Some interesting discussion going on over at the Beyond3D forum, here. Capcoms long awaited Super Street Fighter II Turbo HD Remix has been released - its main claim to fame being beautifully redrawn artwork in full 1080p. But is it really 1080p? There are some odd-looking artefacts in the character sprites, as pointed out by a man posting online using the hacker alias MazingerDUDE.
A look at the game via Digital Foundry TrueHD confirms the anamoly. The fighter artwork appears to be repeating detail - every fifth line, then the next fifth line, then the sixth, before the sequence repeats.
It bears all the hallmarks of scaling - albeit rather rough line-doubling as opposed to interpolation (which produces a fuzzier look). Its the sort of effect you get using the nearest neighbour resize technique in Photoshop. While the game still looks good, its true to say that youre looking at approximately 12 percent of the character detail being lost - which Im sure is not what the original artist intended. The alternative is of course that no detail is missing, that the base image is smaller and its just being blown up in a really cack-handed manner. In which case it would appear that the original artwork was drawn and it was simple too small! (Edit: based on artwork released by Capcom, this appears to be the case). The backgrounds, by the way, are pure, untainted, 1080p.
Is it just the 360 version affected? As the games not out in the EU, and theres no demo that I can detect on the US PSN, I cant provide corresponding grabs but as the anamoly was originally discovered on the PS3 code, I rather suspect its there too.
Update: Yes, SSF2T HD Remix is indeed scaling its character art - and indeed cropping the backgrounds. Its because the game itself is made for 4:3 - not the games default mode, by the way. Switch to 4:3 and the scaling artefacts vanish a shame that the art wasnt built for the default display option really.
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