analysis
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Feature | Killzone 2 Breakdown: Part Two
Also: What is deferred rendering?
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Feature | Killzone 2 Breakdown: Part Three
Plus gameplay mini-review.
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Feature | Killzone 2 Breakdown: Part One
Guerilla tech deconstructed.
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Feature | Face-Off: BioShock 2
Rapture the flag.
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Feature | Digital Foundry vs. PlayStation Move
Post Natal.
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Just Cause 2 performance showdown
The demo put through its considerable paces on PS3 and Xbox 360.
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Feature | Digital Foundry vs. Console Lag: Round Two
PlayStation 3 and Arc camera put to the test.
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Pure alpha footage dissected.
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Feature | Face-Off: Assassin's Creed II
Splitting heirs.
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Screen-tear now significantly reduced.
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Feature | Digital Foundry vs. 3D Gaming
The techniques and challenges of stereo 3D, and the significance of PS3's firmware upgrade.
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Feature | Why Natal cost-cutting makes sense
But will performance suffer?
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Feature | God of War Collection: The Future of Backwards Compatibility?
Digital Foundry argues the Kratos.
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GT5 Time Trial 720p/1080p analysis
Digital Foundry takes it for a spin.
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Feature | PS3's PSP emulator analysed
It's a minis adventure.
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Digital Foundry: Happy new MJOLNIR.
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Dante's Inferno PS3 demo does 60FPS
Digital Foundry analyses performance.
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DF on Saboteur's PS3 anti-aliasing
Update: God of War man clues us in.
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Feature | Can Consoles Run Crysis?
Digital Foundry lays out the ultimate test for CryEngine 3.
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Feature | Bad Company 2 performance analysis
Digital Foundry picks apart the beta.
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Feature | Face-Off: Bayonetta
Witch won?
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The World of Assassin's Creed II
Digital Foundry's latest time-lapse.
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Feature | Tech Comparison: Modern Warfare 2 PC
Dedicated service.
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Digital Foundry | Face-Off: Modern Warfare 2
Extensive analysis of the PS3 and Xbox 360 versions.
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Feature | Insomniac: 60FPS no more
Is frame-rate really that important?