalent during gameplay. Frame rate read-outs for both versions pretty much speak for themselves. Overall, Wolverine's a decent game (and the best movie tie-in for ages) but what the video does prove is that regardless of platform, it is prone to plenty of dropped frames, and that is reflected in a sometimes dulled response from the controls, something you do notice more in the PS3 build. Not a major issue in the greater scheme of things, but notable regardless.
Look out for more Wolverine in the upcoming Face-Off 20, currently in the works. There's a strong selection of games in the roster, including Red Faction Guerilla, FUEL, the native 1080p Sacred 2 and more...
Will you support the Digital Foundry team?
Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing. So we did.
Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads. However, that bandwidth isn't free and so we charge a small monthly subscription fee of $5. We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you.Support Digital Foundry